Not so random maps

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!
waauw
Posts: 4756
Joined: Fri Mar 13, 2009 1:46 pm

Re: Restrictive random map

Post by waauw »

chapcrap wrote:Is this the same: https://www.conquerclub.com/forum/viewt ... 1&t=154636

If so, can I merge?


yes :oops:
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Random Map Selections

Post by chapcrap »

MERGED: Restrictive Random Map

and

MOVED back out to Suggestions.
User avatar
Vid_FISO
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Gender: Male
Location: Hants

Not so random maps

Post by Vid_FISO »

Rather than just have one all encompassing Random map choice I'd like to have the option of choosing a random map from set categories.

e.g.
Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now

Having such options would enable themed tourneys, aid clans and tourneys to avoid unsuitable/ unwanted maps for the competition (especially in tie-breaks), give those that are looking for pick up games (whether it be as individuals or teams) the choice of playing on the type of map they're happy with.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
Dukasaur
Community Team
Community Team
Posts: 28228
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Not so random maps

Post by Dukasaur »

I think this is a duplicate, but just in case it isn't, yes I'm in favour.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Serbia
Posts: 12280
Joined: Sun Jan 14, 2007 10:10 pm
Gender: Male
Location: Detroit

Re: Not so random maps

Post by Serbia »

I suggested this way back when random map first came out. I think there should also be an option for Random (All) - but I'm definitely a huge fan of smaller categories.

Bollocks.
CONFUSED? YOU'LL KNOW WHEN YOU'RE RIPE
saxitoxin wrote:Serbia is a RUDE DUDE
may not be a PRUDE, but he's gotta 'TUDE
might not be LEWD, but he's gonna get BOOED
RUDE
User avatar
agentcom
Posts: 3994
Joined: Tue Nov 09, 2010 8:50 pm

Re: Not so random maps

Post by agentcom »

Dukasaur wrote:I think this is a duplicate, but just in case it isn't, yes I'm in favour.
It is. I think it's been called "limited random" in the past if anyone wants to search for it.
User avatar
Trevor33
Posts: 887
Joined: Fri Feb 10, 2006 1:30 am
Location: With the fairies.

Re: Not so random maps

Post by Trevor33 »

Should be yes, i fear for my life anytime i play random in case it's hive. Seriously i think i'll kill myself if i have to play that map again.
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Not so random maps

Post by chapcrap »

agentcom wrote:
Dukasaur wrote:I think this is a duplicate, but just in case it isn't, yes I'm in favour.
It is. I think it's been called "limited random" in the past if anyone wants to search for it.
I already did and posted about it in the Mod Forum, just hadn't merged... I guess I'll go ahead and do it. And we'll use the OP from this thread, because it's more thought out.
User avatar
Vid_FISO
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Gender: Male
Location: Hants

Re: Not so random maps

Post by Vid_FISO »

Well past time for a bump.

It's a very simple addition, no-one is against it, it benefits many, just sort it out!
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
Kaskavel
Posts: 395
Joined: Wed Jun 30, 2010 8:08 pm

Re: Exclusions w/ Random Maps

Post by Kaskavel »

Queen_Herpes wrote:The Hive Strikes again! I concur. Though perhaps would be easier to just select ten maps that are ridiculous like THE HIVE, and some others and eliminate them entirely from random.
Ridiculus hive...
How have things changed during the last years lol....
User avatar
Vid_FISO
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Gender: Male
Location: Hants

Re: Not so random maps

Post by Vid_FISO »

Vid_FISO wrote:Well past time for a bump.

It's a very simple addition, no-one is against it, it benefits many, just sort it out!
another 2 years have passed, why?
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16850
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Not so random maps

Post by IcePack »

Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Vid_FISO
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Gender: Male
Location: Hants

Re: Not so random maps

Post by Vid_FISO »

IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now
Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
Mad777
Posts: 9902
Joined: Thu Jun 18, 2009 9:21 am

Re: Not so random maps

Post by Mad777 »

IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now
Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.[/quote]

This would have fit very well my Madness in Rio tournament....I'm definitaly a fan of this suggestion....Please have a look at it.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16850
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Not so random maps

Post by IcePack »

Vid_FISO wrote:
IcePack wrote:Interesting, can you put together a list of maps that fall under each of your categories?

Random (small) - maps with less than 25(?) terits
Random (large) - maps with more than 80(?) terits
Random (medium) - maps that fall between (small) and (large)
Random (Conquest) - Conquest maps
Random (standard) - classic type maps with regional/ continental bonuses
Random (complex) - the weird and the wonderful
Random (Beta) - for current beta maps
possibly a couple more obvious categories that don't spring to mind right now
Whoever has control of the site should be able to do that a lot easier than I can, using this page as the base, it just needs a few more sort columns added for yes/ no flags and its done.
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement it and then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Swifte
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Gender: Male
Location: usually Mahgreb

Re: Not so random maps

Post by Swifte »

IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc
The truth is in there!
User avatar
BIG_John
Posts: 367
Joined: Sun Dec 21, 2014 12:37 pm
Gender: Male
Location: Missouri

Re: Not so random maps

Post by BIG_John »

Not sure if it could be done but add random settings to the maps as well. Where it picks the random map and settings so you don't know until the game starts what settings or map you are playing on. I think that it might make clan wars a lot more interesting if both sides go into it not knowing what the map and settings are. Not sure if it could be done just wanted to throw my stupid idea out there. ;)
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16850
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Not so random maps

Post by IcePack »

Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc
The truth is in there!
I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Vid_FISO
Posts: 1351
Joined: Thu Oct 20, 2011 12:06 pm
Gender: Male
Location: Hants

Re: Not so random maps

Post by Vid_FISO »

IcePack wrote:
Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc
The truth is in there!
I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot
How about this lot get together and sort it out? The knowledge and expertise is in there (or at least should be).
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16850
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Not so random maps

Post by IcePack »

Vid_FISO wrote:
IcePack wrote:
Swifte wrote:
IcePack wrote:
My point was, if things are community agreed upon and spelt out its a lot easier to get implemented then if it's half done or the coder has to figure stuff out. Nobody wants to implement itand then have the community say it should have been 75 instead of 80, or they got the complex maps "wrong" etc
The truth is in there!
I don't know what the admin stance on this is, but I do know without it being a full suggestion it doesn't have much of a shot
How about this lot get together and sort it out? The knowledge and expertise is in there (or at least should be).
Sure its possible, but most of us have other things on our plate in our volunteer areas. My only intention here was to respond / help get something you seemed passionate about moving along.
You asked why 2 years have passed, and its because its a half finished suggestion and I tried pointing out the areas that could be worked on to help it.

