Patience guys. I am sure we will play soon. But do not forget the invite Flaps.
Re: Copenhagen sightseeing V23. 30/06 pg.12 XML
Posted: Mon Aug 20, 2012 11:27 am
by Flapcake
koontz1973 wrote:Patience guys. I am sure we will play soon. But do not forget the invite Flaps.
Im ready by the keybord
Re: Copenhagen sightseeing V23. 30/06 pg.12 XML
Posted: Thu Aug 30, 2012 9:08 am
by thenobodies80
Beta - Quenching
---The Final Forge period has concluded for the Copenhagen Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play(barring any Lack vetoes).
Conquer Club, enjoy!
While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.) 2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner. 3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.
Win could be earlier, but objective didn't work. So please check that.
xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.
Win could be earlier, but objective didn't work. So please check that.
xml needs changing. It is in there but a requirement for the four is needed. You need to change the requirement to hold a continent, have a separate continent that has a zero bonus and a requirement of any 4 out of the 5.
Or just add the <required>4</required> tag to the objective. That would probably be easier.
Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.
In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.
This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.
ahunda wrote:Living in Denmark I was naturally interested in this map, when I saw it announced on the front page. And when I looked it up, it looked pretty nice too & seemed to have some interesting twists to the game-play. I think, there is a problem though: Too many neutrals.
In 1v1 and Team games people will usually not waste armies attacking neutrals. This means, that with all the neutrals on this map (Metros, Sights, Transports) you are effectively taking the bonuses out of play. And thus the game-play becomes actually rather boring.
This is meant as constructive criticism: If you want to make the map more interesting for the mentioned game types (1v1, Team), you should consider a different solution.
Cheers.
Hi ahunda, thx for you comment. Well for Metros, Sights and Transports, they cant be changed, It would not be fair to recive a bonus feature in advance, or a winning condiction... You cant change it just like that.
Im always happy to recive constructive criticism, but I like even more new ideas, inputs or sulutions... You are very welcome to think about how to change "the to many neutral" problem, and we take a look at it...