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Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Sat Aug 23, 2008 11:04 am
by Frop
Blitzaholic wrote:well, just that I had some frustrating challenges with some of the updates, i do not think any were yours yeti and it cause me a lot of hassle and time to re-work.
so all we need to do is hit ajax in your sig and we got the newest update and runs well?
and this update helps tournies?
These modders work hard to bring you an enhanced CC experience. Don't take your ineptitude with personal computers out on them, maybe you want to write an angry mail to Microsoft and Mozilla instead.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Sun Aug 24, 2008 9:05 am
by lokisgal
Yeti
Im still getting some double armies - Im on a mac if that makes a difference
all is updated and reinstalled - im able to fix it with the map align - any other ideas?
thanks
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Sun Aug 24, 2008 10:01 am
by yeti_c
lokisgal wrote:Yeti
Im still getting some double armies - Im on a mac if that makes a difference
all is updated and reinstalled - im able to fix it with the map align - any other ideas?
thanks
How far are the double armies out of sync?
C.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Sun Aug 24, 2008 1:34 pm
by lokisgal
about 2 up and 1 to the left if i use the alignment tool
its not on all maps just a couple
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Sun Aug 24, 2008 1:37 pm
by yeti_c
lokisgal wrote:about 2 up and 1 to the left if i use the alignment tool
its not on all maps just a couple
Looks like you've fallen foul of the inconsistency with FF here - Benjikat had this problem too - however - I can't change it as "most" people are spot on - so if it's only a couple of maps - then you'll have to use the alignment options.
I have a plan that might fix this in the future - it will involve rewriting the map display for BOB - but it might remove this issue completely - It's on the todo - but I don't know when that will be out.
C.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Sun Aug 24, 2008 7:42 pm
by lokisgal
its seeming like its still all my tourney games - maybe its a mac thing?
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Mon Aug 25, 2008 9:18 am
by Dominator7
yeti:
you are doing an awesome job on this!!!!
Can't imagine playing CC without it, BOB.
Keep up the good work.

Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Thu Aug 28, 2008 7:11 pm
by grunion
Hi,
I have become totally reliant on Bob but unfortunately my wife upgraded to Mac Firefox 3 today and I can't get greasemonkey to install. I get a 203 error and the error console says the following:
Error: [Exception... "Component returned failure code 0x80520012 (NS_ERROR_FILE_NOT_FOUND)
[nsLocalFile.persistentDescriptor]" nsresult: "0x80520012 (NS_ERROR_FILE_NOT_FOUND)" location: "JS frame ::
file: ///Aoolications/Firefox.app/Contents/MacOS/components/nsExtensionManager.js :: getAbsoluteDescriptor :: line 438"
data: no]
Can someone kindly advise how to get Greasemonkey to install? I am in the middle of a massive tourney and have >75 active games that I am bound to lose if I don't get Bob back working.
(Well, I'm bound to lose most of them anyway but at least Bob makes it more fun.)
All advice appreciated.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Fri Aug 29, 2008 11:38 am
by ParadiceCity9
Question: Is there any way I can get my old BOB back? I think it was version 4.1.14
I just switched computers since my brother went to college...my dad's using my old computer now so is there any way I can retrieve the script off of that comp as long as my dad didn't delete it?
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Fri Aug 29, 2008 1:21 pm
by yeti_c
ParadiceCity9 wrote:Question: Is there any way I can get my old BOB back? I think it was version 4.1.14
I just switched computers since my brother went to college...my dad's using my old computer now so is there any way I can retrieve the script off of that comp as long as my dad didn't delete it?
4.1.14 is obsolete and will provide you with incorrect information.
C.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Fri Aug 29, 2008 5:28 pm
by yowzer14
ParadiceCity9 wrote:Question: Is there any way I can get my old BOB back? I think it was version 4.1.14
I just switched computers since my brother went to college...my dad's using my old computer now so is there any way I can retrieve the script off of that comp as long as my dad didn't delete it?
I've probably got a version around that version on a backup, but why would you truly need it, it wouldn't work with the current CC system. Let me know if you really want to try it and I'll find it.....don't ask anyone with help with it though.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Mon Sep 01, 2008 10:00 am
by ParadiceCity9
yowzer14 wrote:ParadiceCity9 wrote:Question: Is there any way I can get my old BOB back? I think it was version 4.1.14
I just switched computers since my brother went to college...my dad's using my old computer now so is there any way I can retrieve the script off of that comp as long as my dad didn't delete it?
I've probably got a version around that version on a backup, but why would you truly need it, it wouldn't work with the current CC system. Let me know if you really want to try it and I'll find it.....don't ask anyone with help with it though.
I seriously can't take this anymore...my CC freezes all the time now with the new BOB with my old version (which worked perfectly i'll have you know) it never had to Initialize BOB or w/e it does when you open a game.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Mon Sep 01, 2008 10:50 am
by yeti_c
ParadiceCity9 wrote:yowzer14 wrote:ParadiceCity9 wrote:Question: Is there any way I can get my old BOB back? I think it was version 4.1.14
I just switched computers since my brother went to college...my dad's using my old computer now so is there any way I can retrieve the script off of that comp as long as my dad didn't delete it?
I've probably got a version around that version on a backup, but why would you truly need it, it wouldn't work with the current CC system. Let me know if you really want to try it and I'll find it.....don't ask anyone with help with it though.
I seriously can't take this anymore...my CC freezes all the time now with the new BOB with my old version (which worked perfectly i'll have you know) it never had to Initialize BOB or w/e it does when you open a game.
Correct.