I dont really care about the suggestion one way or another, so if those supporting the suggestion dont care enough to do something about it, it'll likely be another 2 years.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
iamkoolerthanu
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Gender: Male
Location: looking at my highest score: 2715, #170

Re: Not so random maps

Post by iamkoolerthanu »

PUT THIS IN THE ORIGINAL POST
Okay so I made a bunch of groups. Nothing here is perfect I am sure many things are misplaced, and yes maps are allowed to be in more than one category. leme know which categories are good, which need editing, etc. Hope this helps keep this suggestion alive!

NOTE: Please, comment on the ones I have ???'s (top of each category if any), those are ones I am unsure. If anyone disagrees with anything a placed in a group, comment, I will add ???'s to that one as well so others can see to comment. ALSO, if you see something with ?? around it, please comment, whether you think it should be in that category or not; the more responses we have on the ones we are unsure of, the faster we will become sure of it xD
Random-Standard
Random (Standard) - 'Standard' style maps that doesn't have anything that could label the map as complex
??Bamboo Jack??- Added to complex, prisoner of war section has some difficult territory connections
??Cairns Metro??- Added to complex. Connections are difficult to see in places; roads, and footprints, and its just not the easiest.
??Egypt: Valley Of The Kings??- Added to complex, there are weird bonuses, and territory connections (scarabs), 1 way attacks
??Ethiopia??- Added to complex. Some territs have strange connections (Corners of map)
??Fractured America??- Added to complex. has additional bonus, holding capitals. Not sure if this can stay in standard, I would like it to but what do you guys think?
??Indian Empire??- Added to complex. And they also have the train tracks bonus
??Madness??- Added to complex. Some may say territ connections aren't straightforward
??Malta??- Added to complex. Different kinds of bonuses, and helipad connections
??NYC??- Added to complex. Those subways can get a bit confusing
??Prohibition Chicago??- Added to complex. Plenty of territories that connect strange, and theres bonuses if you hold any 4 of certain things
??San Francisco??- 1-way attack trap! (a bunch of 1 way attacks into alcatraz, but once you get there theres is no way out)
??Siege!??-Added to complex, there's a 1-way attack and strange bonus structure in some parts, ( throne + wall, camp + gate)
??South Africa 1885??- Added to complex. Hold any fort, or ship, and double all regional bonuses you hold.
??Space??- Added to complex. Wormholes/warp gates have special connections (but it is connected by lines... hmm what do you guys think?)
??Sydney Metro??- Added to complex. Some special connections (bus)
??Tamriel??- Added to complex. Get an additional plus 2 when you hold the flag of the bonus you control
??Texan Wars??- Added to complex. One way attacks, additional bonuses
??Thailand??- Added to complex. Strange territory connections, unique bonuses
??Triple Alliance??- Added to complex. Unique territory connections (between capitals and Rio de la plata)
??WWI Ottoman Empire??- Added to complex. Strange territory connections (all ports connect)
Africa
Africa II
Alexander's Empire
American Civil War
Ancient Greece
Archipelago
Arctic
Australia
Baltic States
BeNeLux
Brazil
British Isles
Cairns Coral Coast
California
Canada
Caribbean Islands
CCU
Charleston
Chicago
Chinese Checkers
Classic
Classic Cities: Istanbul
Classic Cities: Moscow
Classic Cities: Sydney
Discworld
Doodle Earth
Europa
Europe
Extreme Global Warming
Far East
First Nations North America
First Nations South America
France
France 1789
Germany
Golfe Du Saint-Laurent
Haiti
High Seas
Hong Kong
Iberia
Iceland
Indochina
Ireland
Italy
Japan
Land And Sea
Luxembourg
Macedonia
Madagascar
México
Middle East
Midgard
Mongol Empire
Montreal
Netherlands
North America
Oceania
Philippines
Portugal
Puget Sound
Rail Africa
Rail Asia
Rail Australia
Rail Europe
Rail USA
San Marino
Scotland
Slovakia(BETA)
South America
Soviet Union
U.S. Senate
USA
USA New England
USA Rockies
USA Southeast
USA Southwest
USA West
World 2.1
WWII Australia
WWII Eastern Front
WWII Iwo Jima
Random-Complex
Random (Complex) - The weird and the wonderful
{NOTE: I am putting notes next to each, for why I picked it. Doesn't mean I am right, these lists are just a guide to start someone off}
{Also, this can probably be split between complex and super complex or something if needed}

??Bamboo Jack??- A prisoner of war section has some difficult territory connections
??Cairns Metro??- Connections are difficult to see in places; roads, and footprints, and its just not the easiest.
??Egypt: Valley Of The Kings??- there are weird bonuses, and territory connections (scarabs), 1 way attacks
??Ethiopia??- Some territs have strange connections (Corners of map)
??Fractured America??- has additional bonus, holding capitals. Not sure if this can stay in standard, but I would like it to, what do you guys think?
??Madness??-Some may say territ connections aren't straightforward
??Malta??- Different kinds of bonuses, and helipad connections
??NYC??- Those subways can get a bit confusing
??Prohibition Chicago??- Plenty of territories that connect strange, and theres bonuses if you hold any 4 of certain things
??San Francisco??- 1-way attack trap! (a bunch of 1 way attacks into alcatraz, but once you get there theres is no way out)
??South Africa 1885??- Hold any fort, or ship, and double all regional bonuses you hold.
??Siege!??- there's a 1-way attack and strange bonus structure in some parts, ( throne + wall, camp + gate)
??Space??- Wormholes/warp gates have special connections (but it is connected by lines... hmm what do you guys think?)
??Sydney Metro??- Some special connections (bus)
??Tamriel??- Get an additional plus 2 when you hold the flag of the bonus you control
??Texan Wars??- One way attacks, additional bonuses
??Thailand??- Strange territory connections, unique bonuses
??Triple Alliance??- Unique territory connections (between capitals and Rio de la plata)
??Wales??- Strange territory connections, as well as unique bonus
??WWI Ottoman Empire??- Strange territory connections (all ports connect)

