Page 7 of 21
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Sat Jan 17, 2009 6:57 pm
by OliverFA
There is not a real problem. I had the same problem with a poll in Research & Conquer, and it got fixed after cleaning the browser cache.
Anyway, it is an extrange behaviour.
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Sun Jan 18, 2009 8:26 am
by LED ZEPPELINER
so i cleared my cache, and then i went to my map, and the poll was still messed up, so I tried to delete the multiple options, but when i hit submit, it was the same as b4, i don't know if there is something im doing wrong or what
edit: if any "mod" sees this, could you please delete the poll
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Sun Jan 18, 2009 1:28 pm
by MrBenn
I've removed the poll for you.
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Sun Jan 18, 2009 2:03 pm
by LED ZEPPELINER
MrBenn wrote:I've removed the poll for you.
thank you MrBenn!!!!!!much appreciated
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 8:53 am
by captainwalrus
X is not very smartly places. It is only one terit into gren. so there is no need to try to make a large army in order to forge your war deep yinto the island. The far coast (presumed to be rock and unlandible) is not used at all because ther is no need. you should use impassibles in ordder to make getting to the x much harder and you should probably move X to the back of the island.
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 9:44 am
by LED ZEPPELINER
captainwalrus wrote:X is not very smartly places. It is only one terit into gren. so there is no need to try to make a large army in order to forge your war deep yinto the island. The far coast (presumed to be rock and unlandible) is not used at all because ther is no need. you should use impassibles in ordder to make getting to the x much harder and you should probably move X to the back of the island.
I am ssorry I did not include my impassables in this newer version, if you want to see the impassables,they r In older versions, I have the impassabes placed so that u must fight ur way through 3 territories before X. I could make it more but that might take away from the actual game play
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 12:58 pm
by LED ZEPPELINER
Speaking of impassables,does anybody have problems with my mountains,if you do, could you please let me know what they r, thAt way I can fix them...
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 1:50 pm
by JweezyIII
looking very nice!
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 4:38 pm
by LED ZEPPELINER
JweezyIII wrote:looking very nice!
why thank you mr weezy
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 4:39 pm
by sailorseal
I don't think there needs to be any more changes
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 4:42 pm
by LED ZEPPELINER
sailorseal wrote:I don't think there needs to be any more changes
why thank you mr seal
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 4:54 pm
by captainwalrus
sailorseal wrote:I don't think there needs to be any more changes
It is looking good but don't get carried away. Just cause you can't see anything doesn't mean it isn't there.
1 It is very cramped in the corner
2 there is still some unclear boarders
3 The pirate ships are good but then the rest is too dark. THe pirate ships are the only things that look as if they are part of the parchment
4 The one arow leading to the pirate ship is too dark.
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Mon Jan 19, 2009 4:55 pm
by LED ZEPPELINER
I will try to post an update soon with the mountains and the new font, that may help to clear things up, but thank you to everbody who has commented
Re: Treasure Map v14.5 pgs.1&10 New Game Play Poll
Posted: Tue Jan 20, 2009 10:26 pm
by LED ZEPPELINER
captainwalrus wrote:sailorseal wrote:I don't think there needs to be any more changes
It is looking good but don't get carried away. Just cause you can't see anything doesn't mean it isn't there.
1 It is very cramped in the corner
Which corner
2 there is still some unclear boarders
which borders specificaly?
3 The pirate ships are good but then the rest is too dark. THe pirate ships are the only things that look as if they are part of the parchment
pwrhaps if I change the opacity it might look better?
4 The one arow leading to the pirate ship is too dark.
i will change the opacity
Re: Treasure Map v14.7 pgs.1&11 New Game Play Poll
Posted: Wed Jan 21, 2009 7:43 am
by LED ZEPPELINER
Treasure Map v14
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v14.7
[bigimg]http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/treasuremapv147.jpg[/bigimg]
Re: Treasure Map v14.7 pgs.1&11 New Game Play Poll
Posted: Wed Jan 21, 2009 2:08 pm
by sailorseal
If you turn down the intensity of the effect, this will be a incredible map!
Re: Treasure Map v14.7 pgs.1&11 New Game Play Poll
Posted: Wed Jan 21, 2009 2:10 pm
by LED ZEPPELINER
sailorseal wrote:If you turn down the intensity of the effect, this will be a incredible map!
