Although I see nothing wrong with this suggestion on a practical standpoint in sequential games and if it was used only for deployment, but I think that the principle of it is a bad one.
You are able to undo mistakes, which you can avoid if you double check what is selected from the drop-down menu. The concept of being able to correct one's mistakes with no punishment is something which for some odd reason exists hardly anywhere in life. I agree with this odd reason for mistakes not being able to be magically be undone.
undo is just undoable, but there are plenty of plugins, including one that will request you to confirm... myself id rather drop wong occasionally than confirm every drop, but the option is at least there
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk Too much. I know.
Add a back button in the reinforcement part after the attacks conclude, to back to attack
Specifics:
add a back button, once the attack it's conclude, to solve that mistake of press "end attack button" before we want
This will improve the following aspects of the site: [list] [*]It would be a great gameplay advance, and reduce the human error in the matchs. I doubt this is a hard thing, and can be so useful
If I've understood your intention correctly this would be really useful: A new button will be available at the beginning of the reinforcment phase. As soon as one reinforcement has been made the button will disappear, but - until then - the button will allow the player to return to the assault phase.
Instead of a "Back" button a "Continue Assaults" button would probably be clearer.
exactly...so...if you start your reinforcement you can not back to attack..but..if you haven't reinforced..taht allows to get back to attack, instead of curse and yelling
Addendum: If you click End Reinforcements when you havent actually made any reinforcements, you should get asked for confirmation. I've lost a game that way.
cicero wrote:This is actually quite interesting ...
If I've understood your intention correctly this would be really useful: A new button will be available at the beginning of the reinforcment phase. As soon as one reinforcement has been made the button will disappear, but - until then - the button will allow the player to return to the assault phase.
Instead of a "Back" button a "Continue Assaults" button would probably be clearer.
I like the concept as well. "Resume Assaults" might be another wording, but either way, it seems like a good idea.
Dvd Avins wrote:Addendum: If you click End Reinforcements when you havent actually made any reinforcements, you should get asked for confirmation. I've lost a game that way.
Also a good idea that would not be too annoying since the confirmation is not needed every time.
Add a button during deployment stage that allows you to start over from scratch in case you make an error in deployment.
Specifics:
Hitting this button at any point during your deployment will bring your game screen to the exact same point it was at when you first began your turn (except that part of your time will have run out). You can then deploy as you meant to originally, before the mistake, and move on.
Everyone makes mistakes occasionally, and there is often a lot riding on simple deployment errors, which do not truly reflect game skill. There's no reason not to allow you to redo your deployments in cases where a simple error could lose you a game, when you damn well know better. The most common errors are accidentally placing too many armies on a territory, or placing armies on the wrong territory accidentally. As it is now, once you do that, it's "tough luck, Chuck!"
IMPORTANT: This button would NOT be available during assault stage, and also not available in any freestyle games. This way, there is no opportunity for playing "fast and loose" with the dice or screwing up another player's move.
This will improve the following aspects of the site:
Innocent mistakes that are NOT RELATED TO ACTUAL GAME SKILL can be corrected before they reflect negatively on the game, and ultimately, on your score and your rank. Reduce the frustration from mistakes. The site will have a more accurate scoreboard, and a more "user-friendy" feel as well.
Add a button directly after assault stage that allows you to continue assaults in cases where you ended assaults accidentally.
Specifics:
Hitting this button will bring your game screen to the exact same point it was at before you accidentally ended your assaults (except that part of your time will have run out). You can then assault as you meant to originally, before the mistake, and move on.
Everyone makes mistakes occasionally, and there is often a lot riding on simple errors involving accidental assault ending, which do not truly reflect game skill. There's no reason not to allow you to continue your assaults in cases where a simple error could lose you a game, when you damn well know better. As it is now, once you do that, it's "tough luck, Chuck!"
IMPORTANT: This button would NOT affect any individual territory assaults already completed, and also would not be available in any freestyle games. This way, there is no opportunity for playing "fast and loose" with the dice or screwing up another player's move.
This will improve the following aspects of the site:
Innocent mistakes that are NOT RELATED TO ACTUAL GAME SKILL can be corrected before they reflect negatively on the game, and ultimately, on your score and your rank. Reduce the frustration from mistakes. The site will have a more accurate scoreboard, and a more "user-friendy" feel as well.
Add a button during and directly after reinforcement stage that allows you to start over your reinforcements in cases where you need to correct a reinforcement error.
Specifics:
Hitting this button will bring your game screen to the exact same point it was at the beginning of your reinforcements (except that part of your time will have run out). You can then reinforce as you meant to originally, before the mistake, and move on.
Everyone makes mistakes occasionally, and there is often a lot riding on simple errors involving reinforcement, which do not truly reflect game skill. There's no reason not to allow you to redo your reinforcements in cases where a simple error could lose you a game, when you damn well know better. Common errors include reinforcing too many or too few troops, reinforcing to the wrong territory, or reinforcing from the wrong territory, ALL DUE SIMPLY TO HITTING THE WRONG BUTTON ACCIDENTALLY. As it is now, once you do any of those things, it's "tough luck, Chuck!"
IMPORTANT: This button would NOT be available once the next player has begun his turn, and also would not be available in any freestyle games. This way, there's no chance of using it to screw up another player's move.
This will improve the following aspects of the site:
Innocent mistakes that are NOT RELATED TO ACTUAL GAME SKILL can be corrected before they reflect negatively on the game, and ultimately, on your score and your rank. Reduce the frustration from mistakes. The site will have a more accurate scoreboard, and a more "user-friendy" feel as well.