1982, Bombardments, Adjusted Reinforcements, Negative Bonus, unique bonuses, unique territ connections
2011 World Cup, Objectives, Adjusted Reinforcements, One Way Borders that require you to hold certain territs to access
2014 World Cup, Objectives, Adjusted Reinforcements, unique bonuses, fight through neutrals to further past the group stage
8 Thoughts, unique bonuses, negative bonuses
Age of Merchants, Because the bonus structure isn't straightforward... :-k
Age of Realms 1: Might, Fighting through neutrals to get to strange bonus structures... Think these qualify
Age of Realms 2: Magic, Fighting through neutrals to get to strange bonus structures... Think these qualify
Age of Realms 3: Mayhem, Fighting through neutrals to get to strange bonus structures... Think these qualify
All Your Base Are Belong to Us, Bombardments, Objectives, Requirements, Auto-Deploy, One Way Borders
Antarctica, fight neutrals to get to opponents, Killer Neutrals, Requirements, Auto-Deploy, Adjusted Reinforcements, One Way Borders
Arms Race!, You've got bombardments, auto deploys, and one way borders, as well as killer neutrals
Atlantis, starting neutrals, one way borders, bombards
Austerlitz, Objectives, Auto-Deploy, One Way Borders, unique bonuses
Austro-Hungarian Empire, Bombardments, Killer Neutrals, Objectives, Auto-Deploy, One Way Borders
Austrum, Objectives, Auto-Deploy
Baltic Crusades, Auto-Deploy, unique bonuses
Baseball, Bombardments, Killer Neutrals, Objectives, Requirements, Auto-Deploy, One Way Borders
Battle for Iraq!, one way borders and a negative bonus style
Battle of Actium, bombardments plus the layout of territories may make it difficult for those not used to it
Berlin 1961, Bombards, autodeploy, and the territory bonus structure
Christmas, Bombardments, Killer Neutrals, Objectives, Requirements, Auto-Deploy, Negative Bonus, One Way Borders
Circus Maximus, one way borders everywhere requires unique strategy
City Mogul, bombardments, option to win via objectives, auto deploy, adjusted reinforcements (you get a ton of troops)
Clandemonium, fight through neutrals to get to opponents, Killer Neutrals, Auto-Deploy, Adjusted Reinforcements, One Way Borders
Classic Cities: Pot Mosbi, Killer Neutrals, Requirements, Adjusted Reinforcements
Colosseum, Bombardments, Killer Neutrals, Auto-Deploy, Negative Bonus, One Way Borders, unique bonuses, complex territ connections
Conquer 4, not incredibly complex but it does have a different kind of bonus structure
Conquer 500, Bombardments, Killer Neutrals, Auto-Deploy, Adjusted Reinforcements, One Way Borders, complex territ connections
Conquer Rome, Bombardments, Objectives, Auto-Deploy, Adjusted Reinforcements, Negative Bonus, One Way Borders, complex territ connections
Copenhagen, Objectives, Auto-Deploy, unique territ connections
Cricket, Auto-Deploy, Negative Bonus, One Way Borders, unique bonuses, complex territ connections
Crossword, territories are connected in a complex manner
Cuban Missile Crisis, Bombardments, Killer Neutrals, Auto-Deploy, One Way Borders
Czecho Slovak Fragmentation, Auto-Deploy, Negative Bonus, unique bonuses,
D-Day: Omaha Beach!, one-ways from bottom to top of map, territs connect via trenches, negative bonus
Dark Continent, Auto-Deploy, Negative Bonus, One Way Borders, unique territ connections
Das Schloss, fight through neutrals to get to opponents, Bombardments, Killer Neutrals, Objectives, Auto-Deploy, One Way Borders, unique bonuses
Dawn of Ages, bombardments, Killer Neutrals, Auto-Deploy, One Way Borders
District of Alaska, Killer Neutrals, Auto-Deploy, One Way Borders
Draknor - Level 1, tons of labyrinth-like one way borders
Dust Bowl, disintegrating troops in the center... lose 1 every turn
Easter, fight through neutrals to reach opponents, Bombardments, Killer Neutrals, Auto-Deploy, One Way Borders
Eastern Hemisphere, Bombardments, Killer Neutrals, One Way Borders
England, bonus from holding countries as well as for # territs in certain areas
Eurasia, Adjusted Reinforcements, One Way Borders, unique bonus
Europe 1914, Objectives, and autodeploys
Feudal Epic, bombardments, Objectives, Auto-Deploy, fight through neutrals to reach opponents, bonus for # of territs in specific kingdom
Feudal War, gotta go through neutrals, has bombarding stations, bonuses on territory # per specific region
Forbidden City, connections between the regions are complex
Fractured China, Bombardments, Auto-Deploy, One Way Borders
France 2.1, Bombardments, Objectives, Auto-Deploy, Adjusted Reinforcements, One Way Borders
Hive, a million territories, honey storage cells connect to all honey storage cells, adjusted reinforcements
Holy Roman Empire, slightly unique bonuses, and objectives
Imperium Romanum, complex bonus structure
Island of Doom, Objectives, Auto-Deploy, One Way Borders, unique bonuses
Jamaica, Auto-Deploy, Adjusted Reinforcements, fight through neutrals to get to opponents, unique bonuses
King of the Mountains, negative bonus, unique bonuses, one way attacks across the map
King's Court, fight neutrals to reach opponent, Bombards, Killer Neutrals, Auto-Deploy, Adjusted Reinforcements, One Way Borders, unique bonuses
King's Court II, Bombardments, Killer Neutrals, Objectives, Auto-Deploy, Adjusted Reinforcements, Negative Bonus, One Way Borders
