[GP] [Rules] Eliminate Deferred Troops

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Trevor33
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Post by Trevor33 »

qeee1 wrote:You should get troops, it's not really an advantage.

Anyway I'm really here to make the point that casual players (who are the players more likely to miss the occasional turn), are less likely to visit the forums, and thus will be underrepresented in any poll.


everyone knows how long you get to make a move, if you miss a turn why should the other players in the game be punished?

"You should get troops, it's not really an advantage"

if it wasn't this thread wouldn't have been created and 70% of the people wouldn't have voted yes. when you're in a game and someone misses a go and picks up 70 troops on his next turn and takes control of the game you'll see how much of an advantage it can be.
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Trevor33
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Post by Trevor33 »

*bump*
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pancakemix
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Post by pancakemix »

I don't see why people do it. It's a waste of time and it never works. I have never seen someone win by doing that on purpose.
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silvanthalas
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Post by silvanthalas »

pancakemix wrote:I have never seen someone win by doing that on purpose.


Whether it was on purpose or not, I've seen it done, and seen somebody (a doubles team, in this case) win because of it.

At round 3 in a no cards game, you cannot defend against somebody who can drop 9 armies in one spot.
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samuelanonymous
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Post by samuelanonymous »

I agree that receiving troops after a missed game is very unfair. it allows people to purposely miss turns and utterly destroy u in the next turn. this is especially so in team games as the teammate will help to protect the player who is missing turns.
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CreepyUncleAndy
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Post by CreepyUncleAndy »

:idea: How about instead of getting troops for missing a turn, you get a card? :mrgreen:
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terrafutan
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Post by terrafutan »

How about we leave the rules as they are.

If you come across someone who uses this tactic and you don't like it, simply put them on the ignore list.

Why introduce new code when the existing code can supply the solution.

:roll:
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GreecePwns
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Post by GreecePwns »

I think it should be that if you deadbeat once, you don't get troops and twice eliminates you.
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Capt Killroy
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receiving armies on missed turns

Post by Capt Killroy »

i think you should not receive armies for turns you missed you have 24hrs to take a turn if you can't take your turn you forfeit those armies
Last edited by Capt Killroy on Mon Apr 16, 2007 2:13 am, edited 1 time in total.
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Post by poo-maker »

Why are you creating another thread on this topic?
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Beastly
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Post by Beastly »

poo-maker wrote:Why are you creating another thread on this topic?


Why are you spamming this thread on this Topic? friggen noobs


I personally don't care either way, but do prefer no extra armies for a vote.
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Wisse
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Post by Wisse »

Beastly they are spamming it because they are went crazy to see this forum spammed with all the sam threads, thats why

next time Capt Killroy look at the sticky called "to-do list" or/and use the search button
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Post by yeti_c »

I voted - but I clicked the wrong answer...

Doh...

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Post by Soloman »

even tho I have lost a few games due to this very same issue I still believe they should be given but I also beleive that the idea for auto disbursement and no back to back turns on freestyle period should be implemented so that it can not longer be used as a tactic for a win
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Timminz
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Deadbeat team mate+missed turn bonus

Post by Timminz »

I have just experienced, what I consider to be, an abuse of the team mate deadbeat issue. playing a 4 player doubles game, we were in the lead very slightly. The other team then missed 2 turns each and the first player missed his third turn and was kicked out, his team mate then returned to play his next turn and received triple the amount of armies he was entitled to (having missed 2 rounds). The problem with this is that he had just inherited all of his team mates territories, and therefore received triple the amount of armies based on approximately double the amount of territories(his and his team mate's). This seems like a really bad loophole in the rules. Could someone please explain to me why this is acceptable, or if it will be fixed.
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Post by SirSebstar »

good call,
but if you did not manage to hit the other team over the head badly in 3 turns, well then you are not that good.. still getting armies from your partner when you too have deadbeated is to heavy into abuse in my book
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Iliad
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Post by Iliad »

SirSebstar wrote:good call,
but if you did not manage to hit the other team over the head badly in 3 turns, well then you are not that good.. still getting armies from your partner when you too have deadbeated is to heavy into abuse in my book

If they did what you said they did, you must have a lot of time to kill them.
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Timminz
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Post by Timminz »

While I do realize that 3 turns is plenty of time to do some damage, in this particular game, the dice (cop-out)...*trails off*
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Iliad
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Post by Iliad »

What's the game number?
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Timminz
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Post by Timminz »

I will give the game number, knowing full-well that technique will be criticized.

342738

I will not claim that we should win this game(although it appears that we may win by default). I just think it's a bit of a loophole that he gained 3 times the armies based only on the turn where he had just received a bunch of extra territories. In most situations the 9 armies his team mate would have received would be lost when he got booted. In this situation though, having missed 2 turns himself, his team mate's "lost" armies were not lost at all.
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Post by john1099 »

Timminz wrote:I will give the game number, knowing full-well that technique will be criticized.

342738

I will not claim that we should win this game(although it appears that we may win by default). I just think it's a bit of a loophole that he gained 3 times the armies based only on the turn where he had just received a bunch of extra territories. In most situations the 9 armies his team mate would have received would be lost when he got booted. In this situation though, having missed 2 turns himself, his team mate's "lost" armies were not lost at all.


they didn't deadbeat right off the bat, so both teams probably should have been developed.
By the way they have played, I would put them on my ignore list after the game, and not play with noobs again (just a tip, since you're a Serg/ Lieut.) *(I think)
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Timminz
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Post by Timminz »

They are the first (only so far) people on my ignore list. That was done as soon as I was eliminated. I still think that this particular example is a small loophole in the rules.
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RobinJ
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Post by RobinJ »

Neg fb and ignore list for them definitely but that is an embarrassing defeat man - 2 noobs!
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Timminz
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Post by Timminz »

3 if you count my team mate/GF
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Gustaf Wasa
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Remove armies for missed turns

Post by Gustaf Wasa »

When you miss a turn, you should not get new armies for it when you get back. I don't know why this hasn't been implemented long ago.

Observe: http://www.conquerclub.com/game.php?game=394345

In this game with an Asia map, aafkmasrhcp (sic) missed the first two turns. Everyone avoided attacking him, believing him to be gone of course, and focused on getting continents. Then he comes back in the last moment, collects 9 armies and is thus able to put them in the continent that now offers the weakest defense, which happened to be Japan, where I was. Clever little cheater.

When you keep getting armies for missed turns, anyone can start a game that way - miss two turns to see where things are going, then attack the weakest continent.


Removing armies for missed turns is suitable punishment for deadbeating. You should not get paid for inactive turns.
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