Page 8 of 26

Posted: Sat Jan 06, 2007 2:46 pm
by KEYOGI
I like this newest version best, but I think you may need to find different small images to use. The new compass is much better.

Posted: Sun Jan 07, 2007 6:31 pm
by Ruben Cassar
Andy I am still waiting for your feedback on the latest amendments!

Posted: Sun Jan 07, 2007 6:38 pm
by AndyDufresne
Listen to those around you,

--Andy

Posted: Sun Jan 07, 2007 6:45 pm
by Ruben Cassar
AndyDufresne wrote:Listen to those around you,

--Andy


I have as you can see from the amendments I implemented. You said you would give me your feedback as well a couple of days ago. I haven't been getting any more feedback from other members for the past day.

Posted: Sun Jan 07, 2007 6:46 pm
by Qwert
i think that you dont have so many bonuses, these bonuses for "hold both lands", just put hem like dock and conection birzebugija with Gdjarb. These my opinion, noth nesesery to change.

Andy you can jump in my topic to.

Posted: Sun Jan 07, 2007 8:42 pm
by hulmey
come on andy...Think this map is ready for play. Poll also shows that people want borders how they are!!

Posted: Mon Jan 08, 2007 1:56 am
by Wisse
in the legend not all the shapes are the same some look round and others not ;)

Posted: Mon Jan 08, 2007 3:02 am
by KEYOGI
I'm not sure about the variety of impassable borders. Maybe it would be best to just stick to one style. My vote would be the circles, they seem to be most fitting with the rest of the map.

Posted: Mon Jan 08, 2007 4:04 am
by Ruben Cassar
KEYOGI wrote:I'm not sure about the variety of impassable borders. Maybe it would be best to just stick to one style. My vote would be the circles, they seem to be most fitting with the rest of the map.


Perhaps I will make a poll about which borders to use as well at a future stage. Thanks for your input Keyogi.

Posted: Mon Jan 08, 2007 4:05 am
by Ruben Cassar
hulmey wrote:come on andy...Think this map is ready for play. Poll also shows that people want borders how they are!!


Thanks for your support hulmey! I don't know why Andy said I haven't been listening to people around me because I have...

Posted: Mon Jan 08, 2007 4:06 am
by Ruben Cassar
Wisse wrote:in the legend not all the shapes are the same some look round and others not ;)


Hehe. They seem they aren't maybe but I can assure you they are! They have the same properties. :)

Posted: Mon Jan 08, 2007 6:23 am
by KEYOGI
Ruben Cassar wrote:I don't know why Andy said I haven't been listening to people around me because I have...


I think he meant that he doesn't need to respond because you're getting all the advice you need already. That's how I understood it anyway. 8)

Posted: Mon Jan 08, 2007 10:51 am
by boberz
i think there should be no link betweent the territories kummuna and cirkerra it would make gameplay harder. If somebody gets a good deployment at the start then thay can win immediately

Posted: Mon Jan 08, 2007 10:59 am
by Ruben Cassar
boberz wrote:i think there should be no link betweent the territories kummuna and cirkerra it would make gameplay harder. If somebody gets a good deployment at the start then thay can win immediately


Hmm, that's a new one. I made the link because in real life there is a ferry link. However in earlier posts I was asked to add the links between Malta and Ghawdex and not reduce them. I don't think that would be a popular choice...what do the others think about this anyway?

Posted: Mon Jan 08, 2007 3:51 pm
by Guiscard
Perhaps make the small images more transparent? or layer them under the blue so the look more like part of the background?

Posted: Tue Jan 09, 2007 12:54 pm
by Ruben Cassar
Guiscard wrote:Perhaps make the small images more transparent? or layer them under the blue so the look more like part of the background?


Yes, I think I will try that.

Posted: Tue Jan 09, 2007 1:10 pm
by insertnamehere
Ruben Cassar wrote:Hmm, that's a new one. I made the link because in real life there is a ferry link. However in earlier posts I was asked to add the links between Malta and Ghawdex and not reduce them. I don't think that would be a popular choice...what do the others think about this anyway?


I think that at the moment the linkws are at the just right amount . this is one of the most complete maps in the foundry . you should DEFINITELY get this map up and running . i would really enjoy this map . and some of the bonus ideas are really good .

Posted: Tue Jan 09, 2007 1:27 pm
by Guiscard
Definitely this map is finished playability wise. Just perfecting visually to me. Perhaps think about what andy said about the colours? The south east section seems very bright compared to the northern sections of the map. perhaps the brighter continent colours could be a bit more evenly placed.

Posted: Tue Jan 09, 2007 1:42 pm
by Wisse
Ruben Cassar wrote:
Wisse wrote:in the legend not all the shapes are the same some look round and others not ;)


Hehe. They seem they aren't maybe but I can assure you they are! They have the same properties. :)

look at this, some look much rounder than others:
Image

Posted: Tue Jan 09, 2007 2:01 pm
by Ruben Cassar
Wisse that's strange. I guess I will check their properties again. I promise I will make them round. :)

Posted: Tue Jan 09, 2007 3:52 pm
by Wisse
Ruben Cassar wrote:Wisse that's strange. I guess I will check their properties again. I promise I will make them round. :)

ok :P

Posted: Tue Jan 09, 2007 6:17 pm
by qeee1
Ruben Cassar wrote:
hulmey wrote:come on andy...Think this map is ready for play. Poll also shows that people want borders how they are!!


Thanks for your support hulmey! I don't know why Andy said I haven't been listening to people around me because I have...


it's the stiltedness of the poll. A fair question would have been

Should I add more impassable borders:

Yes
No

===
Ask some high ranking (colonel or better) flat rate player (who'll have a good idea of the strategies involved in Risk), and see what they think.

Graphically the new map looks brilliant btw. :wink: getting rid of the photographs really did the job.

Posted: Tue Jan 09, 2007 6:22 pm
by Ruben Cassar
qeee1 wrote:it's the stiltedness of the poll. A fair question would have been

Should I add more impassable borders:

Yes
No

===
Ask some high ranking (colonel or better) flat rate player (who'll have a good idea of the strategies involved in Risk), and see what they think.

Graphically the new map looks brilliant btw. :wink: getting rid of the photographs really did the job.


Well, I think what can be done is this. I will leave the borders as they are as the majority voted for them to stay. However once the map is live I will open a thread again where people who have actually played the map can voice again their opinion on how to fine tune it and if people say they prefer more borders I can easily add them at a later stage. What do you think?

Posted: Tue Jan 09, 2007 6:34 pm
by qeee1
That's fair. I do hate to keep repeating the same thing as if I'm shoving it down your throat, it is your map after all, thanks for being reasonable.

Posted: Tue Jan 09, 2007 9:02 pm
by AndyDufresne
Is the post on page 12 the most updated version of the map?


--Andy