Kingdom of Denmark, Objectives, Auto-Deploy
Knights, Objectives, Adjusted Reinforcements, unique and complex territory connections, unique bonuses
Krazy Kingdoms(BETA), Bombardments, Killer Neutrals, Requirements, Adjusted Reinforcements, One Way Borders, Conditional Borders, unique bonus
Labyrinth, Bombards, Killer Neutrals, Requirements, Auto-Deploy, Adjusted forts, Negative Bonus, 1-Way Borders, Conditional Borders, unique bonus
Lunar War, Killer Neutrals, Objectives, Auto-Deploy, One Way Borders, unique bonuses
Middle Ages, territory requirements to stay in the game (need to hold a palace at all times)
Monsters, fight through neutrals reach opponents, Bombards, Killer Neutrals, Objectives, Auto-Deploy, Adjusted Reinforcements, One Way Borders
Napoleonic Europe, Objectives, Auto-Deploy, One Way Borders, unique bonus
New World, gotta fight through neutrals to get to the opponents, autodeploys and bombardments
New Zealand, Auto-Deploy, Adjusted Reinforcements, One Way Borders, complex territ connections
Northwest Passage, objectives, unique territory connections
Oasis, objectives, autodeploys, desert give -1 troops on its location per turn
Operation Drug War, Bombardments, Objectives, Auto-Deploy, unique bonuses
Orient Express 1883, Objectives, Auto-Deploy
Patch Wars, some unique territ connections, objectives
Pearl Harbor, bombardments, one way borders, some unique bonuses
Peloponnesian War, fight through neutrals to get to opponents, autodeploys, objectives
Pirates and Merchants(BETA), Objectives, Auto-Deploy, One Way Borders
Poison Rome, Bombardments, Auto-Deploy, unique bonuses, complex territory connections
Poker Club, interesting layout, complex bonus structure
Portland, Killer Neutrals, Auto-Deploy, unique bonuses,
Promontory Summit(BETA), Bombardments, Objectives, Auto-Deploy, Adjusted Reinforcements, One Way Borders
Rorke's Drift, Bombardments, Objectives, Auto-Deploy, Adjusted Reinforcements, One Way Borders
Route 66, Objectives, Adjusted Reinforcements
Saint Patricks Day, starting positions, attacking through neutrals, objective
Salem's Switch, Bombardments, Killer Neutrals, unique bonuses, unique territ connections
Solar System, negative bonuses, one way borders
Spanish Armada, Bombardments, Requirements, Auto-Deploy, Adjusted Reinforcements, One Way Borders, Conditional Borders
Stalingrad, Bombardments, Auto-Deploy, One Way Borders, unique bonuses
Steamworks, Bombardments, Objectives, Negative Bonus, unique bonuses
Supermax: Prison Riot!, negative bonus, bombardments, unique bonuses
The Temple of Jinn, Bombardments, Objectives, Auto-Deploy, Adjusted Reinforcements, Conditional Borders, unique bonus
Third Crusade, Killer Neutrals, Objectives, Auto-Deploy, One Way Borders
Three Kingdoms of Korea, unique bonuses, adjusted reinforcements
Trafalgar, Bombardments, One Way Borders, unique bonuses
Transsib 1914, Objectives, auto deploy, unique bonuses
Treasures Of Galapagos, fight through neutrals to get to opponent, unique bonuses
Trench Warfare, Unique bonuses, Bombardments, Killer Neutrals
Tribal War - Ancient Israel, Killer Neutrals, Auto-Deploy, complex territ connections
Tribal War-Florida, unique bonus structure and complex territory connections
Unification Germany, Objectives, Auto-Deploy
Unification Italy, Objectives, Auto-Deploy
USA 2.1, Killer Neutrals, Auto-Deploy, unique bonuses
USApocalypse, negative bonuses
Vertex, Objectives, Auto-Deploy
Waterloo, bombardments, one Way Borders, unique bonuses
Woodboro, Killer Neutrals, Auto-Deploy, Adjusted Reinforcements, One Way Borders, unique bonuses
WWII Ardennes, bombardments and one way borders
WWII Europe, bombardments, one way borders
WWII Gazela, bombardments, one way borders
WWII Poland, Bombardments, Auto-Deploy, One Way Borders, unique bonuses
WWII Western Front, bombardments, one way borders
WWII Gallipoli, Bombardments, Killer Neutrals, Requirements, Auto-Deploy, One Way Borders, unique bonus
Random-Conquest
Random (Conquest) - Maps that have few starting locations, you fight through neutrals to get to your enemy. Usually has an objective as well
??All Your Base are Belong To Us??
??Arms Race!??
??Conquer 500??
??Das Schloss??
??District of Alaska??
??Krazy Kingdoms(BETA)??
??Monsters??
??Poker Club??
??Promontory Summit (BETA)??
??Route 66??
??Salem Switch??
??World Cup 2011??
??World Cup 2014??
??World Cup 2015(BETA)??
Age of Realms 1: Might
Age of Realms 2: Magic
Age of Realms 3: Mayhem
Antarctica
Baseball
City Mogul
Clandemonium
Easter (Special Event)
Feudal War
Feudal Epic
Jamaica
Kings Court
Kings Court II
Krazy Kingdoms (BETA)
Labrynith
New World
Peloponnesian War
Promontory Summit(BETA)
Treasures Of Galapagos
Woodboro
WWII Poland
Random-Beta
Random (Beta) - Current Beta Maps
2015 World Cup
Krazy Kingdoms
Pirates and Merchants
Promontory Summit
Slovakia
Random-Small
Random (Small) - Maps with 26 or fewer territories
Classic Cities: Madrid
Doodle Earth
Duck And Cover
Egypt Upper
Egypt: Lower
Luxembourg
Madagascar
USA West
Random-Medium
Random (Medium) - Maps with 27-80 territories
??Jamaica??
??Krazy Kingdoms (BETA)??
??New World??
??Promontory Summit (Beta)??
??Treasures Of Galapagos??
??Woodboro??
??WWII Poland??