C.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Sun Sep 07, 2008 2:23 pm
by weirdbro
Have you ever thought of having alignment settings done on a per-map basis adjustment from the all-map alignment settings? It would prevent the double armies bug.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Sun Sep 07, 2008 2:24 pm
by yeti_c
weirdbro wrote:Have you ever thought of having alignment settings done on a per-map basis adjustment from the all-map alignment settings? It would prevent the double armies bug.
Map Alignment settings are ALL per map!?
C.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Thu Sep 11, 2008 7:21 pm
by Incandenza
Sooooo, not sure if this has been mentioned, but I wouldn't mind more dynamic snapshots. i.e. I could set up BOB to take a snapshot when the game is initialized (so I won't have to worry about losing information in the fog if the other guy goes first while I'm not online), or when the opponent finishes his deployment (so I can see his army layout before he attacks). Basically I would like for the snapshots to give me information that I'd be able to get by physically sitting and looking at the map/turn/whatever, without having to physically sit and look at the map/turn/whatever.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Fri Sep 12, 2008 12:26 am
by yeti_c
Incandenza wrote:Sooooo, not sure if this has been mentioned, but I wouldn't mind more dynamic snapshots. i.e. I could set up BOB to take a snapshot when the game is initialized (so I won't have to worry about losing information in the fog if the other guy goes first while I'm not online), or when the opponent finishes his deployment (so I can see his army layout before he attacks). Basically I would like for the snapshots to give me information that I'd be able to get by physically sitting and looking at the map/turn/whatever, without having to physically sit and look at the map/turn/whatever.
Would love to do this - however - but it's not overly easy/possible.
i.e. for an "auto snapshot" - then you would have to be online when the game started - then I would have to code in a "checker" script - that went to check your games to see if they started (every half a minute or so)... so it wouldn't really work!
C.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Fri Sep 12, 2008 12:57 am
by Incandenza
Booooooo...
I mean, having to be online for the concept to work isn't a deal-breaker. All that would mean is that I could frack around in the forums or play a different game while waiting for games to fill, rather than obsessively refreshing the my games page to ensure I don't miss anything in the fog. But, the checker thing...
My idiot non-tech brain envisioned some sort of burst of xml/information/whatever that occurs when a game is initialized, and BOB could be configured to watch and react to said burst by taking a snapshot. I'm gonna go way out on a limb and guess that it's a lot more complicated than that, as I could write down every last thing I know about XML on a condom wrapper with a Magic Marker and still have room to doodle in the margins.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Fri Sep 12, 2008 1:05 am
by yeti_c
Yeah - essentially you're right...
There are other ways but basically it would involve some kind of polling system to ensure that the game start wasn't missed.
Who knows - somewhere down the line we might be able to get Lack to code some kindof alert channel that can be picked up by BOB for this purpose.
C.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Fri Sep 19, 2008 9:18 am
by dakky21
IDEA: sum up the fortification armies ...
since there are maps where much armies are deployed (the new City mogul) and since there are games in round 100+ with many many armies, I thought it may be cool if the BOB sum's up the possible fortifications.
I mean i want to fortify 5 from 18 armies. I thought it may be cool if the BOB listed following in drop menu: 1 2 3 4 5 (first five) 8 9 10 (middle) and 16 17 18 (last 3). But if someone wants to fortify his own number of armies, he would need to scroll down, as usual... after the 11 "most used" there would be a full list just like before...
On games where armies are counted in thousands, it would help greatly... to be able to quickly fortify 1 2 3 4 5, 499,500,501, 997 998 999 armies without the need to scroll down a very long list. If someone wanted to fortify 667 armies, he would scroll down anyway...
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Fri Sep 19, 2008 9:57 am
by lancehoch
If you click the dropdown marker, you can then start to type the number and you will be brought straight to your choice.
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Thu Sep 25, 2008 12:34 am
by ztodd
What's the new [Calc] by Territories in the stats? How come it's not in the help yet or on the first page of this thread?
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Thu Sep 25, 2008 12:43 am
by ztodd
ztodd wrote:What's the new [Calc] by Territories in the stats? How come it's not in the help yet or on the first page of this thread?
Ahh, forgive me. I should have tried a search on the thread first. I see that it's to show the calculated # of territories in a foggy game. I thought it was a new thing since I hadn't seen it before, but that's just cuz this was my first foggy game w/Bob. But why isn't it in Bob's help?
Re: AJAX BOB 4.6.3 Development/Discussion (don't post bugs here)
Posted: Thu Sep 25, 2008 2:36 am
by yeti_c
ztodd wrote:ztodd wrote:What's the new [Calc] by Territories in the stats? How come it's not in the help yet or on the first page of this thread?
Ahh, forgive me. I should have tried a search on the thread first. I see that it's to show the calculated # of territories in a foggy game. I thought it was a new thing since I hadn't seen it before, but that's just cuz this was my first foggy game w/Bob. But why isn't it in Bob's help?
It is in the help...
BOB Help wrote: About the number of territories
In non Fog of War games the "Territories" column shows the total territories held for each player. In Fog of War games the column is renamed "Territories [Calc]" and shows the number of visible territories held followed by the total number of territories held in square brackets. This total number is calculated by scanning the Game Log and so is only accurate when the full Game Log is loaded.
C.
Auto-BOB off
Posted: Thu Oct 02, 2008 2:47 pm
by ParadiceCity9
Concise description:- Have something set so BOB doesn't turn on for certain games.
Specifics:- Some games have way too many armies on the board and slow computers up a lot because BOB has to load. Have a little check-box or something that, when you say jump to next playable game and one of those games comes up, it will automatically turn off BOB.
This will improve the following aspects of the site:- Will stop computers from dreadfully slowing down when opening long build games and things of that nature.