Moderator: Cartographers
Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v24a.xmlCode: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v24.xml

HitRed wrote:Now both maps have OFF key being Killer Neutral 30.
Both maps now look similar in the Terms area.Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v24a.xmlCode: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v24.xml
Pi.V1.24 XML
Pi.V1.24 art Large Map
Pi.V1.24 art Small Map
natty dread wrote:I'll have to tell you up front, don't get your hopes up. The community or the foundry don't seem to like anything having to do with science, unless it's history or geography, when it comes to maps... it seems all maps having to do with other areas of science have failed.
TaCktiX wrote:
The overall moral is go for different gameplay, and wrap some cool mathematical or scientific concept behind it.

Code: Select all
http://indigo-post.com/cc/misc/pi/Pi-School_v25.xml


DBandit70 wrote:I really like the map I do not see anything that would have to be changed.
iancanton wrote:when someone is eliminated via the losing condition, the game log says that this player no longer holds Your missing The Life of Pi. wouldn't it make more sense for it to say that he or she no longer holds The Life of Pi? this is an easy change to the xml.
We will correct it. HitRed
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do u know of any games where someone won by capturing pi rather than by going through the OFF button?
First, beyond few games ending in Pi no one had mentioned anything substantial to change. That said....
Only 2 player or 4 player doubles can win using the Display. I agree the display needs to become much more valuable. HitRed
Easy changes...
1) Increase the OFF button to 75 or 100
2) Decrease the Display characters to start neutral 1 from neutral 2. This would be a Gold Rush into the Display.
3) Increase the Display characters to bonus 3 from bonus 2. We tried this before. First one to own 3 is the winner. That isn't bad. Avoids stacking games.
4) Increase auto-deploy in Terms from 1 to 2.
Option 1) would just make players wait longer stacking. So not a real solution.
Option 2) would lead to an early "Gold Rush" which might be fun but doesn't make the Display worth more.
Option 3) would dramatically turn the display into the goal. We have learned before only hold 2 or 3 would mean winning the game.
Option 4) would make the game much more offensive. It would also allow players that got behind an ability to strike and change the game.
I'm thinking of combining all 4 or maybe Option 2) Option 3) and Option 4.
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nice to see that the pi-day event proved to be popular and that twelve players are still battling for prizes in the pi-school open house goal tournament.
Very happy with the tournament.![]()
https://www.conquerclub.com/player.php? ... nt_id=7545
ian.
iancanton wrote: Do you know of any games where someone won by capturing pi rather than by going through the OFF button?
fairman wrote:I'm a big fan of the map !
Why is your name not on the map ?
HitRed wrote:fairman wrote:I'm a big fan of the map !
Why is your name not on the map ?
Thanks!
The credits are right above the solar cell on the left side. Real small.
HitRed