13 Colonies
2011 World Cup
2014 World Cup
4 Star Meats
8 Thoughts
Africa
Africa II
Age Of Merchants
Alexander's Empire
American Civil War
Ancient Greece
Archipelago
Arctic
Arms Race!
Austerlitz
Australia
Austro-Hungarian Empire
Austrum
Balkan Peninsula
Baltic Crusades
Baltic States
BeNeLux
Berlin 1961
Brazil
British Isles
Cairns Coral Coast
Cairns Metro
California
Canada
Caribbean Islands
Castle Lands
CCU
Celtic Nations
Central America
Charleston
Chicago
Chinese Checkers
Christmas (Special Event)
Circus Maximus
Classic
Classic Cities: Istanbul
Classic Cities: Jakarta
Classic Cities: London
Classic Cities: Moscow
Classic Cities: Sydney
Conquer 4
Copenhagen
Crossword
Cuban Missile Crisis
Cyprus
Czecho Slovak Fragmentation
D-Day: Omaha Beach!
Dark Continent
Dawn Of Ages
Discworld
District of Alaska
Draknor - Level 1
Dust Bowl
Eastern Hemisphere
Egypt: Nubia
Egypt: Valley Of The Kings
England
Ethiopia
Eurasia Mini
Europa
Europe
Europe 1914
Extreme Global Warming
Far East
First Nations North America
First Nations South America
Flanders 1302
Fractured China
France
France 1789
Germany
Gilgamesh
Golfe Du Saint-Laurent
Great Lakes
Greater China
Greenland
Haiti
Halloween Hollows
Happy Valentine's Day (Special Event)
High Seas
Holy Roman Empire
Hong Kong
Iberia
Iceland
Imperium Romanum
Indian Empire
Indochina
Ireland
Island Of Doom
Italy
Japan
King Of The Mountains
Kingdom Of Denmark
Knights
Land And Sea
Lunar War
Macedonia
Madness
Magyarország
Malta
México
Middle Ages
Middle East
Midgard
Midkemdil
Mongol Empire
Montreal
Netherlands
New Jersey
New Zealand
Nordic Countries
North America
Northwest Passage
Oceania
Operation Drug War
Orient Express 1883
Patch Wars
Pearl Harbor
Philadelphia
Philippines
Pirates and Merchants (Beta)
Poison Rome
Poker Club
Portland
Portugal
Prohibition Chicago
Puget Sound
Quad Cities
Rail Australia
Rail USA
Route 66
Saint Patrick's Day (Special Event)
San Francisco
San Marino
Scotland
Siege!
Slovakia (BETA)
Solar System
South Africa 1885
South America
Soviet Union
Space
Steamworks
Sydney Metro
Tamriel
Texan Wars
Thailand
The Citadel
Three Kingdoms of China
Three Kingdoms Of Korea
Thyseneal
Transsib 1914
Tribal War - Florida
Triple Alliance
U.S. Senate
Unification Germany
Unification Italy
USA
USA Great Lakes
USA New England
USA Rockies
USA Southeast
USA Southwest
USApocalypse
Vancouver
Vertex
Wales
WWI Ottoman Empire
WWII Ardennes
WWII Australia
WWII Eastern Front
WWII Gazala
WWII Iwo Jima
WWII Western Front
Yugoslavia
Random-Large
Random (Large) - Maps with 81+ territories
??Age of Realms 1: Might??
??Age of Realms 2: Magic??
??Age of Realms 3: Mayhem??
??Antarctica??
??Baseball??
??City Mogul??
??Clandemonium??
??Easter (Special Event)??
??Feudal War??
??Feudal Epic??
??Kings Court??
??Kings Court II??
??Labyrinth??
??Peloponnesian War??

