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Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 7:40 am
by rishaed
the only problem I have with it so far is the solid/dotted line by the dress ware area...is their any way to either get rid of it or make it a register?

Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 1:54 pm
by lzrman
I'll see what I can do

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Re: Conquer Mart! - [V17]
Posted: Mon Mar 02, 2009 3:21 pm
by bryguy
1) The texture doesn't seem to fit that well IMO
2) In the legend, could you move the $ closer to the
= Secure all 3 registers for +2?? right now it seems to be part of the Inter-departmental attack route
3) Maybe change the wording from
$ = secure all 3 registers for +2 to
hold all registers for a bonus of 2, or
$ hold all registers: +2?? just an idea
4) The Active Wear/Bath and Body cart is lower down than the Swim Wear/Washers and Lingerie/Computers
I think you've done a good job so far, keep it up

Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 6:21 pm
by sailorseal
So here is what i think:
1.Get rid of the $ it only complicates the legend
2. Make the Inner-departmental assault routes to something thicker to make them easier to see
3. Change attack to assault
4. Make Service a +1 because it will frequently have someone start with it on the drop
GP
Game play is very much concentrated in the inside and someone starting with many outside territories would easily win because there are few assault routes from the inner block to the outer ring. Add more.
Graphics
Put back those transparent images on the territories because now the map is kind of bland and is not that much to look at.
Nice map!
Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 6:28 pm
by cairnswk
Preliminary Review FeedbackCurrent Design:
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart17.jpg[/bigimg]
Nice clean map...
* Matresses should be
Mattresses...2 x ts
* Graphically, some black walls look uneven
* Not sure I like the title font, but that is subjective...the Welcome To curve needs to be rotated left probably about 1 or 2 degrees...it looks off-balance
Simple gameplay with a different theme....i'd support this for movement to the Main Foundry.

Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 6:32 pm
by MrBenn
sailorseal wrote:Put back those transparent images on the territories because now the map is kind of bland and is not that much to look at.
Actually, I think the map is easier to look at without the distracting graphics in the background of the territories.
Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 6:48 pm
by the.killing.44
I've given you much to do, so besides that (which you haven't responded to), the usual things are suspect.
Your key … look at my post directly above your update.
You shouldprobably move the $ closer to the =
"Departmental Bonus
es"
Now, for a non-specific comment:
I really feel this map needs a huge graphical boost to get somewhere. Not regarding gameplay, which is very linear around the sides, I think that you should but some time into V17, giving it something that really shows your in a supermarket. Basically what you have right now is boxes, which are fine, but very plain and something that doesn't give life to a map. I'd look at some images of overhead views of the aisles in a supermarket, then implement them here. Little objects , the creation of real-life lookalikes in a map — that's what would make this
happen. Maybe give the outside a sidewalk with people walking — use your imagination!
Basically, I think I'll just list my ideas for things to resemble a supermarket. If google wasn't working, I'd show you examples myself, but alas… :
- Have you ever been to Ikea? For the 'Furniture' department, I'd make them look like diorama set-ups.
- Maybe you can make the connectors people browsing the aisles, the one from 'C. Service' to 'Checkouts' people and their carts in line, etc.
- In supermarkets, the floors are usually a chessboard-type tile pattern. Implementing that would be nice …
- For the 'Appliances' and 'Electronics' departments, there could be set-ups with demos there, i.e. video games set up, computers sitting on a table for usage, washers, dryings, fridges, etc.
