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Re: The Third Crusade -Version 10 [D] - Gameplay discussion

Posted: Mon Aug 24, 2009 12:14 pm
by Kabanellas
iancanton wrote:the entire western half of bohemia region was actually part of saxony. can u redraw the borders so that bohemia borders saxony but not lorraine?


forgot to reply :) - I see what you mean... though Bohemia in this map is not intended to represent the exact historical borders of the Kingdom of Bohemia itself, I could enlarge Ratisbon region further north, breaking that connection (assuming that the Duchy of Franconia is incorporated in the Ratisbone region)

Re: The Third Crusade -Version 11.1 [D] -Small version ready

Posted: Mon Aug 24, 2009 1:39 pm
by MrBenn
The graphics on this map are first class - at an initial glance it looks like qwerts' Holy Roman Empire map, and the area is (obviously) broadly the same as the map of the first crusade...

The numbers on the map don't really do anything for me - and all the greeny-browns on the legend are a bit indistinct; and I can't think of anything clever to suggest right now :-k

Once you've got the gameplay stamp, I don't think it will be long before the map is graphics-stamped... I'll have to try and find some time to sit down and have a proper think about what you've got going on here - it won;t be tonight, but hopefully later on this week :P

Re: The Third Crusade -Version 11.1 [D] -Small version ready

Posted: Tue Aug 25, 2009 10:08 am
by Kabanellas
Thanks Benn,

well, though the map would look cleaner without them, the bonus numbers really help to get a wider and immediate perspective of game-play and bonus distribution.

Re: The Third Crusade -Version 12 (minor updates made)

Posted: Tue Aug 25, 2009 11:16 am
by Kabanellas
Version 12 is ready.

Ian, made that change in Bohemia ans some other minor changes

V12
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V12.jpg[/bigimg]

Re: The Third Crusade -Version 12 (minor updates made)

Posted: Tue Aug 25, 2009 11:49 am
by AndrewB
Looks good.

Maybe to satisfy the voices of no bonus numbers by putting up the poll again? But this time record the results :)

Re: The Third Crusade -Version 12 (minor updates made)

Posted: Tue Aug 25, 2009 5:38 pm
by ender516
I'm not sure I want to suggest adding more to the legend, but since you have some additional bonus areas like Normandy marked with hashing, perhaps, for completeness, a small circle coloured and hashed to match should appear in the legend.

Re: The Third Crusade -Version 12 (minor updates made)

Posted: Wed Aug 26, 2009 4:09 am
by Kabanellas
If I had a lot of space I could do that, for sure :)

Re: The Third Crusade -Version 12 (minor updates made)

Posted: Wed Aug 26, 2009 5:41 am
by Kabanellas
Ok, I'll have a POLL concerning bonus numbers in regions, and get results recorded now :)

Re: The Third Crusade -POLL- please vote | bonus numbers

Posted: Wed Aug 26, 2009 2:55 pm
by AndrewB
Leave them in, please

Re: The Third Crusade -POLL- please vote | bonus numbers

Posted: Thu Aug 27, 2009 3:02 am
by 00iCon
Could we get another option in the poll about removing numbers and adding texture. You may feel it's ugly, but it's a relative notion, and we might like it.
Or we could have a poll afterwards, if the numbers are removed.

Re: The Third Crusade -POLL- please vote | bonus numbers

Posted: Thu Aug 27, 2009 9:21 am
by Evil DIMwit
A very nice map, Kabanellas. Praises in order. Should be quite fun to play-test.

A couple of graphical nitpicks, I suppose:
- The +1 off Normandy is a little hard to discern what with the Graham Chapman picture there.
- When I saw this map I wondered and wondered what the diagonal stripes meant. If you add some kind of indication -- maybe something as simple as adding an extra striped circle in the key next to the appropriate solid ones -- you might save players some confused searching.

Re: The Third Crusade -POLL- please vote | bonus numbers

Posted: Thu Aug 27, 2009 4:56 pm
by Kabanellas
Thanks a lot Evil!
I guess that when people read the +X in the bottom legend they will figure all out. :)
I'll try to make that Normandy (+1) more readeable...

The Third Crusade - Version 13

Posted: Thu Aug 27, 2009 5:00 pm
by Kabanellas
Version 13

Some major changes made now

changed:

-England's bonus from 2 to 1
-Cyprus bonus from 3 to 2
-Saladin's bonus from 5 to 4
-Iberian bonus from 5 to 4
-direct connection between Ratisbon and Venice
-changed neutrals in Wales from 4 to 3
-Byzantine bonus from 5 to 6
-changed Trezibond extra bonus to +1 instead of +2
-Raised Seleucia bonus from 1 to 2 (one more help to HRE) (all near east bonus are equal now)
-changed Saladin's starting position to Cairo (it opens a new possibility to this player, either go for his zone bonus or go for Jerusalem)
-open a new sea route connecting Crete no Barca (trying to make North Africa more accessible)

V13
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V13.jpg[/bigimg]

Re: The Third Crusade -POLL- please vote | bonus numbers

Posted: Thu Aug 27, 2009 5:53 pm
by Evil DIMwit
Kabanellas wrote:I guess that when people read the +X in the bottom legend they will figure all out. :)


But why would people want to read the legend when you have these beautiful bonus numbers all over the map?
Ehh, their lazy fault if they're confused.