1982
2015 World Cup(BETA)
All Your Base Are Belong To Us
Atlantis
Bamboo Jack
Battle For Iraq!
Battle Of Actium
Classic Cities: Pot Mosbi
Colosseum
Conquer 500
Conquer Man
Conquer Rome
Cricket
Das Schloss
Eurasia
First Nations Americas
Forbidden City
Fractured America
France 2.1
Hive
Monsters
Napoleonic Europe
NYC
Oasis
Rail Africa
Rail Asia
Rail Europe
Rail South America
Rorke's Drift
Salem's Switch
Spanish Armada
Stalingrad
Supermax: Prison Riot!
The Temple of Jinn
Third Crusade
Trafalgar
Trench Warfare
Tribal War - Ancient Israel
USA 2.1
Waterloo
World 2.1
WWI Gallipoli
WWII Europe

Random-06 to 07
Random ('06-'07) - Maps that were published in the year of 2006-7
8 Thoughts
Africa
Age Of Merchants
Age Of Realms 1: Might
Age Of Realms 2: Magic
Alexander's Empire
American Civil War
Ancient Greece
Arctic
Australia
Bamboo Jack
Battle Of Actium
BeNeLux
Berlin 1961
Brazil
British Isles
Cairns Coral Coast
Canada
Caribbean Islands
CCU
Chinese Checkers
Circus Maximus
Classic
Conquer Man
Crossword
D-Day: Omaha Beach!
Discworld
Doodle Earth
Duck And Cover
Egypt: Valley Of The Kings
Europe
Extreme Global Warming
Far East
Feudal War
France
Germany
Great Lakes
Hong Kong
Iberia
Indochina
Ireland
Italy
King Of The Mountains
Madness
Malta
Middle East
Midkemdil
Mongol Empire
Montreal
North America
Pearl Harbor
Philippines
Portugal
Puget Sound
Rail USA
San Francisco
Scotland
Siege!
Solar System
South America
Space
Tamriel
U.S. Senate
USA
USApocalypse
World 2.1
WWII Australia
WWII Eastern Front
WWII Iwo Jima
WWII Western Front
Random-08 to 09
Random ('08-'09) - Maps that were published in the year of 2008-9
Dust Bowl
Waterloo
Draknor - Level 1
Netherlands
Soviet Union
Prohibition Chicago
Greater China
WWII Gazala
NYC
Rail Europe
Arms Race!
Das Schloss
New World
WWII Ardennes
Age Of Realms 3: Mayhem
Battle For Iraq!
Texan Wars
High Seas
Iceland
Egypt: Lower
Sydney Metro
Luxembourg
Treasures Of Galapagos
Egypt: Upper
Operation Drug War
Egypt: Nubia
Supermax: Prison Riot!
City Mogul
Conquer 4
Poker Club
Imperium Romanum
Archipelago
The Citadel
Europa
Madagascar
Charleston
Haiti
Halloween Hollows
Forbidden City
Oasis
Europe 1914
Holy Roman Empire
Rail Australia
Triple Alliance
WWII Europe
Cairns Metro
USA Great Lakes
USA New England
USA Rockies
USA Southeast
USA Southwest
USA West
WWI Ottoman Empire
France 1789
Wales
San Marino
Eastern Hemisphere
Saint Patrick's Day
Midgard
Peloponnesian War
Oceania
Land And Sea
Castle Lands
Greenland
Indian Empire
Poison Rome
Gilgamesh
Vancouver
First Nations North America
Route 66
Austerlitz
England
Third Crusade
WWII Poland
Jamaica
Rail Africa
Feudal Epic
Hive
Random-10 to 11
Random ('10-'11) - Maps that were published in the year of 2010-11
Chicago
Fractured America
Atlantis
13 Colonies
Japan
Monsters
Dawn Of Ages
Nordic Countries
Unification Germany
Unification Italy
Central America
Flanders 1302
Woodboro
2014 World Cup
Macedonia
Stalingrad
Napoleonic Europe
Thyseneal
Cricket
Cyprus
Lunar War
México
Orient Express 1883
First Nations South America
Celtic Nations
King's Court
Balkan Peninsula
Christmas
Clandemonium
Middle Ages
South Africa 1885
First Nations Americas
Transsib 1914
Thailand
Antarctica
Baseball
Northwest Passage
Easter (Special Event)
2011 World Cup
Austro-Hungarian Empire
Golfe Du Saint-Laurent
Three Kingdoms Of Korea
California
Fractured China
Quad Cities
Yugoslavia
Trafalgar
Steamworks
Conquer Rome
Portland
Rorke's Drift
Tribal War - Florida
Colosseum
All Your Base Are Belong To Us
Classic Cities: Istanbul
Kingdom Of Denmark
Random-12 to 14
Random ('12-'14) - Maps that were published in the year of 2012-14
1982
4 Star Meats
Africa II
Austrum
Baltic Crusades
Baltic States
Classic Cities: Jakarta
Classic Cities: London
Classic Cities: Madrid
Classic Cities: Moscow
Classic Cities: Pot Mosbi
Classic Cities: Sydney
Conquer 500
Copenhagen
Cuban Missile Crisis
Czecho Slovak Fragmentation
Dark Continent
District of Alaska
Ethiopia
Eurasia
Eurasia Mini
France 2.1
Happy Valentine's Day
Island Of Doom
King's Court II
Knights
Krazy Kingdoms (BETA)
Labyrinth
Magyarország
New Jersey
New Zealand
Patch Wars
Philadelphia
Pirates and Merchants (BETA)
Promontory Summit(BETA)
Rail Asia
Rail South America
Salem's Switch
Slovakia(BETA)
Spanish Armada
The Temple of Jinn
Three Kingdoms of China
Trench Warfare
Tribal War - Ancient Israel
USA 2.1
Vertex
WWI Gallipoli
Random-Real Maps
Random (Real Maps) - Maps that exist(ed) in real life. Doesn't need to be 100% accurate, just mostly. (I am terrible at geography so go over this one haha)
??Imperium Romanum??
??Peloponnesian War??
??Middle Ages??
1982
13 Colonies
Africa
Africa II
Alexanders Empire
American Civil War
Ancient Greece
Antarctica
Arctic
Austerlitz
Australia
Austro-Hungarian Empire
Balkan Peninsula
Baltic Crusades
Baltic States
Bamboo Jack
Battle for Iraq!
BeNeLux
Berlin 1961
Brazil
British Isles
Cairns Coral Coast
Cairns Metro
California
Canada
Caribbean Islands
Celtic Nations
Central America
Charleston
Chicago
Classic
Classic Cities: Istanbul
Classic Cities: Jakarta
Classic Cities: London
Classic Cities: Madrid
Classic Cities: Moscow
Classic Cities: Pot Mosbi
Classic Cities: Sydney
Conquer Rome
Copenhagen
Cuban Missile Crisis
Cyprus
Czecho Slovak Fragmentation
D-Day: Omaha Beach
Dark Continent
District of Alaska
Dust Bowl
Eastern Hemisphere
Egypt: Lower
Egypt: Nubia
Egypt: Upper
Egypt: Valley of the Kings
England
Ethiopia
Eurasia
Eurasia Mini
Europa
Europe
Europe 1914
Far East
First Nations Americas
First Nations North America
First Nations South America
Flanders 1302
France
France 1789
France 2.1
Germany
Gilgamesh
Golfe Du Saint-Laurent
Great Lakes
Greater China
Greenland
Haiti
Holy Roman Empire
Hong Kong
Iberia
Iceland
Indian Empire
Indochina
Ireland
Italy
Jamaica
Japen
Kingdom of Denmark
Land and Sea
Luxembourg
Macedonia
Madagascar
Magyarország
Malta
Mexico
Middle East
Mongol Empire
Montreal
Napoleonic Europe
Netherlands
New Jersey
New Zealand
Nordic Countries
North America
Northwest Passage
NYC
Orient Express 1883
Pear Harbor
Philadelphia
Philippines
Portland
Portugal
Puget Sound
Quad Cities
Rail Africa
Rail Asia
Rail Australia
Rail Europe
Rail South America
Rail USA
Rorke's Drift
Route 66
San Francisco
San Marino
Scotland
Slovakia(BETA)
South Africa 1885
South America
Soviet Union
Stalingrad
Sydney Metro
Texan Wars
Thailand
Third Crusade
Three Kingdoms of China
Three Kingdoms of Korea
Trafalgar
Transsib 1914
Triple Alliance
Unification Germany
Unification Italy
US Senate
USA
USA 2.1
USA Great Lakes
USA New England
USA Rockies
USA Southeast
USA Southwest
Vancouver
Wales
Waterloo
World 2.1
WWI Gallipoli
WWI Ottoman Empire
WWII Ardennes
WWII Australia
WWII Eastern Front
WWII Europe
WWII Gazala
WWII Iwo Jima
WWII Poland
WWII Western Front
Yugoslavia
Random-Almost Real Maps
Random (Almost Real Maps) - Realistic maps in real life.. almost. They got some of it right anyway?
??Forbidden City??
??Tamriel??
??High Seas??
??Solar System??
??Space??
??Spanish Armada??
??Battle of Actium??
??Treasures Of Galapagos??
2011 World Cup
2014 World Cup
2015 World Cup (BETA)
Baseball
CCU
Chinese Checkers
Circus Maximus
Conquer 4
Conquer Man
Crossword
Doodle Earth
Duck and Cover
Extreme Global Warming
Fractured America
New World
Oasis
Poison Rome
Prohibition Chicago
Supermax: Prison Riot!
The Citadel
Trench Warfare
Tribal War - Florida
Tribal War: Ancient Israel
USApocalypse
Random-Imaginary Maps
Random (Imaginary Maps) - Maps for the purpose of the game
4 Star Meats
8 Thoughts
Age of Merchants
Age of Realms 1: Might
Age of Realms 2: Magic
Age of Realms 3: Mayhem
All Your Base Are Belong To Us
Archipelago
Arms Race!
Atlantis
Austrum
Castle Lands
Christmas
City Mogul
Clandemonium
Colossuem
Conquer 500
Das Schloss
Dawn of Ages
Discworld
Draknor - Level 1
Easter
Feudal Epic
Feudal War
Fractured China
Halloween Hallows
Happy Valentines Day
Hive
Island of Doom
King of the Mountains
Kings Court
Kings Court II
Knights
Krazy Kingdoms (BETA)
Labyrinth
Lunar War
Madness
Midgard
Midkemdil
Monsters
Operation Drug War
Patch Wars
Pirates and Merchants (BETA)
Poker Club
Promontory Summit(BETA)
Saint Patrick's Day
Salems Switch
Seige
Steamworks
Temple of Jinn
Thyseneal
Vertex
Woodboro
NOTE: The above is if it is decided we want multiple Random options. We can also decide on other things mentioned, as well as, or instead of the categories:

