Page 8 of 9
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Tue Jul 08, 2008 3:11 am
by yeti_c
rocky mountain wrote:can you explain something?
under where it says "two rows may not share more than one space" what does it mean by the = and not = signs? why is 4 good and 2 bad? i thought 1 was good and 2 or 3 was bad... i don't understand what it's trying to say... its kind of confusing...
It's saying - that if you hold the picture on the left you get = 2 you don't get != 4.
rocky mountain wrote:for the bonuses, does it have to be those exact shapes, or is it like 1 row for 2, 2 rows for 4, 3 rows for 6, 4 rows for 8, and 5 rows for 10? i'm asuming its the last one, but not sure...
Any shape as long as it's 4 in a row - it's like connect 4!?
rocky mountain wrote:by the way, this might be an even quicker forge than luxembourg... good job.
Technically not - this map has been in production about 18 months...
It started on the 18th February 2007. ->
viewtopic.php?f=10&t=13215C.
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Tue Jul 08, 2008 3:21 am
by cairnswk
Congrats on FF guys.

Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Sun Jul 13, 2008 10:51 am
by gimil
SMALL
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-8.gif[/bigimg]
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/SMALL88.png[/bigimg]
LARGE
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-LARGE-2.gif[/bigimg]
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LARGE88.png[/bigimg]
XML
Having trouble with ripway. Will get hte XML up asap.
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Sun Jul 13, 2008 11:02 am
by Androidz
I think the numbers is to small kinda blends into the background a bit.
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Sun Jul 13, 2008 11:48 am
by gimil
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.
The arny numbers?
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Sun Jul 13, 2008 11:54 am
by Androidz
gimil wrote:Androidz wrote:I think the numbers is to small kinda blends into the background a bit.
The arny numbers?
Yup..is it just me?
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Sun Jul 13, 2008 11:56 am
by gimil
Androidz wrote:gimil wrote:Androidz wrote:I think the numbers is to small kinda blends into the background a bit.
The arny numbers?
Yup..is it just me?
I have no influnce on how army numbers look...
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Sun Jul 13, 2008 11:56 am
by Androidz
gimil wrote:Androidz wrote:gimil wrote:Androidz wrote:I think the numbers is to small kinda blends into the background a bit.
The arny numbers?
Yup..is it just me?
I have no influnce on how army numbers look...
Okey..to bad. The map looks great btw cant wait to its out=)
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Mon Jul 14, 2008 9:06 am
by yeti_c
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Tue Jul 15, 2008 10:29 pm
by WidowMakers
I don't know why I did not notice this before but the star in the title is oval not round. It is squished. I think it would be an easy fix.
WM
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Wed Jul 16, 2008 8:00 am
by gimil
WidowMakers wrote:I don't know why I did not notice this before but the star in the title is oval not round. It is squished. I think it would be an easy fix.
WM
I thought I had fixed that...
Yeti you slacking fucker update the title!
Re: Conquer 4. Page 1 + 11 [Final Forge]
Posted: Wed Jul 16, 2008 10:56 am
by yeti_c
XML Tweaked as necessary on the order of Forza...
http://www.fileden.com/files/2008/1/19/ ... _bonus.xmlC.
PS - uploaded to the same place so be sure to refresh in case of cached!
Re: Conquer 4. Page 1 + 12 [Final Forge]
Posted: Wed Jul 16, 2008 1:19 pm
by gameplayer
I don't know if this is just me, but the Conquer 4 title doesn't seem to fit with the rest of the background...Everything else looks polished and 3-D, while the title looks more 2-D and the edges are kind of ragged. I think they need to be smoothed-up a little to match the rest of the map. And the star is squashed too. Other than that, I like the map a lot, everything else looks neat and tidy, I'm looking forward to playing it!
Re: Conquer 4. Page 1 + 12 [Final Forge]
Posted: Wed Jul 16, 2008 1:20 pm
by whitestazn88
i'm really excited to play this... the graphics are really good
Re: Conquer 4. Page 1 + 12 [Final Forge]
Posted: Wed Jul 30, 2008 11:45 am
by gimil
SMALL
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-10.gif[/bigimg]
LARGE
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-LARGE-4.gif[/bigimg]
XML
http://www.fileden.com/files/2008/1/19/ ... _bonus.xml
Re: Conquer 4. Page 1 + 14 [Final Forge]
Posted: Tue Aug 19, 2008 10:53 am
by yeti_c
Ou-est la Quench!?
C.
Re: Conquer 4. Page 1 + 14 [Final Forge]
Posted: Fri Aug 22, 2008 2:14 pm
by AndyDufresne

Thanks Forza!
--Andy
Re: Conquer 4. Page 1 + 14 [Final Forge]
Posted: Fri Aug 22, 2008 2:24 pm
by yeti_c
YAY - Nice work Andy!
C.
Re: Conquer 4. Page 1 + 14 [Final Forge + XML]
Posted: Sun Aug 24, 2008 2:44 pm
by Incandenza
Stench!
Re: Conquer 4. Page 1 + 14 [Final Forge + XML]
Posted: Tue Sep 09, 2008 12:05 pm
by AndyDufresne
---The
Final Forge period has concluded for the
Conquer 4 Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready for live play
(barring any Lack vetoes).
Conquer Club, enjoy! --Andy
Re: Conquer 4 [Quenched]
Posted: Tue Sep 09, 2008 12:09 pm
by yeti_c
Uber Skillz Andy!!!
Now have I counted correctly - or does that make Conquer 4 - Map #100?!
C.
Re: Conquer 4 [Quenched]
Posted: Tue Sep 09, 2008 12:11 pm
by Stroop
Awesome, can't wait to play this one.
Re: Conquer 4 [Quenched]
Posted: Tue Sep 09, 2008 12:43 pm
by Gilligan
100th Quenched map!

Re: Conquer 4 [Quenched]
Posted: Tue Sep 09, 2008 3:19 pm
by InkL0sed
I knew it!
Re: Conquer 4 [Quenched]
Posted: Tue Sep 09, 2008 3:47 pm
by t-o-m
Congrats on 100!