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Posted: Fri Nov 09, 2007 2:35 pm
by cena-rules
wicked wrote:How about we spread the news to the CC world about this map by quenching it? 8)


damn true

Posted: Fri Nov 09, 2007 7:57 pm
by wicked
Coleman wrote:
wicked wrote:How about we spread the news to the CC world about this map by quenching it? 8)
I'm still checking the xml, recent bug quenches have made me a bit anal about it, so it takes me some time.

If the xml checks out I'll recommend this to Andy.


Sounds good! Check away! And since when is doing your job being anal? :wink:

Posted: Fri Nov 09, 2007 8:02 pm
by tim02
wicked wrote:
Coleman wrote:anal


anal? :wink:


anal

Posted: Fri Nov 09, 2007 8:16 pm
by Coleman

Posted: Fri Nov 09, 2007 8:39 pm
by Risky_Stud
woo hoo. whats the time frame when we can play

Posted: Fri Nov 09, 2007 10:05 pm
by Coleman
Andy has to do some things I don't know how to do (or even what they are), and then he will say the map is quenched with an announcement.

Then lackattack has to do more stuff I'm not sure Andy even knows how to do and then we can play the maps.

Unfortunately, I'd say it would be at least a week, maybe two, possibly even longer.

Posted: Mon Nov 12, 2007 6:46 pm
by wicked
*waits impatiently for Andy*

GIMME A Q!

Posted: Mon Nov 12, 2007 7:20 pm
by Herakilla
Q!

Posted: Tue Nov 13, 2007 12:28 am
by AndyDufresne
Sorry, was unexpectedly out of town this weekend. Could you post the images with the coordinates centralized (just to check), and also the text links to the small and large maps, along with the XML?


--Andy

Posted: Tue Nov 13, 2007 12:19 pm
by Tisha
AndyDufresne wrote:Sorry, was unexpectedly out of town this weekend. Could you post the images with the coordinates centralized (just to check), and also the text links to the small and large maps, along with the XML?


--Andy

I can't figure out how to get the armies exactly on the map where the coordinates are... i can save the armies and try to add them as a layer with Photoshop...but things don't line up exactly. i can' move them so they are inside the armies circles..but that wouldn't be the coordinates that i have in my xml

Posted: Tue Nov 13, 2007 7:29 pm
by edbeard
just take a screenshot of the page where you check your coordinates

Posted: Tue Nov 13, 2007 9:43 pm
by Tisha
edbeard wrote:just take a screenshot of the page where you check your coordinates


that would work for the small map, but not the large..there is a way to do it....just wish someone would share it with me

Posted: Tue Nov 13, 2007 10:03 pm
by edbeard
Next time have a smaller large map :P

Umm. Well I did it on yours by disabling all toolbars and status bars on my firefox browser to get more space (I also hid my taskbar)

But, imageshack won't let me host an image that large, so it reduces the size of it.

Also, almost all of your coordinates are off anyway (unless I have the wrong XML (though I got it from Coleman's post so I doubt that)) Or, your circles aren't the right size.

So, you should fix that problem first then you can worry about hosting the image.

Posted: Tue Nov 13, 2007 10:04 pm
by Tisha
edbeard wrote:Next time have a smaller large map :-P

Umm. Well I did it on yours by disabling all toolbars and status bars on my firefox browser to get more space (I also hid my taskbar)

But, imageshack won't let me host an image that large, so it reduces the size of it.

Also, many of your coordinates are off anyway (unless I have the wrong XML (though I got it from Coleman's post so I doubt that)) Or, your circles aren't the right size.

So, you should fix that problem first then you can worry about hosting the image.


the circles are 22

Posted: Tue Nov 13, 2007 10:18 pm
by DiM
here's the large test image. indeed the army numbers are a bit off.

btw you might want to upgrade to a larger display, it really helps to make print screens :D

Image

edit// damn i tilted the cut downwards. well at least every army is visible :)

if you want i can make another one :)

Posted: Wed Nov 14, 2007 9:30 am
by Risky_Stud
i would also like to state that nao all the maps are exactly perfect and they play just fine. these slight adjustments should'nt even really be noticed when playing the game. i'm starting to think some comment's are getting a little ticky tacky. thank's for posting the number's thouhg, dim she was having a little trouble.

Posted: Wed Nov 14, 2007 9:56 am
by Coleman
Actually the army centering is important. Final Forge is reserved for Nit Picking, otherwise we'd just quench the maps and not have a Final Forge.

That said, the xml is technically correct, but it would be much more professional looking if the army numbers could be centered correctly.

One thing I'd recommend is making a layer in photoshop for army numbers and centering them that way, than using that image to make sure the xml is right (it'll be obvious when it isn't because the numbers won't perfectly overlap).

Posted: Wed Nov 14, 2007 10:00 am
by yeti_c
Coleman wrote:One thing I'd recommend is making a layer in photoshop for army numbers and centering them that way, than using that image to make sure the xml is right (it'll be obvious when it isn't because the numbers won't perfectly overlap).


As cunning as a fox at oxford university...

C.

Posted: Wed Nov 14, 2007 11:06 am
by Tisha
the armies won't center on 22...i have to go through and change them to 23..

Posted: Wed Nov 14, 2007 11:20 am
by DiM
Tisha wrote:the armies won't center on 22...i have to go through and change them to 23..


tisha read here:

http://www.conquerclub.com/forum/viewtopic.php?t=21353

Posted: Wed Nov 14, 2007 11:22 am
by Tisha
DiM wrote:
Tisha wrote:the armies won't center on 22...i have to go through and change them to 23..


tisha read here:

http://www.conquerclub.com/forum/viewtopic.php?t=21353
i have read that...i guess i can sit here moving them back and forth then...

Posted: Wed Nov 14, 2007 11:27 am
by AndyDufresne
Also looking closer at the map, could you make it a little more obvious that Bremerton doesn't touch Port Orchard?


--Andy

Posted: Wed Nov 14, 2007 4:49 pm
by Tisha
these are as centered as they are going to get...three pixels on either side..five on top..five on bottom

Image

Image

http://i29.photobucket.com/albums/c282/ ... dlarge.jpg

http://i29.photobucket.com/albums/c282/ ... dsmall.jpg

http://h1.ripway.com/Tisha1276/ThePugetSound.xml

Posted: Wed Nov 14, 2007 5:02 pm
by cena-rules
quench
quench
quench
quench
quench
quench
quench

Posted: Wed Nov 14, 2007 5:56 pm
by Coleman
That satisfies me.