what's wrong with it, i can read everything, and i don;t think it takes away from the gameplay, but if you incist, i will redo it
Re: Treasure Map v14.7 pgs.1&11 New Game Play Poll
Posted: Wed Jan 21, 2009 3:17 pm
by LED ZEPPELINER
wait, whoever picked other on the poll, could you please comment about the gameplay, i would like to know what u are tinking
Re: Treasure Map v14.7 pgs.1&11 New Game Play Poll
Posted: Wed Jan 21, 2009 3:18 pm
by the.killing.44
Alright if I were you here's what I'd make my to-do list to be (in order of my personal priority):
- Get rid of text glow
- Make Stardelfan bonus more apparent (it blends with the background too much)
- New font for key
[Note on that: the layout is incredibly busy, confusing, and messy. One, get rid of the .| |. surrounding the objective. Then, reformat everything. Make it in columns — right now the left side is good, but working our way over when a player gets to the right, everything goes nuts. You have the weird and out of place .| |. and, the biggest thing for me, the bombardment note that is so out of wack. It looks like it runs into the objective part, then, adding to the confusion, is longer at the bottom so one's eyes (which are used to reading left to right) search around for a bit. - Find a new font for the key and maybe the bonus part too
- Find new mountains
Grammatical/text errors:
- space between Pirate and Armada
- spaces between cont. names and the bonus #s
- # next to Grendelia
- move 'Backward Bound' further down — the location atm is confusing
- I would reword the stuff about Grendelia something like: "All territories except X on Grendelia start with and reset to 3 neutrals every round" (although see my comment on gameplay to see what I'd really reword it to)
Alright. Well, now that I've looked at all the names, the font is very busy and chaotic. Take off the glow and maybe just IM me the pic, but if that's not the ticket then you might need to find a new font.
And on the GP thing — I voted other. Here's my thoughts:
Killer neutral on
every territory is too much. Games will be very very drawn out and separated from the objective, that is unless you make that the only way to win I see almost all games being won by elimination of opponents, save 5 or 6p+ games. I would make the territories that aren't adjacent to X -1 army, while the ones that are adjacent are -2 army (per round). Keep them as 3 neutrals. Honestly, I would do that even if other doesn't win in the poll — KN with 7 neu/+1 neu per turn would see barely anyone go for the X except in esc. games, and KN with 3 neu is too much. So, my line in the key would look like this:
"All territories except X on Grendelia start with 3 neutrals. Territories adjacent to and not blocked by mountains X lose 2 men every round, while not directly bordering X lose 1 man per round."However, that is a bit wordy. I would get rid of the skull on the right side, shrink the text, and make the bonus text closer together further up, which can allow you to move the bombardment text up, which can give room for a long note (and more space).
Keep at it!
.44
Re: Treasure Map v14.7 pgs.1&11 New Game Play Poll
Posted: Wed Jan 21, 2009 4:08 pm
by LED ZEPPELINER
^^^^^thank you mr 44 i'll get right on it, and i will im you my progress
Re: Treasure Map v14.8 pgs.1&12 New Game Play Poll
Posted: Thu Jan 22, 2009 7:39 am
by LED ZEPPELINER
Treasure Map v14
INFO
Name: Treasure Map
Cartographer: LED ZEPPELINER
Territories: 49
Continents: 7
Special Features: Boats can bombard any territory on Grendelia except X. x starts with 10 neutral units, other territories on Grendelia start with 7 neutral units, and are killing neutrals
Objective: hold X for two turns to win
v14.8
[bigimg]http://i395.photobucket.com/albums/pp31/LED_ZEPPELINER/Treasuremapv148.jpg[/bigimg]
Re: Treasure Map v14.8 pgs.1&12 New Game Play Poll
Posted: Thu Jan 22, 2009 6:25 pm
by LED ZEPPELINER
if you look at the bottom of my map, i have a new gameplay idea also
Re: Treasure Map v14.8 pgs.1&12 New Game Play Poll
Posted: Sat Jan 24, 2009 9:51 am
by LED ZEPPELINER
ok, so my gameplay poll has ended.
Which Gameplay Version do you like better
Poll ended at Fri Jan 23, 2009 2:06 pm
Territs. on Grendelia start with 7 and are killer neutrals (KN) and X starts with 10
0
No votes
Territs. on Grendelia start with 3 and are Kn and X starts with 10
3
60%
Territs. on Grendelia start with 3 and are Kn and x starts with 3 and gains 1 neutral per turn
1
20%
other (comment
1
20%
Total votes : 5
thank you everybody who voted, but i have picked another gameplay, which you can see on my map at the bottom left hand corner. I hope most of you will like this, and with gameplay settled, what else needs to be done graphics wise?
Re: Treasure Map v14.8 pgs.1&12 New Game Play Poll
Posted: Mon Jan 26, 2009 5:54 pm
by rjz115dude
i think this is a really good map, but i can't really see the ships or the arrows between them, i thnk it would be better if they stuck out more
Re: Treasure Map v14.8 pgs.1&12 New Game Play Poll
Posted: Mon Jan 26, 2009 6:06 pm
by LED ZEPPELINER
rjz115dude wrote:i think this is a really good map, but i can't really see the ships or the arrows between them, i thnk it would be better if they stuck out more
ok i adressed the issue, and my new draft should be up within the hour