mibi wrote:well that just means that it will be harder to hold since everyone will want to grab up the new fish. plus the fish are more vulnerable with 4 in the yard and 3 in gen pop. i doubt anyone would get away with grabbing all the new fish.
So your OK with the new fish being the most important people in prison? That's fine for gameplay, I was thinking more of relation to reality. It's not likely that any random number of new fish are more valuable than the same number of gang members.
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?
mibi wrote:well that just means that it will be harder to hold since everyone will want to grab up the new fish. plus the fish are more vulnerable with 4 in the yard and 3 in gen pop. i doubt anyone would get away with grabbing all the new fish.
So your OK with the new fish being the most important people in prison? That's fine for gameplay, I was thinking more of relation to reality. It's not likely that any random number of new fish are more valuable than the same number of gang members.
they may be important in the beginning, but after a few turns when some players start laying down +8, +10 for their gang bonus, you might not want to be left with your +6 for 9 vulnerable new fish.
If you don't ally with a gang and try to secure all the new fish, you surely would get raped, in the game, and in reality.
mibi wrote:If you don't ally with a gang and try to secure all the new fish, you surely would get raped, in the game, and in reality.
I was thinking that for the first turn or two it would profitable, and could perhaps make it easier to control a gang quickly, but your right, it won't change the play significantly once a few gangs are in place.
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?
very good. I can forsee some epic battles on this map.
I noticed you put yourself and Coleman into the hole hehe
Maybe this is nitpicky and silly, but possibly add a short explanation that prisoners in open areas are all connected?
Are you sure you don't want to put a door in between the general population and Guard 501?
Similar question regarding Guard 002 by the Gas Chamber (not to mention there does not appear to be a door on the actual Gas Chamber?)? this makes it look like I can attack all the way from 005 or 003 or the warden to the Gas Chamber itself. Maybe this is intended and I missed the explanation or discussion?
edbeard wrote:very good. I can forsee some epic battles on this map.
I noticed you put yourself and Coleman into the hole hehe
Maybe this is nitpicky and silly, but possibly add a short explanation that prisoners in open areas are all connected?
Are you sure you don't want to put a door in between the general population and Guard 501?
Similar question regarding Guard 002 by the Gas Chamber (not to mention there does not appear to be a door on the actual Gas Chamber?)? this makes it look like I can attack all the way from 005 or 003 or the warden to the Gas Chamber itself. Maybe this is intended and I missed the explanation or discussion?
ahh right.. all good points... i think a layer overlapped the doors by accident, ill fix it. and i think a short explanation about movement will work too.
Like it.... BUT i still think you should use a shield shape for the Guards... maybe a star for the warden..... All those circles seem to much..... And maybe (although I understand why not to) use a separate Shape for the gangs.....It could be Simple Shapes or something But at least do the guards
KEYOGI wrote:There's a couple of little problems I can see.
Size - width is going to have to come down to 840px. I'm also wondering how this is going to work for the small version.
I might be able to take out the cell block names and such to reduce the size but it would loose some flavor for sure. as for a small version, well given the size of the circles and text, i don;t think a small version will be possible, sorry.
Legend - there'll probably need to be something explaining how attacks work, specifically in the yard. I can see this being an area of confusion.
yeah i can do that
Colours - perhaps some colour tweaking may be needed for the Triad's and Aryan's. Red and pink numbers clash in these circles for me at least.
Outside the prison Walls should be lighter... Maybe a Dessert feel put a sand and rock color or texture in the background.....it would help with the names
What do you think about changing the Guards to shields? maybe Diamond shape for the weapons
Maybe a solid color in the beginning of the Prison Like white or Light Blue.... THe stone texture in the Cell blocks is perfect .. and maybe a light BATH Tile look to the hole and showers.. just to break up the Texture a bit .. right now it all looks the same
Just a thought... Wouldn't the guard gun towers be just as easy to get to from a central point??? so I would think you can get to the bottom one from that other room not the weapon room... Doesn't really matter
WidowMakers wrote:Is there any reason you have only two of the Black Guerilla family in the yard. Every other gang has three and the new fish has four.
WM
because there are 4 in gen pop where their leader is. Its where they 'roll'
WidowMakers wrote:To try and make the small version, your army circles could be 18 pixels in diameter. It get really tight with "88" but smaller digits still fit well.
WM
the diameter is currerntly 20px, 18 would be a 10% reduction which is fine by mean, but it would leave the map being 756x720 if it were done to scale. Im no sure if that would qualify as a 'small map'.
personally, I think that sacrificing quality of all for the convenience of few is quite short sighted to begin with.
mibi wrote:personally, I think that sacrificing quality of all for the convenience of few is quite short sighted to begin with.
Why do so many people think that it's acceptable to simply say "no" when mods ask them to do something, because their personal opinion differs? It seems to me that the rules are there, and no negotiable. You can obey them, and thus have your map accepted, or refuse, and NOT get your map accepted.
I think what I'm trying to say is: SUCK IT UP, CUPCAKE
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?
mibi wrote:personally, I think that sacrificing quality of all for the convenience of few is quite short sighted to begin with.
Why do so many people think that it's acceptable to simply say "no" when mods ask them to do something, because their personal opinion differs? It seems to me that the rules are there, and no negotiable. You can obey them, and thus have your map accepted, or refuse, and NOT get your map accepted.
I think what I'm trying to say is: SUCK IT UP, CUPCAKE
I think the "rules" should always be up for discussion and improvement for the betterment of the community. If all use map makers just decided to 'suck it up" then we wouldnt have the new xml rules we have now.
mibi wrote:I think the "rules" should always be up for discussion and improvement for the betterment of the community. If all use map makers just decided to 'suck it up" then we wouldnt have the new xml rules we have now.
so go f*ck yourself, cupcake.
i totally agree with mibi here but unless you want a 4 page long arguement where in the end you still have to resize it or abandon it i suggest to do the small 630*600
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