Page 8 of 14
Posted: Mon Mar 03, 2008 10:10 pm
by Ditocoaf
I also agree that the colors are too oversaturated in the new map. Currently Feudal War is my favorite map, but the new map is just so hard to look at, that if it replaced the current, I would stop playing it. If you could recreate the look and feel of the original, I would be much happier.
The border tweaks, etc. that were the purpose of this revamp all seem well and good.
Posted: Tue Mar 04, 2008 12:11 am
by t.e.c
the sooner you get this version out, the better...
Posted: Tue Mar 04, 2008 5:55 am
by gimil
t.e.c wrote:the sooner you get this version out, the better...
Whats that suppose to mean?
Posted: Tue Mar 04, 2008 3:42 pm
by cairnswk
Gimil, just a couple of comments if i may....the new title has lost the shield or it is appears covered by the title words.
i like the new rivers from the lake but i think that some of the haziness is lost in the new map, which i think gave this map its appeal.
Posted: Fri Mar 07, 2008 10:13 am
by gimil
Cairns ill try and bring the sheild back for you next update

Posted: Fri Mar 07, 2008 8:08 pm
by hulmey
nice revamp. You really got to sort out the numbering of the places. Time and time again im getting confused on this map and placing the bonus armies in the wrong place!
Ps. No suggestion's how i can help you on that though

Posted: Sat Mar 08, 2008 9:16 am
by gimil
hulmey wrote:nice revamp. You really got to sort out the numbering of the places. Time and time again im getting confused on this map and placing the bonus armies in the wrong place!
Ps. No suggestion's how i can help you on that though

There is going to be some rearrangment of the numbers since I know now that it wont mess with the current game log.
Posted: Sun Mar 09, 2008 7:28 am
by hulmey
Good job........Naybe you could colour code them!
Posted: Sun Mar 09, 2008 7:48 am
by mibi
the landscape is too green, and the trees look like rice. those are trees right.
thanks
Posted: Mon Mar 10, 2008 7:25 pm
by friendly1
Just wanted to say thank you very much!! for the work on Feudal Gimil, it is by far my favorite map and whether I agree with all the changes or not I am really happy to see efforts and discussion surrounding it!!
This map is one of a very few where the style of trade ins (if any) and the number of players completely changes strategy - I love it
friendly1
Posted: Wed Mar 12, 2008 3:43 pm
by grunion
Hi, I'm all for adding clarity to the map and territory boundaries as this is one map where misidentifications happen at least once by some player in every game I've played, and sometime it is a game changer. While we're on the clarity topic I wonder if you will consider changing the color scheme of the legend - I find faint grey on black, especially with shadows, very difficult to decipher. Maybe its just my aging eyes but can you increase contrast and remove the shadows and maybe pick a font that's a bit easier to read? Cheers.
Posted: Wed Mar 12, 2008 4:15 pm
by Unit_2
Gimil, how about trying to add 2 more castles for 8 player? Because I think a 8 player game on this map would be splended

Posted: Wed Mar 12, 2008 5:10 pm
by edbeard
Unit_2 wrote:Gimil, how about trying to add 2 more castles for 8 player? Because I think a 8 player game on this map would be splended

there's no place for that here. this map is already established. that's an idea for a new map which I believe bryguy is already doing with his feudal knockoff
Posted: Wed Mar 12, 2008 6:36 pm
by gimil
This map is going on VACATION for a while. Im going to put my focus on New Worlds to get it quenched.
Rest asure ill be back on it soon

Posted: Wed Mar 12, 2008 6:45 pm
by Ditocoaf
And when you do, you'll make sure to undo the horrifyingly bright green?
gl w/ new worlds.
Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Tue Apr 01, 2008 4:56 pm
by Torter_of_Worlds
Gimil,
I would like to suggest a change in Rebel Territories. Notice every other castle allows a player to attack 3 castles with locking themselves in. Granted, you could always leave one neutral left next to the castle; however, this still leads to an interesting deploy dilemma that other castles are not faced with.
Let me know your thoughts
Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Tue Apr 01, 2008 5:29 pm
by gimil
Torter_of_Worlds wrote:Gimil,
I would like to suggest a change in Rebel Territories. Notice every other castle allows a player to attack 3 castles with locking themselves in. Granted, you could always leave one neutral left next to the castle; however, this still leads to an interesting deploy dilemma that other castles are not faced with.
Let me know your thoughts
I dont understand what you mean. Could you better explain please??
Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Wed Apr 02, 2008 12:19 am
by Crissipos
Too bad you still cannot bombard from the realm of might castle, you can from all other castles.. so that tactic of just getting cards by bombarding doesn't work in RoM, unless you bombard a territory of 10 neutrals
There is no advantage of sitting in the RoM area
Re:
Posted: Wed Apr 09, 2008 7:29 am
by Torter_of_Worlds
hulmey wrote:Good job........Naybe you could colour code them!
I don't have a problem with the identification aspect of the map; however, I like Humley's idea. I think it could look nice if you left the castle territories the same color green and changed the village, lake, and northern plain territories to a sand-like color.
2 cents

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Wed Apr 09, 2008 7:30 am
by Torter_of_Worlds
oh - I know you are on vacation Gimil - just providing feedback for when you get back!
Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Sun Apr 13, 2008 3:30 pm
by Dekloren
Great!!
Another good map just about to be totally ruined.
Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Sun Apr 13, 2008 4:02 pm
by gimil
Dekloren wrote:Great!!
Another good map just about to be totally ruined.
Theres always one sour arse in this place. . .
Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Sun Apr 13, 2008 7:03 pm
by Torter_of_Worlds
Dekloren wrote:Great!!
Another good map just about to be totally ruined.
Great! Another constructive critique!
When I think about it...you are right - the changes proposed are so all-encompassing that the Feudal as we know it will cease to exist. The skies have darkened and the portals to the depths of hell have opened. I hear the locusts.

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Mon Apr 14, 2008 7:41 am
by t-o-m
i was playing a feudal game yesterday and i kept deploying on the wrong places, the 5's look like 3's and the 3's look like 5's, and i found it hard to tell which empire has what terit, like lake M and Rebel Terit,
i think the numbers bit is sorted, and its probably just me that finds it hard to tell which terit is which, otherwise i love your map

Re: [Official] Feudal War REVAMP [Vacation][I,Gp]
Posted: Mon Apr 14, 2008 7:49 pm
by Keredrex
not sure if this was mentioned...
the only thing i think you need to change is the fonts in the legend....Title is fine but the small text above it and below are a bit hard to read. maybe go with a nonserif (plain) font for legibility, Maybe adjust the font for the territ numbers. otherwise its an awesome map...good work