- In 'Women's,' 'Men's,' and 'Children's Wear,' there could be racks of clothes where they make sense, the footwear area boxes piled up, the fitting rooms an inside peek to fitting rooms :O , etc.
- For 'Jewellery,' a glass-cased display?
- In the 'Customer Service,' perhaps an office, looking like a cubicle from this POV, would house a desk, shelves, chairs, a couch, etc.
Look, for this map the possibilites are endless. I advise you, the next time you go to the supermarket look around! It'll help!
I look forward to this map greatly!
.44
Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 6:52 pm
by thenobodies80
TitleI don't like it very much, it don't attire me. This map is about a market, try do to it more similar to market sign.
Colorsi like to see some green and less pink, but only personal choice.
BonusesElectronics is only +2, only two routes attack this continent.You would add a route from portable to microwaves, so bonus could be +3
The same for women's wear, only +3
Beauty could be +5
Appliance +6 (similar to forniture)
Costumer could be only +1
Could be interesting if registers could attack each other.
$ in legend is too on the left.
Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 7:01 pm
by demonfork
Ive been lurking since you first thought of this map.
I gotta say that I think this map looks great now, it really has come a long way.
One thing that I would like to see changed is the star in the "welcome to conquer mart" logo. Could you use the CC star?
Re: Conquer Mart! - [V16]
Posted: Mon Mar 02, 2009 7:06 pm
by john9blue
Nice job so far. A few suggestions:
Gameplay:
- A lot of continents have bonuses that are too high. Since this has 42 territories, let's compare to Classic:
- Home (3 territories, 2 borders, +3) vs. South America (4 territories, 2 borders, +2) - Decrease.
- Men's Wear (5 territories, 3 borders, +3) vs. Africa (6 territories, 3 borders, +3) - Good.
- Service (2 territories, 2 borders, +2) vs. South America (4 territories, 2 borders, +2) - I'd say make it 1, since you can take it easily from Men's Wear or Beauty. Decrease.
- Electronics (4 territories, 2 borders, +3) vs. South America (4 territories, 2 borders, +2) - Decrease.
- Furniture (5 territories, 3 borders, +6) vs. Africa (6 territories, 3 borders, +3) - same as Men's Wear, but double the bonus? I don't get it.... Decrease this a lot.
- Children's Wear (3 territories, 2 borders, +3) vs. South America (4 territories, 2 borders, +2) - Decrease.
- Appliances (5 territories, 3 borders, +5) vs. Africa (6 territories, 3 borders, +3) - same as Furniture and Men's Wear. What, you've got something against men?!
Decrease plz. - Beauty (4 territories, 4 borders, +6) vs. Europe (7 territories, 4 borders, +5) - Decrease.
- Women's Wear (6 territories, 3 borders, +4) vs. Africa (6 territories, 3 borders, +3) - Hmm, let's see.... Decrease.
Unless you are intentionally trying to overpower bonuses on this map (in which case you should increase Men's Wear and decrease Furniture), you should decrease almost all of them.
- Something about the carts rubs me the wrong way. It doesn't make sense to have all those hallways if you can't travel along them, you know? I think you should have walkways instead... it would look nicer imo. Or have colored hallways and allow attacks between the territories in a hallway. Like, allow Computers, Lingerie & Hosiery, Swim Wear, and Washers and Dryers to all attack each other. Just a thought to decrease bottlenecks (because it looks like that could be a problem here).
Graphics:
- Appliance and Men's Wear colors look swapped from the legend to the map.
- You probably don't need two carts in between the two Customer Service territories. Just a line will suffice.
- Having a different texture for each area would improve the look a lot.
- The hall floor should be wood paneling (if this is supposed to be a mall) or linoleum (if this is supposed to be a Wal-Mart/Target/K-Mart/Piggly Wiggly/whatever).
- Foot Wear should be on two lines, because it runs into the walls here.
- I won't pick apart the graphics too much, as everyone has different tastes and I am better at critiquing Gameplay anyway.

