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Re: The King's Court (version 16) [GP]

Posted: Wed Nov 10, 2010 2:43 pm
by Kabanellas
updated version:

I've tested a lot of fonts but ended up using the first one in a larger size. Had to rearrange things a bit, but I think it's all working fine :)

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/KCourt_V18_small_img.png[/bigimg]

Re: The King's Court (version 16) [GP]

Posted: Wed Nov 10, 2010 6:40 pm
by ender516
I am looking at this on my 17 inch screen running True Color 1280 x 1024, and this text is quite acceptable.

Re: The King's Court (version 18) [GP]

Posted: Fri Nov 12, 2010 10:25 am
by Kabanellas
I've updated the Large map accordingly:

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/KofCastle_V18_img_OF.png[/bigimg]

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/KCourt_V18_small_img_NN.png[/bigimg]

Re: The King's Court (version 18) [GP]

Posted: Mon Nov 15, 2010 6:19 pm
by chipv
Can the Foundry mods please take a look at Kab's latest work?

This map has been idling around for long enough, when everyone has conceded it's ready - any minor requests have been duly met.

I am keen to see how it plays out to check how the gameplay actually stacks up in any setting.

Re: The King's Court (version 18) [GP]

Posted: Tue Nov 16, 2010 4:36 pm
by thenobodies80
Ok, after looking at the map it seems that it is pretty ready to go, maybe I would like to see something else used instead of a ugly | to separate the sentences in the final part of the nobles legend and i was wondering why you have decided to write twice about the king that reverts to 10 neutral.
A final question, is there still a regular territory bonus?

Sticky! :)
Anyone has other suggestions/concerns before moving this map to the final forge?

Re: The King's Court (version 18) [GP]

Posted: Wed Nov 17, 2010 6:00 am
by Kabanellas
Changed the '|' sign - it looks better now :)

..as for the 'King - reverts to neutral' legend, I had the free space on the notes board in the large map, so I figured that couldn't come no harm from having that extra warning. I can remove it though if you guys prefer.

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/KofCastle_V18_img_BETA.png[/bigimg]

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/KCourt_V18_small_img_BETA.png[/bigimg]

Re: The King's Court (version 18) [GP]

Posted: Wed Nov 17, 2010 1:16 pm
by ender516
What precisely does the "1 army each" mean with regard to the Noble family members? One deployable troop for each Noble family member held? One auto-deploy to each?

Re: The King's Court (version 18) [GP]

Posted: Wed Nov 17, 2010 1:26 pm
by chipv
ender516 wrote:What precisely does the "1 army each" mean with regard to the Noble family members? One deployable troop for each Noble family member held? One auto-deploy to each?


Auto-deploy is always referred to as... auto-deploy in the legend.

+1 per noble - 1 army each surely would not get read as autodeploy?

Any suggestions for better wording ?

Re: The King's Court (version 18) [GP]

Posted: Wed Nov 17, 2010 2:44 pm
by Kabanellas
That's how I always do. When it's autodeploy - I will say so accordingly in the legend.

Re: The King's Court (version 18) [GP]

Posted: Wed Nov 17, 2010 4:08 pm
by thenobodies80
Kabanellas wrote:Changed the '|' sign - it looks better now :)

..as for the 'King - reverts to neutral' legend, I had the free space on the notes board in the large map, so I figured that couldn't come no harm from having that extra warning. I can remove it though if you guys prefer.


No i think it's good as it is if you don't need that space for something else.

Kabanellas wrote:When it's autodeploy - I will say so accordingly in the legend.


Agree,it is common knowledge, a sort of unwritten rule ;)

Re: The King's Court (version 18) [GP]

Posted: Wed Nov 17, 2010 5:45 pm
by chipv
Ok in that case that is everything done - can this be moved so I can do the XML?

I will probably complete it regardless. Hopefully this won't stay so long in Final Forge.

Re: The King's Court (version 18) [GP]

Posted: Wed Nov 17, 2010 6:47 pm
by thenobodies80
You can start/complete the xml if you want. :)

We made a call for the Map Surveyor Usergroup.
Let me see if someone has further suggestions or comments, otherwise I'll be happy to move this map.
Be patient chipv ;)

Re: The King's Court (version 18) [GP]

Posted: Thu Nov 18, 2010 6:33 pm
by Leehar
thenobodies80 wrote:You can start/complete the xml if you want. :)

We made a call for the Map Surveyor Usergroup.
Let me see if someone has further suggestions or comments, otherwise I'll be happy to move this map.
Be patient chipv ;)

Lol, just a quick thought for me without perusing the other pages. Is it intentional that this looks a bit like Clandemonium? (sorry, thats just what the colour scheme etc looks like to me? Obviously I can see that Kab made it, so I assume it's ok.
Ah wait, my bad
I’ve been thinking over the past few weeks about making a board game style map that would condensate some map concepts – Feudal, Waterloo, Poland and Clandemonium
Lol, didn't even read, I'll try to look at this more closely then. Did Kab also do the graphics for Hive, thats just what the hexagons remind me of. Was there a specific reason for them, instead of maybe some other shapes?

