Conquer 4 [Quenched]

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yeti_c
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by yeti_c »

rocky mountain wrote:can you explain something?
under where it says "two rows may not share more than one space" what does it mean by the = and not = signs? why is 4 good and 2 bad? i thought 1 was good and 2 or 3 was bad... i don't understand what it's trying to say... its kind of confusing...


It's saying - that if you hold the picture on the left you get = 2 you don't get != 4.

rocky mountain wrote:for the bonuses, does it have to be those exact shapes, or is it like 1 row for 2, 2 rows for 4, 3 rows for 6, 4 rows for 8, and 5 rows for 10? i'm asuming its the last one, but not sure...


Any shape as long as it's 4 in a row - it's like connect 4!?

rocky mountain wrote:by the way, this might be an even quicker forge than luxembourg... good job.


Technically not - this map has been in production about 18 months...

It started on the 18th February 2007. -> viewtopic.php?f=10&t=13215

C.
Last edited by yeti_c on Tue Jul 08, 2008 3:35 am, edited 1 time in total.
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cairnswk
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by cairnswk »

Congrats on FF guys. =D>
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

SMALL
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-8.gif[/bigimg]
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/SMALL88.png[/bigimg]
LARGE
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-LARGE-2.gif[/bigimg]
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/LARGE88.png[/bigimg]
XML
Having trouble with ripway. Will get hte XML up asap.
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Androidz
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by Androidz »

I think the numbers is to small kinda blends into the background a bit.
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by Androidz »

gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?


Yup..is it just me?
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

Androidz wrote:
gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?


Yup..is it just me?


I have no influnce on how army numbers look...
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Androidz
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by Androidz »

gimil wrote:
Androidz wrote:
gimil wrote:
Androidz wrote:I think the numbers is to small kinda blends into the background a bit.


The arny numbers?


Yup..is it just me?


I have no influnce on how army numbers look...


Okey..to bad. The map looks great btw cant wait to its out=)
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by yeti_c »

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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by WidowMakers »

I don't know why I did not notice this before but the star in the title is oval not round. It is squished. I think it would be an easy fix.

WM
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by gimil »

WidowMakers wrote:I don't know why I did not notice this before but the star in the title is oval not round. It is squished. I think it would be an easy fix.

WM


I thought I had fixed that...

Yeti you slacking fucker update the title!
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Re: Conquer 4. Page 1 + 11 [Final Forge]

Post by yeti_c »

XML Tweaked as necessary on the order of Forza...

http://www.fileden.com/files/2008/1/19/ ... _bonus.xml

C.

PS - uploaded to the same place so be sure to refresh in case of cached!
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Post by gameplayer »

I don't know if this is just me, but the Conquer 4 title doesn't seem to fit with the rest of the background...Everything else looks polished and 3-D, while the title looks more 2-D and the edges are kind of ragged. I think they need to be smoothed-up a little to match the rest of the map. And the star is squashed too. Other than that, I like the map a lot, everything else looks neat and tidy, I'm looking forward to playing it!
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Post by whitestazn88 »

i'm really excited to play this... the graphics are really good
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Re: Conquer 4. Page 1 + 12 [Final Forge]

Post by gimil »

SMALL
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-10.gif[/bigimg]
LARGE
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/Conquer-4-animated-LARGE-4.gif[/bigimg]

XML
http://www.fileden.com/files/2008/1/19/ ... _bonus.xml
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Re: Conquer 4. Page 1 + 14 [Final Forge]

Post by yeti_c »

Ou-est la Quench!?

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Re: Conquer 4. Page 1 + 14 [Final Forge]

Post by AndyDufresne »

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Thanks Forza!


--Andy
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yeti_c
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Re: Conquer 4. Page 1 + 14 [Final Forge]

Post by yeti_c »

YAY - Nice work Andy!

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Re: Conquer 4. Page 1 + 14 [Final Forge + XML]

Post by Incandenza »

Stench!
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
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Re: Conquer 4. Page 1 + 14 [Final Forge + XML]

Post by AndyDufresne »

              Quenching

---The Final Forge period has concluded for the Conquer 4 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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yeti_c
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Re: Conquer 4 [Quenched]

Post by yeti_c »

Uber Skillz Andy!!!

Now have I counted correctly - or does that make Conquer 4 - Map #100?!

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Re: Conquer 4 [Quenched]

Post by Stroop »

Awesome, can't wait to play this one.
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Re: Conquer 4 [Quenched]

Post by Gilligan »

100th Quenched map! =D>
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Re: Conquer 4 [Quenched]

Post by InkL0sed »

I knew it!
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t-o-m
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Re: Conquer 4 [Quenched]

Post by t-o-m »

Congrats on 100!
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