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Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Thu Apr 07, 2011 7:53 am
by blakebowling
Haggis' role was too easy IMO. I feel I should have gotten some kind of hint that someone was after me. Maybe not how or why, but some indication that I would be targeted.
Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Thu Apr 07, 2011 10:11 am
by DoomYoshi
00iCon wrote:WAIT ONE SECOND! I parasited DoomYoshi last night... i was lynched this day. meaning I get to choose to kill DoomYoshi...
GAME CONTINUES!!!!!!
sully, i forgot that bit of my role... you should've asked; i would have definitely killed him :/
Yea but I stole your ability night 1 and kept it. I parasited Saf and so everything happened to him...
Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Thu Apr 07, 2011 4:10 pm
by Victor Sullivan
blakebowling wrote:Haggis' role was too easy IMO. I feel I should have gotten some kind of hint that someone was after me. Maybe not how or why, but some indication that I would be targeted.
I would have given you insight had you investigated any dead person or yourself.
Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Thu Apr 07, 2011 4:11 pm
by Victor Sullivan
In all honesty, I thought I overpowered the town, given that the mafia's kill was dependent on Moneybags having coins.
Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Thu Apr 07, 2011 4:11 pm
by safariguy5
DoomYoshi wrote:00iCon wrote:WAIT ONE SECOND! I parasited DoomYoshi last night... i was lynched this day. meaning I get to choose to kill DoomYoshi...
GAME CONTINUES!!!!!!
sully, i forgot that bit of my role... you should've asked; i would have definitely killed him :/
Yea but I stole your ability night 1 and kept it. I parasited Saf and so everything happened to him...
Why you little...

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Thu Apr 07, 2011 4:12 pm
by safariguy5
Victor Sullivan wrote:In all honesty, I thought I overpowered the town, given that the mafia's kill was dependent on Moneybags having coins.
Well I'll tell you right now I wasn't a very good rolecop because most of the things I had no idea what they were about.
Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Thu Apr 07, 2011 4:16 pm
by Victor Sullivan
safariguy5 wrote:Victor Sullivan wrote:In all honesty, I thought I overpowered the town, given that the mafia's kill was dependent on Moneybags having coins.
Well I'll tell you right now I wasn't a very good rolecop because most of the things I had no idea what they were about.
Haha, yeah. That was more as an extra thing than anything. Your tools were the main thing. Btw, I put people's roles in the first post.
Also, I was really hoping Fircoal would've joined, I would have totally given him the Annoyance - that would have been fantastic!

Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Thu Apr 07, 2011 4:26 pm
by blakebowling
Victor Sullivan wrote:blakebowling wrote:Haggis' role was too easy IMO. I feel I should have gotten some kind of hint that someone was after me. Maybe not how or why, but some indication that I would be targeted.
I would have given you insight had you investigated any dead person or yourself.
Right, but all he had to do was die, and basically the game was won for him.
Re: Sully's No Vanilla Mafia #2 [Endgame] *Scum/Cult Victor-
Posted: Fri Apr 08, 2011 9:00 am
by 00iCon
well played DoomYoshi...
So there was only one sun god, eh?