-Able to choose a list of 'x' number of maps, and have the map picked from that pool
-Able to exclude a list of 'x' number of maps from the Random map option

**If I missed anything please let me know
Last edited by iamkoolerthanu on Tue Sep 27, 2016 12:20 am, edited 7 times in total.
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16850
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Not so random maps

Post by IcePack »

Just tackling the easy one first, "Conquest"

Random (Conquest) - Maps that have few starting locations, you fight through neutrals to get to your enemy. Usually has an objective as well
??Das Schloss??
??Kings Court II??
Age of Realms 1: Might
Age of Realms 2: Magic
Age of Realms 3: Mayhem
Antarctica
City Mogul
Easter
Feudal War
Jamaica
Kings Court
Monsters
New World
Peloponnesian War
Treasures Of Galapagos
Woodboro
WWII Poland

------

I dont consider DS a true conquest style map. More complex then conquest. But if you do have it on this list, then stuff like Conquer 500, maybe World Cup's, etc also belong here. District of Alaska too is similar to DS. AYB as well. All ????'s Actually i think monsters belongs in this catagory too, you aren't starting with 1 territory but have one main and then several throughout the map. And poker club. and salem switch. and route 66. i think it just kinda adds to many that aren't true conquest? but for now, maybe mark as ???

KC II should definitely be conquest.
You have Feudal War, but you need to add feudal epic
Add labyrinth
Add baseball
Add clandemonium
I think betas like Promontory Summit and Krazy Kingdoms also fall under here eventually if the get quenched
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
iamkoolerthanu
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Gender: Male
Location: looking at my highest score: 2715, #170

Re: Not so random maps

Post by iamkoolerthanu »

IcePack wrote:...
I dont consider DS a true conquest style map. More complex then conquest. But if you do have it on this list, then stuff like Conquer 500, maybe World Cup's, etc also belong here. District of Alaska too is similar to DS. AYB as well. All ????'s Actually i think monsters belongs in this catagory too, you aren't starting with 1 territory but have one main and then several throughout the map. And poker club. and salem switch. and route 66. i think it just kinda adds to many that aren't true conquest? but for now, maybe mark as ???

KC II should definitely be conquest.
You have Feudal War, but you need to add feudal epic
Add labyrinth
Add baseball
Add clandemonium
I think betas like Promontory Summit and Krazy Kingdoms also fall under here eventually if the get quenched
Awesome, thank you so much!!! Need more posts like this, you see I never played conquer 500, district of alaska, labrynith, baseball, promontory summit or krazy kingdom. Needed that


I added everything as you said, the first ones with the '??'. I also added after thinking, you said to add AYB with ??'s, well then I guess so would Arms Race, with ??'s?
User avatar
Donelladan
Posts: 3690
Joined: Tue Mar 03, 2009 8:48 am

Re: Not so random maps

Post by Donelladan »

If we were to implement it, I think the random small/medium/large map should exclude the conquest map.
First because conquest map have their own category.
second because I believe if someone want to play small/medium/large map they are expected "normal map".
I feel the strategy on conquest map is not really influence by the size of the map. While map like FNA or Eurasia are totally different because of their size, than map like doodle, luxembourg, or than medium "normal" map, because of their size.


