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Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Thu Jun 19, 2008 4:23 pm
by william18
Vote Mr.I. I've seen insane cops cause way to much confusion and it ends up getting ugly. Plus when he dies and is actually sane, then we all know to to lynch tomorrow.

Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Thu Jun 19, 2008 6:48 pm
by Anarkistsdream
william18 wrote:Vote Mr.I. I've seen insane cops cause way to much confusion and it ends up getting ugly. Plus when he dies and is actually sane, then we all know to to lynch tomorrow.

Exactly.

Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Thu Jun 19, 2008 7:19 pm
by animorpherv1
william18 wrote:Vote Mr.I. I've seen insane cops cause way to much confusion and it ends up getting ugly. Plus when he dies and is actually sane, then we all know to to lynch tomorrow.


I'm not ready to lynch him yet. If he's an insane cop, he's still a cop, which means if we kill him, then were closer to hacing the mafia win, if not, you can all lynch me tommorrow, promise!

Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Thu Jun 19, 2008 9:35 pm
by lord voldemort
ill go with it
vote mib

Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Fri Jun 20, 2008 12:44 am
by Hanged_Man
I hate to be seen going with the crowd but Anarkist in particular is raising some good points against Mr.I. I'm not voting for him yet, i think it's fair to give him some time to post in reponse to all this, but he's definately scumlike.

Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Fri Jun 20, 2008 12:11 pm
by Balsiefen
lord voldemort wrote:ill go with it
vote mib


Uh oh, was that voting mr inc, because if it was, I think you just dropped the hammer. #-o

He's not even been able to defend himself yet.

Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Fri Jun 20, 2008 1:25 pm
by Mr_Adams
A blonde runs into a bar, and falls down unconcious...

Somewhere nearer and more relevant an angry crowd picks up Mr. Incrediball and drags him off to be burned at the stake.

Mr.Incrediball(Sully800{cop}) has been lynched. quite quickly, might I add.

Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Fri Jun 20, 2008 3:01 pm
by animorpherv1
Mr_Adams wrote:A blonde runs into a bar, and falls down unconcious...

Somewhere nearer and more relevant an angry crowd picks up Mr. Incrediball and drags him off to be burned at the stake.

Mr.Incrediball(Sully800{cop}) has been lynched. quite quickly, might I add.




WHAT DID I TELL YOU!

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Fri Jun 20, 2008 3:51 pm
by Mr_Adams
to be honest, I've never seen a more effective mafia. WOW.

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Fri Jun 20, 2008 4:03 pm
by mr. incrediball
what just happened? i wasn't paying attention...

Re: Conquerclub Mafia! Mods vs. Multis(day 2. death count 2)

Posted: Fri Jun 20, 2008 4:05 pm
by william18
Mr_Adams wrote:A blonde runs into a bar, and falls down unconcious...

Somewhere nearer and more relevant an angry crowd picks up Mr. Incrediball and drags him off to be burned at the stake.

Mr.Incrediball(Sully800{cop}) has been lynched. quite quickly, might I add.


Was he sane?

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Fri Jun 20, 2008 4:54 pm
by Mr_Adams
yes.

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Fri Jun 20, 2008 5:11 pm
by Balsiefen
mr. incrediball wrote:what just happened? i wasn't paying attention...

Yousir, just got bandwagoned.

Not happy chaps.

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Fri Jun 20, 2008 6:42 pm
by animorpherv1
Weve just lost.

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Mon Jun 23, 2008 4:41 pm
by V.I.
Did the mod die in a horrible automobile accident?

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Mon Jun 23, 2008 4:52 pm
by william18
I think now we must lynch anarkists dream.

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Mon Jun 23, 2008 10:21 pm
by Mr_Adams
V.I. wrote:Did the mod die in a horrible automobile accident?


nope. the mod was just in Vegas for a while w/o access to his Microsoft word document w/ all the info on it. I'm back now though, so here we go. wait, still need 1 more night action.

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Tue Jun 24, 2008 6:06 am
by fireedud
Mr_Adams wrote:
V.I. wrote:Did the mod die in a horrible automobile accident?


nope. the mod was just in Vegas for a while w/o access to his Microsoft word document w/ all the info on it. I'm back now though, so here we go. wait, still need 1 more night action.



Can you please just end the night?

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Tue Jun 24, 2008 8:14 pm
by Mr_Adams
Lackattack wrote:Over the weekend I found some time for programming. Here are the results:

1. Auto-Kick happens after 3 missed turns.
This means three strikes and you're out of the game.

2. No more surrender button.
It was causing problems with people pushing it too early in the game or to stop players from getting cards.

3. No points for deadbeats.
Your score is intended to reflect your skill, and it does not take much skill to defeat players who don't play. A deadbeat is now defined as someone who does not play after round 1. This is a separate concept from auto-kick.
EDIT: In team games, deadbeats on the winning team do not get a share of points.

4. Readjustment of all scores.
All points awarded for defeating deadbeats were taken away and the game logs have been revised to account for this. I hate to mess around with historical data but this will make the scoreboard more fair.

5. Other improvements.
In the game you can now click on the game # to refresh the screen. Teams are now listed in the game. The Classic and Asia maps have been revised to make borders clearer. The number of countries has changed on the new Asia map, so you'll have to start a new game to try it out.


That's right, it's time for that change in the game play. Those of you recieving new roles (the "change in game play") will get them when I get around to it.

Anyway... There was an eary silence last night. No dead, no wounded. curious. very curious. :?

The only thing to be reported is a double brake in. A small man in dark clothing creeps through the night to an open window, jumps through and starts snooping about. Mid-search, he is joined, unexpectedly, by another snoop. When the two see eachother, they flee in opposite directions, nither managing to grab anything they might have come for.

Re: Conquerclub Mafia! Mods vs. Multis(send in night actions!)

Posted: Tue Jun 24, 2008 8:19 pm
by fireedud
VOTE Anarkistsdream



SCUM!

Re: Conquerclub Mafia! Mods vs. Multis(day 3! Site upgrade!)

Posted: Tue Jun 24, 2008 8:36 pm
by william18
Vote Anark

You sir are scum!

Re: Conquerclub Mafia! Mods vs. Multis(day 3! Site upgrade!)

Posted: Tue Jun 24, 2008 11:30 pm
by Hanged_Man
VOTE Anarkistsdream

You got us to vote for our sane cop, for this reason I'm calling you scum.

Re: Conquerclub Mafia! Mods vs. Multis(day 3! Site upgrade!)

Posted: Wed Jun 25, 2008 3:01 pm
by Minister Masket
Vote AD

Caught in the act sunshine.

Re: Conquerclub Mafia! Mods vs. Multis(day 3! Site upgrade!)

Posted: Wed Jun 25, 2008 6:13 pm
by Anarkistsdream
You're all ignorant...

Nobody counter claimed AND I showed my powers to you guys, which obviously are true since I used it twice...

Re: Conquerclub Mafia! Mods vs. Multis(day 3! Site upgrade!)

Posted: Wed Jun 25, 2008 7:40 pm
by V.I.
I'm the sane cop, jackasses. Or at least a sane cop.

Anark is obviously not a part of the mafia, though I believe a good number of those calling for his head should be hung from the nearest tree.

VOTE Firedud, as he was the first to call for lynch on this day.