Re: The Third Crusade - Version 13

Posted: Thu Aug 27, 2009 10:11 pm
by AndrewB
Kabanellas wrote:Version 13

Some major changes made now

changed:

-England's bonus from 2 to 1
-Cyprus bonus from 3 to 2
-Saladin's bonus from 5 to 4
-Iberian bonus from 5 to 4
-direct connection between Ratisbon and Venice
-changed neutrals in Wales from 4 to 3
-Byzantine bonus from 5 to 6
-changed Trezibond extra bonus to +1 instead of +2
-Raised Seleucia bonus from 1 to 2 (one more help to HRE) (all near east bonus are equal now)
-changed Saladin's starting position to Cairo (it opens a new possibility to this player, either go for his zone bonus or go for Jerusalem)
-open a new sea route connecting Crete no Barca (trying to make North Africa more accessible)



=D> =D> =D>

Re: The Third Crusade -POLL- please vote | bonus numbers

Posted: Sat Aug 29, 2009 10:41 am
by Kabanellas
Thanks Andrew, it all came from our long last chat :)

The Third Crusade Version 13 - small version ready

Posted: Mon Aug 31, 2009 6:24 am
by Kabanellas
to summon up things:

Version 13

Some major changes made now

changed:

-England's bonus from 2 to 1
-Cyprus bonus from 3 to 2
-Saladin's bonus from 5 to 4
-Iberian bonus from 5 to 4
-direct connection between Ratisbon and Venice
-changed neutrals in Wales from 4 to 3
-Byzantine bonus from 5 to 6
-changed Trezibond extra bonus to +1 instead of +2
-Raised Seleucia bonus from 1 to 2 (one more help to HRE) (all near east bonus are equal now)
-changed Saladin's starting position to Cairo (it opens a new possibility to this player, either go for his zone bonus or go for Jerusalem)
-open a new sea route connecting Crete no Barca (trying to make North Africa more accessible)

Large version
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V13a.jpg[/bigimg]

Small version
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V13_small.jpg[/bigimg]

Re: The Third Crusade Version 13 - small version ready

Posted: Tue Sep 01, 2009 3:11 pm
by iancanton
Kabanellas wrote:England's bonus from 2 to 1
Cyprus bonus from 3 to 2

good! the +2 behind the protection of the english channel was a point of concern. the only way i can think of to keep the +2 london bonus is to make the one-way attack to cyprus start from the english channel and not from london. if the london bonus is +1, then i think this won't be necessary.

a neutral of perhaps 1 army is needed on norman kingdom, which is a 2-region +2.

the county of tripoli, another 2-region bonus, can maybe be treated differently by paired with any knight's templar cross for +2.

more later!

ian. :)

Re: The Third Crusade Version 13 pg13 - gameplay discussion

Posted: Wed Sep 02, 2009 8:09 am
by Kabanellas
yes, I think that we should probably put neutrals in Norman Kingdoms, Edessa and Tripoli :roll:

Re: The Third Crusade Version 13 pg13 - gameplay discussion

Posted: Wed Sep 02, 2009 1:57 pm
by AndrewB
Yes, i think we need to.

Re: The Third Crusade Version 13 pg13 - gameplay discussion

Posted: Thu Sep 03, 2009 9:03 am
by captainwalrus
So are all the territories that aren't marked as nutural just normal territories? Can you make different starting values for starting positions?

Re: The Third Crusade Version 13 pg13 - gameplay discussion

Posted: Thu Sep 03, 2009 9:12 am
by Kabanellas
captainwalrus wrote:So are all the territories that aren't marked as nutural just normal territories? Can you make different starting values for starting positions?


Hi Captain! Yes, you they are - normal distributable territories, and yes we can - they will all start with 6 troops (except London)

Re: The Third Crusade Version 14 - game-play in discussion

Posted: Thu Sep 03, 2009 1:34 pm
by Kabanellas
posting latest version

V14
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V14.jpg[/bigimg]

V14small
[bigimg]http://i998.photobucket.com/albums/af105/Kabanellas/Third_Crusade_V14_small.jpg[/bigimg]

Re: The Third Crusade Version 14 - gameplay in discussion

Posted: Fri Sep 04, 2009 6:48 am
by Kabanellas
I'm feeling that we've reached a point here, where I can't remember of nothing more to add in this map.

What will it take to reach the next step?

Re: The Third Crusade Version 14 - gameplay in discussion

Posted: Fri Sep 04, 2009 7:17 am
by 00iCon
Kabanellas wrote:I'm feeling that we've reached a point here, where I can't remember of nothing more to add in this map.

What will it take to reach the next step?

Bug the moderators until they give some stamps.:lol: PM's work best. ;)