On the random "standard" :

Siege! -> it has one way attack, and some special bonus combination. ( throne + wall, camp + gate). Though quite simple it's not really standard.
Wales -> I never find the connection on this map to be that obvious. Plus there is 2 different kind of bonus.
Age Of Merchants -> you put it in the complex, but forgot it in the standard :D
Bamboo Jack -> To me, connections aren't easy to get because of the Prisoner of war regions on the left side
Draknor - Level 1 -> there is basically only one way attack on this map. ( you pit it in complex )
Egypt: Valley Of The Kings -> some one way attack, and all the scarabs connecting each other, plus some weird bonus.
Forbidden City -> emperor have some special connections. Also I find it very difficult to understand the border system of this map. Bonus aren't that easy either. ( Note you put it in complex as well)
Treasure of galapagos -> you put it in complex
Imperium romanum -> you put it in complex
madness -> connections aren't straightforward
Space -> some special connections
Sydney metro -> some special connections.
Image
User avatar
iamkoolerthanu
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Gender: Male
Location: looking at my highest score: 2715, #170

Re: Not so random maps

Post by iamkoolerthanu »

Donelladan wrote:If we were to implement it, I think the random small/medium/large map should exclude the conquest map.
First because conquest map have their own category.
I don't think we can use conquest having its own category as a reason not to include it in other categories. I say this because, there is a chance that this gets implemented, but only to conquest random option, or only the sm/med/lg option, or any other combination of categories. If we exclude maps because they are in another category already, and that category it was in already doesn't get implemented also, the map will be missing. But if they get implemented, it is easy to see it is in two categories and we can decide if we want to take them out of one, or keep them in both
Donelladan wrote:second because I believe if someone want to play small/medium/large map they are expected "normal map".
I feel the strategy on conquest map is not really influence by the size of the map. While map like FNA or Eurasia are totally different because of their size, than map like doodle, luxembourg, or than medium "normal" map, because of their size.
This part, I agree with, I will ?? all conquests in the sm/med/lg categories, thank you!



I will make my notes for this in green:
Donelladan wrote:On the random "standard" :

-Siege! -> it has one way attack, and some special bonus combination. ( throne + wall, camp + gate). Though quite simple it's not really standard. If it was only a 1-way attack I may want to leave it in standard, but I think you are right I will ?? it. I did not know about that bonus, been a while for that map with me I guess
-Wales -> I never find the connection on this map to be that obvious. Plus there is 2 different kind of bonus. Wow didn't realize about this... yea that looks interesting i forgot about this map cool lol. I will ?? it... but note that it really doesn't need ??, it is definitely not standard
-Age Of Merchants -> you put it in the complex, but forgot it in the standard :D Gah, my bad, taking out of standard
-Bamboo Jack -> To me, connections aren't easy to get because of the Prisoner of war regions on the left side Hm your right, I'll add to complex and ?? mark in standard
-Draknor - Level 1 -> there is basically only one way attack on this map. ( you pit it in complex ) I don't understand what you mean by that? Arrows are all over the place, territories are different size and shapes, making the arrows more confusing. Many terrrits have 2-3 options which way to go, and to figure out which path is the right one to choose, takes a decent amount of time. If you elaborate on this i'll ?? mark it, but for now it stays in complex. *EDIT*: OH I see. I put it as complex because it is, but I also put it in standard whoops
-Egypt: Valley Of The Kings -> some one way attack, and all the scarabs connecting each other, plus some weird bonus. Erm I used to love this map how did I forget about connecting scarabs, and the bonus *le sigh*. ??marked and added to complex
-Forbidden City -> emperor have some special connections. Also I find it very difficult to understand the border system of this map. Bonus aren't that easy either. ( Note you put it in complex as well) Yea wasn't supposed to be in standard my bad... I need to go thru this list again meh. Sorry! deleted from standard
-Treasure of galapagos -> you put it in complex see above
-Imperium romanum -> you put it in complex *echo*
-madness -> connections aren't straightforward I can see where your coming from. ?? marking and going to complex
-Space -> some special connections only special connections are wormholes/warp gates, which if they were standalone and had no lines I would agree with, but since there are pretty clear lines connecting them, I wouldn't say they are special connections. I'll ?? mark it tho cause I can see others possibly thinking the same way as you, lets find out
-Sydney metro -> some special connections. Yup your right. Adding to complex and ??marking. I think for some sections while I was doing this I was harsher than on other sections when deciding between standard and complex. Really think the complex needs to be split. I'll work on that soon.
Thank you!!!!


EDIT: Here are a few changes I've made myself!!:
Cairns Metro, put it in complex and ??marked it. Territories have difficult connections
Conquer 4, should that be in standard? The bonuses are weird
Crossword, erased from standard, I already had it in complex
Indian Empire Added to complex. The have an additional weird bonus :the train tracks bonus
Ethiopia- Added to complex. Some territs have strange connections (Corners of map)
Fractured America- Added to complex. has additional bonus, holding capitals. Not sure if this can stay in standard, I would like it to but what do you guys think?
Malta- Added to complex. Different kinds of bonuses, and helipad connections
NYC- Added to complex. Those subways can get a bit confusing
RAIL MAPS! Should they be added to complex, because some of it can be aa bit confusing for rail, until you play a few.
San Francisco- 1-way trap! (a bunch of 1 way advances into alcatraz, but once you get there theres is no way out)
SAN MARINO, Should I put it in complex? You get bonus for holding torri's, but thats the only thing. I want to leave it in standard, anyone else have an opinion one way or the other?
SCOTLAND, Same as San Marino, with cities not Torri's
South Africa 1885- Added to complex. Hold any fort, or ship, and double all regional bonuses you hold.
Tamriel- Added to complex. Get an additional plus 2 when you hold the flag of the bonus you control
Texan Wars- Added to complex. One way attacks, additional bonuses
Thailand- Added to complex. Strange territory connections, unique bonuses
Triple Alliance- Added to complex. Unique territory connections (between capitals and Rio de la plata)
WWI Ottoman Empire- Added to complex. Strange territory connections (all ports connect)
WWII EASTERN FRONT- Has the hold all stars and you get a bonus thing, should we make that complex or keep it standard??
WWII IWO JIMA- Has strange territ connections, but its connected by a dotted line, not bad in my eyes, but does anyone think it should go in complex?
Post Reply

Return to “Suggestions”