Page 9 of 21
Posted: Wed Jun 27, 2007 9:29 am
by DiM
in the small version you don't have army circles for the 3 azores

Posted: Wed Jun 27, 2007 9:30 am
by gimil
=( bad me
the army cirlces are going to be totally redone on the small becasue there to small anyway.
Posted: Wed Jun 27, 2007 10:06 am
by gimil
Posted: Wed Jun 27, 2007 1:27 pm
by TMG26
you should change some names on the map:
Braga Sul should be only Braga
Braga should be Viana do Castelo
Algarve Este should be Vila Real de Santo Antonio
Algarve Oeste should be Sagres
Posted: Wed Jun 27, 2007 11:19 pm
by Sparqs
Hi gimil,
Please don't take any of the following recommendations as things that you
have to do. They are merely suggestions that I think would help a few elements match the rest of your beautiful map.
And while I certainly don't speak for KEYOGI, I suspect that he had the same sentiment in mind when he carefully worded this:
KEYOGI wrote:Could you perhaps make the sea connections with a bit of a curve to them? The sharp straight lines kind of clash a bit, especially with the soft colours you have throughout the map.
1) I made this suggestion before, but either I wasn't very clear in my explanation or you didn't like the look:
Sparqs wrote:gimil wrote:Sparqs wrote:Haoala's suggestion may be better. I think the grey highlight region would look good with a rounded, free-flowing shape.
what do you mean?
I mean that the grey highlight area might look better if it looked more like a puddle, instead of having sharp 90-degree corners and straight edges.
In case I was unclear before, I have included an example of the puddle shape that I suggest you use to indicate the island-continent on the inset bonus-value map. Please ignore my color choice.
2) I know that several people have mentioned that they prefer the straight lines, but they might change their minds when they see the smoother curves I propose below. I'm not sure what application you are using to create your map, but based on the look, I suspect you have access to vector drawing tools (in contrast to bitmap painting tools). If so, you might try using the Bezier curves (the pen tool in Photoshop) to get smooth lines. Obviously I'm biased, but I think the results below look nice and match the style of your map.
3) Also related to the sea-connection lines, I think it would look nice if they were all consistently pointing to the land or all pointing to the army circles, instead of some of each. And since you are always pointing at land on the mainland side, I'd suggest that for the islands, too. Again, I have illustrated this below.
Thank you for considering my suggestions.
~Sparqs
Posted: Thu Jun 28, 2007 2:07 am
by gimil
i now understand what you mean about teh pubble idea. im happy wih that. Im still however not happy with teh curved lines idea. i just feel it doesnt fit with teh map.
Posted: Thu Jun 28, 2007 4:06 pm
by KEYOGI
I'm not sure the two curved sea route examples look that great, but I think Sparqs version still looks better than the sharp straight lines. I think they just need some subtle curve to them or perhaps a different style sea route altogether.
Posted: Fri Jun 29, 2007 5:37 am
by gimil
ill paly around with the curves. hiwever im stillnot convinced that there better as curves than straight although i do see teh point your making KEYOGI.
Posted: Fri Jul 06, 2007 12:32 pm
by Mr. Gix
hi gimil...new to CC and i was checkin out future maps...when i started looking at this topic and i saw your very 1st map and i went to last post...this Map is 100% way cool and im really looking forward to playing it Keep up the hard work!!
Mr. Gix
Posted: Mon Jul 09, 2007 6:16 am
by gimil
i have left the sea route as straight. There are much better than any curves i could come up with. Ive changed teh legends to teh puddle idea Sparqs proposed and im happy with it.
Posted: Mon Jul 09, 2007 9:46 am
by ParadiceCity9
Ruben Cassar wrote:The sea routes were better in the previous version. I think the straight lines are better than this.
ya
Posted: Mon Jul 09, 2007 4:33 pm
by TMG26
TMG26 wrote:you should change some names on the map:
Braga Sul should be only Braga
Braga should be Viana do Castelo
Algarve Este should be Vila Real de Santo Antonio
Algarve Oeste should be Sagres
Posted: Mon Jul 09, 2007 5:15 pm
by gimil
knew i forgot somethnig ill get to it soon

Posted: Wed Jul 11, 2007 8:25 pm
by _sioux_
Somo map Changes that could be done
Braga -> Viana do Castelo
Braga Sul -> Braga
Barca D'Alva -> Miranda do Douro
Esterlo -> Figueira da Foz
Figueira da Foz -> Pombal
Abrantes -> Tomar (não é bem naquela zona, mas está mais perto que Abrantes)
Mora -> Santarém
Almada -> Setúbal
Setúbal -> Alcácer do Sal
Alentejo Sul -> Beja
Beja -> Sines
Sines -> Odemira
Algarve Oeste -> Lagos ou Portimão
Trocar Açores Norte e Sul por Ocidental e Oriental ou Este e Oeste que é a designação destes.. Açores North and South by West and East, because it´s there name)
Posted: Sat Jul 14, 2007 10:06 am
by gimil
Done the names changes. Ive left some of the changes out becasue theres is problems fittign tehm in the territories
But i think andy should have a look at this
EDIT: anyone understan why this i happing to the large map?
Posted: Sat Jul 14, 2007 10:26 am
by DiM
what's up with the tiny map??
the changes look good though and i think once gimil reverts to the normal sizes this is ready for FF.
PS: can't stop laughing at the tiny map.

i need a magnifying glass to look at it

Posted: Sat Jul 14, 2007 10:43 am
by gimil
DiM wrote:what's up with the tiny map??
the changes look good though and i think once gimil reverts to the normal sizes this is ready for FF.
PS: can't stop laughing at the tiny map.

i need a magnifying glass to look at it

teh tiny onwes suppsoe to be the large image
photobuckets arese it up and it keeps doign teh same everytime i re upload it
Posted: Sat Jul 14, 2007 1:09 pm
by gimil
the large image is a screen dump saved on MS paint. For some reason photobucket is resizing the large image automatically
Posted: Sat Jul 14, 2007 1:39 pm
by gimil
I went through alot of blood and sweat to get that done so andy you better be here soon

Posted: Sun Jul 15, 2007 6:18 am
by Ruben Cassar
Looks good. Will definitely be playing this one when it's ready.
Posted: Sun Jul 15, 2007 6:22 am
by gimil
Ruben Cassar i want to paly my 1st
team game
and
1v1
to thanks you for all your help.
And beat you for 50 points again

Posted: Sun Jul 15, 2007 9:38 am
by Ruben Cassar
gimil wrote:Ruben Cassar i want to paly my 1st
team game
and
1v1
to thanks you for all your help.
And beat you for 50 points again

Hehe. Better get that score of yours up before we play a 1vs1 mate! :p
Posted: Sun Jul 15, 2007 2:55 pm
by gimil
Ruben Cassar wrote:gimil wrote:Ruben Cassar i want to paly my 1st
team game
and
1v1
to thanks you for all your help.
And beat you for 50 points again

Hehe. Better get that score of yours up before we play a 1vs1 mate! :p
what? scared in case i beat you again:P
Posted: Sun Jul 15, 2007 3:48 pm
by Vace Cooper
thats a dang good lookin map.
Posted: Sun Jul 15, 2007 3:51 pm
by gimil
Vace Cooper wrote:thats a dang good lookin map.
thanks cooper
It'll be better once andy forges it