Re: Conquer Mart! - [V17]
Posted: Mon Mar 02, 2009 10:54 pm
by lzrman
I'd look at some images of overhead views of the aisles in a supermarket, then implement them here.

Sort of like this in the various departments?
Re: Conquer Mart! - [V17]
Posted: Tue Mar 03, 2009 3:58 am
by MrBenn
That sort of effect could work... although you may need to turn the opacity down a bit to make the lines more subtle.
Re: Conquer Mart! - [V17]
Posted: Tue Mar 03, 2009 6:28 am
by rishaed
MrBenn wrote:That sort of effect could work... although you may need to turn the opacity down a bit to make the lines more subtle.
I agree w/ MrBenn here
Re: Conquer Mart! - [V17]
Posted: Tue Mar 03, 2009 9:52 am
by bryguy
rishaed wrote:MrBenn wrote:That sort of effect could work... although you may need to turn the opacity down a bit to make the lines more subtle.
I agree w/ MrBenn here
I also agree
but I think it looks cool like that with the lines

Re: Conquer Mart! - [V17]
Posted: Tue Mar 03, 2009 4:26 pm
by tlane
This map is looking great but here are some suggestions...
Gameplay:I think the bounuses need to be changed, there have been a few suggestions on this and i think you should read them over and try to make a comprimise with them
one I really like is...
john9blue wrote:Nice job so far. A few suggestions:
Gameplay:
- A lot of continents have bonuses that are too high. Since this has 42 territories, let's compare to Classic:
- Home (3 territories, 2 borders, +3) vs. South America (4 territories, 2 borders, +2) - Decrease.
- Men's Wear (5 territories, 3 borders, +3) vs. Africa (6 territories, 3 borders, +3) - Good.
- Service (2 territories, 2 borders, +2) vs. South America (4 territories, 2 borders, +2) - I'd say make it 1, since you can take it easily from Men's Wear or Beauty. Decrease.
- Electronics (4 territories, 2 borders, +3) vs. South America (4 territories, 2 borders, +2) - Decrease.
- Furniture (5 territories, 3 borders, +6) vs. Africa (6 territories, 3 borders, +3) - same as Men's Wear, but double the bonus? I don't get it.... Decrease this a lot.
- Children's Wear (3 territories, 2 borders, +3) vs. South America (4 territories, 2 borders, +2) - Decrease.
- Appliances (5 territories, 3 borders, +5) vs. Africa (6 territories, 3 borders, +3) - same as Furniture and Men's Wear. What, you've got something against men?!
Decrease plz. - Beauty (4 territories, 4 borders, +6) vs. Europe (7 territories, 4 borders, +5) - Decrease.
- Women's Wear (6 territories, 3 borders, +4) vs. Africa (6 territories, 3 borders, +3) - Hmm, let's see.... Decrease.
Unless you are intentionally trying to overpower bonuses on this map (in which case you should increase Men's Wear and decrease Furniture), you should decrease almost all of them.
Graphics:MrBenn wrote:That sort of effect could work... although you may need to turn the opacity down a bit to make the lines more subtle.
I agree!
thats all for now
tlane
Re: Conquer Mart! - [V17]
Posted: Wed Mar 04, 2009 12:07 am
by lzrman
Just want to let you all know drawing those lines will take time, and some effort so not to expect a miracle over night.
I had a look at a retail store today and have some ideas on how racking is in various departments.
Vote 17_1 or 17_2
Posted: Fri Mar 06, 2009 1:46 am
by lzrman
I Need a Vote
Version 17 - 1
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart17.jpg[/bigimg]
Version 17 - 2
[bigimg]http://www3.telus.net/lzrman/misc/conquerclub/conquer_mart17_2.jpg[/bigimg]
Which one are we going to go with? Or should we wait till I finish off the department outlines and see which one flies?
Re: Conquer Mart! - [V17]
Posted: Fri Mar 06, 2009 1:59 am
by a.sub
u realize in version .2 you left the carts in the bonus explanation as the attack routes but changed it in the actual map right?
Re: Conquer Mart! - [V17]
Posted: Fri Mar 06, 2009 3:10 am
by lzrman
a.sub wrote:u realize in version .2 you left the carts in the bonus explanation as the attack routes but changed it in the actual map right?
YES!!!
Just ignore it, the main point is which paths to use. =P always a critic a.sub =P
Minor FYI = I've gotten the Pink dept diagram done and am moving on to the rest.
!
Posted: Fri Mar 06, 2009 11:15 am
by a.sub
lzrman wrote:a.sub wrote:u realize in version .2 you left the carts in the bonus explanation as the attack routes but changed it in the actual map right?
YES!!!
Just ignore it, the main point is which paths to use. =P always a critic a.sub =P
Minor FYI = I've gotten the Pink dept diagram done and am moving on to the rest.
hahaha well personally i like the first one where the carts are used as the inter departmental arracks, and i think the CC Mart logo is better on that one imo
well if im not an annoying critic who else is going to drive you up the wall?

Re: Conquer Mart! - [V17]
Posted: Fri Mar 06, 2009 12:24 pm
by MrBenn
The connections in the second version look bad. It would be better if you used a similar style to the links between blocks of the same colour (if that makes sense), and blended the colour half-way through the connection.
Having said that, there's something kitsch about the trolleys/carts that I like

As for the title, neither of them really float my boat - I'd like to see something similar to picture that nobodies80 posted:

Re: Conquer Mart! - [V17]
Posted: Fri Mar 06, 2009 1:09 pm
by FireStar
just a comment, this map has come a long way... its got potential
Re: Conquer Mart! - [V17]
Posted: Fri Mar 06, 2009 6:43 pm
by a.sub
how about this, use the carts but rotate them too, so you have one vertically pointing up or down for links that go up or down. This would also let you make one way if you really wanted to by saying the carts can only go in the direction they are pointing.
just a thought
Re: Conquer Mart! - [V17]
Posted: Fri Mar 06, 2009 7:10 pm
by Kaplowitz
First of all, it doesnt really look like a mall floor plan, i think you should model it after something like this"
[img]http://www.arnotmall.com/images/MallFloorPlan.gif[/im]
I think you could make the gameply really awesome if you did multiple floors!
Stairs connect floors, up escalaters let you go up, down let you go down.
Re: Conquer Mart! - [V17]
Posted: Fri Mar 06, 2009 7:53 pm
by lzrman
The map is of "one" retail store. Good idea on cart direction.
I also like Benn's Idea about blending the two dept colors at the midpoint.