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Re: CLASSIC CITIES: Sydney [9.19.12] P11-V21 finals
Posted: Mon Oct 08, 2012 6:57 pm
by cairnswk
Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Tue Oct 09, 2012 3:11 am
by thenobodies80
cairnswk wrote: thenobodies80 wrote:Now, actually I can't think a way to change the next item on the list, but maybe you can.
I absolutely dislike campbelltown, the name on the left side and the number on the right, yes I can understand it's the same region but it's very very unclear.
In addition, if I try to find an explanation for that (since it's different than in any other palce on the map), i read into the legend Cross to opposite regions
But it's not in that way. I understand the space is tight there but i don't understand why you need that road there. It's useless, it gives to you only less free space to fill with the other things (name, number). Personally i would get rid of the road.Same thing for katoomba, where you can move the road a bit.
Actually, i'm not intertest in changing Campbelltown or Katoomba...that would detract from the culture of the map showing that the highways go through those regions.
Sounds good, it can stay in that way.
If players will find it confusing I will push for the road removal again, but for now I respect your decision specially because you know about the place much more than me!

Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Thu Nov 01, 2012 9:06 am
by thenobodies80
---The
Final Forge period has concluded for the
Classic Cities: Sydney Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Beta Brand. Let it be known that this map is now ready for
BETA Play. After an extended period of time in
BETA and once all quirks and issues have been resolved, the map will be put into
Full Play (barring any Lack vetoes).
Conquer Club, enjoy! While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing: 1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.
thenobodies80
Re: Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Thu Nov 01, 2012 2:29 pm
by pamoa
Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Fri Nov 02, 2012 4:29 pm
by cairnswk
thanks for the stamp tnb80.

Re: Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Fri Nov 02, 2012 4:37 pm
by cairnswk
pamoa wrote:=D>

thanks pamoa

Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Fri Nov 02, 2012 4:38 pm
by cairnswk
as an aside look like photobucket is down at present
Re: Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Fri Nov 09, 2012 6:27 am
by thenobodies80
The map is live!
Like I said in the Jakarta map thread, when and if we will have a dedicated "classic cities" tag, we will possibly change the name, for now we have labeled it like Classic Cities: Sydney.
Could you please write a description fo the map so i can add it to the map database?
Thanks
Nobodies
Re: Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Fri Nov 09, 2012 9:24 am
by nolefan5311
thenobodies80 wrote:The map is live!
Like I said in the Jakarta map thread, when and if we will have a dedicated "classic cities" tag, we will possibly change the name, for now we have labeled it like Classic Cities: Sydney.
Could you please write a description fo the map so i can add it to the map database?
Thanks
Nobodies
FYI, it's showing up in the gamefinder menu as "Classic City Sydney" (same for Jakarta).
Re: Re: CLASSIC CITIES: Sydney [9.10.12] P12-V21 Finals
Posted: Fri Nov 09, 2012 12:15 pm
by koontz1973
nolefan5311 wrote:thenobodies80 wrote:The map is live!
Like I said in the Jakarta map thread, when and if we will have a dedicated "classic cities" tag, we will possibly change the name, for now we have labeled it like Classic Cities: Sydney.
Could you please write a description fo the map so i can add it to the map database?
Thanks
Nobodies
FYI, it's showing up in the gamefinder menu as "Classic City Sydney" (same for Jakarta).
Yes, classic city was my first choice for Jakarta till nobodies gets the tags sorted out.
Re: Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Mon Nov 12, 2012 12:55 pm
by Ninja Champion
I really like this map and would like to throw my two cents into it. There's just a couple small things, the hill border between Jamison Valley and Blue Mountains National Park I feel should be more larger and/or darker to emphasize that it is impassible. Next the opening in the mountains between Warragamba + Sydney University Farms appears it could be a little more larger, now to emphasize that it is a passable border.
Still an excellent map and I love it!
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Fri Nov 16, 2012 4:17 pm
by cairnswk
Ninja...i'll leave is as is for now and see if anyone has problens with it.
Thanks for commenting

Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Wed Nov 28, 2012 1:59 pm
by Steve The Mighty
Game 11924486 - there seems to be a problem with the number of armies shown for each player. In this game and another that I played previously it showed a player with three regions although only 2 were visible to me. Having checked the game log it shows on his turn that he had 3 regions - 2012-11-28 16:28:38 - TJBanksy002 received 3 troops for 3 regions and my partner took one out. The number of regions held remained at 3 although I did not know this to be wrong at the time.
Hope this helps
Steve
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Wed Nov 28, 2012 2:06 pm
by cairnswk
Steve, thanks for posting. Unfortunately it doesn't help because its a fog game and i can't identify who is holding what or indeed who held what.
What regons were held?
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Sat Dec 01, 2012 8:31 pm
by Commander62890
Just took my first turn in a triples game and took some time to study the bonus system.
Looks like it's got some very appealing small bonuses that can be acquired even in larger team games. Nice work.

Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Sat Dec 01, 2012 8:53 pm
by cairnswk
Commander62890 wrote:Just took my first turn in a triples game and took some time to study the bonus system.
Looks like it's got some very appealing small bonuses that can be acquired even in larger team games. Nice work.

Thank-you C62890. this is quite a hard map even with the small bonuses and i've found most game going to some length

Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Wed Dec 05, 2012 6:32 am
by ViperOverLord
I tried to attack Marramarra National Park South to Brisbane Water National Park and it would not let me. It looks like with that bridge I'm supposed to be able to though.
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Wed Dec 05, 2012 7:04 am
by nolefan5311
ViperOverLord wrote:I tried to attack Marramarra National Park South to Brisbane Water National Park and it would not let me. It looks like with that bridge I'm supposed to be able to though.
That bridge connects Brisbane Water National Park and Ku-Rin-Gal Chase National Park.
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Wed Dec 05, 2012 7:47 am
by ViperOverLord
nolefan5311 wrote:ViperOverLord wrote:I tried to attack Marramarra National Park South to Brisbane Water National Park and it would not let me. It looks like with that bridge I'm supposed to be able to though.
That bridge connects Brisbane Water National Park and Ku-Rin-Gal Chase National Park.
Yea, I just notices. Was gonna erase my post.
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Sat Dec 22, 2012 2:38 pm
by iancanton
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Sat Dec 22, 2012 3:43 pm
by cairnswk
The above are fixed.

[bigimg]http://i155.photobucket.com/albums/s282/cairnswk/CC_Sydney/classic_sydney_v22L.png[/bigimg]
http://i155.photobucket.com/albums/s282 ... y_v22S.pnghttp://i155.photobucket.com/albums/s282 ... y_v22L.pngXML as attached.
Re: Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Sun Jan 20, 2013 4:38 pm
by thenobodies80
Sent, sorry for the delay...i think i missed this one.
Nobodies
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Thu Mar 07, 2013 9:52 am
by thenobodies80
Last Call
If anyone has any other comments on tweaking the gameplay/graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be quenched!
thenobodies80
Re: CLASSIC CITIES: Sydney [10.11.12] V21 BETA
Posted: Thu Mar 21, 2013 4:53 pm
by thenobodies80
---The
Beta period has concluded for the
Classic Cities: Pot Mosbi Map. All objections have had their time. The Foundry
and I hereby brand this map with the
Foundry Brand. Let it be known that this map is now ready to be released into live play.
Congratulations cairnswk, your shiny new medal would be well-earned, if only I would be able to give it to you!
Conquer Club, enjoy! thenobodies80
Re: CLASSIC CITIES: Sydney [Quenched]
Posted: Thu Mar 21, 2013 7:49 pm
by isaiah40