Re: The King's Court (version 18) [GP]

Posted: Fri Nov 19, 2010 6:02 am
by Kabanellas
:) Hexagons are commonly used on board (and strategy) games

http://en.wikipedia.org/wiki/Hex_%28board_game%29

Re: The King's Court (version 18) [GP]

Posted: Fri Nov 19, 2010 6:44 am
by natty dread
Also hexagons are a natural shape, they can be arranged in a consistent pattern. You can't say the same about pentagons or septagons for example.

Re: The King's Court (version 18) [GP]

Posted: Fri Nov 19, 2010 4:53 pm
by Victor Sullivan
natty_dread wrote:Also hexagons are a natural shape, they can be arranged in a consistent pattern. You can't say the same about pentagons or septagons for example.

The even-numbered sides polygons plus the triangle are the golden ones ;)

Re: The King's Court (version 18) [GP]

Posted: Fri Nov 19, 2010 9:30 pm
by thenobodies80
I had a quick PM exchange with Kabanellas because I noticed some crazy pixels in the signature, but it's just a small thing. Moreover Kab has assured that he will fix it tomorrow as soon as he will be able to get his hands on the map file.

Image

Re: The King's Court (version 18) [GP]

Posted: Sat Nov 20, 2010 8:56 am
by natty dread
Victor Sullivan wrote:
natty_dread wrote:Also hexagons are a natural shape, they can be arranged in a consistent pattern. You can't say the same about pentagons or septagons for example.

The even-numbered sides polygons plus the triangle are the golden ones ;)


nu-uh, doesn't work for octagon..

Re: The King's Court (version 18) [GP]

Posted: Sat Nov 20, 2010 11:20 am
by ender516
thenobodies80 wrote:I had a quick PM exchange with Kabanellas because I noticed some crazy pixels in the signature, but it's just a small thing. Moreover Kab has assured that he will fix it tomorrow as soon as he will be able to get his hands on the map file.

Image

Congratulations on the stamp! Looking forward to Beta!

Re: The King's Court (version 18) [GP]

Posted: Sat Nov 20, 2010 11:28 am
by ender516
natty_dread wrote:
Victor Sullivan wrote:
natty_dread wrote:Also hexagons are a natural shape, they can be arranged in a consistent pattern. You can't say the same about pentagons or septagons for example.

The even-numbered sides polygons plus the triangle are the golden ones ;)


nu-uh, doesn't work for octagon..

We are getting a bit off-topic here, but the only regular polygons which can fill the (Euclidean) plane are triangles, squares and hexagons. You can do it in a semi-reqular fashion with other combinations. Check out "Tesselation" and "Tiling by regular polygons" in Wikipedia. (Some of those semi-regular layouts do suggest interesting ideas for game board (map) layouts.)

Re: The King's Court (version 18) [GP]

Posted: Sat Nov 20, 2010 8:59 pm
by Kabanellas
yupiieeeeeeeee great !!!!!!!!!!!!!!!!!!!!!!!!!!! =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>

Time for the Pizza Party at my place :)

(I'll fix those crazy pixels in the next couple of days NB. Thanks for the stamp!)

Re: The King's Court (version 18) [GP,GX]

Posted: Wed Nov 24, 2010 6:38 am
by Kabanellas
Fixed!!!

[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/KofCastle_V18a_img_BETA.png[/bigimg]

Re: The King's Court (version 18) [GP,GX]

Posted: Sat Nov 27, 2010 12:52 pm
by chipv

Re: The King's Court (version 18) [GP,GX]

Posted: Sun Nov 28, 2010 1:10 am
by Nola_Lifer
=P~

Re: The King's Court (version 18) [GP,GX]

Posted: Sun Nov 28, 2010 6:55 pm
by Kabanellas
great piece of work chip!!! =D> =D> =D> =D> =D> =D> =D> =D> =D>

I'll check it closely tomorrow and send it to Forza ;)