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Re: Conquer Club Games Filter GM Script
Posted: Fri Oct 17, 2008 5:20 pm
by lancehoch
Another development question:
Would it be possible on the Game Finder page to add a line under the "With Player" line to say "Player Status" and have check boxes "Alive" and "Not Alive". (Also to add the same line under the "And Player" line.) Where it would search the XML for the line that the player is eliminated.
This would have multiple uses: 1) babysitters would be better able to search for the games for the account being babysat while on their own account; 2) you would be able to search for games won by a player by combining the "Alive" check box with the "Finished" check box.
Re: Conquer Club Games Filter GM Script
Posted: Mon Oct 20, 2008 5:35 pm
by chipv
lancehoch wrote:Another development question:
Would it be possible on the Game Finder page to add a line under the "With Player" line to say "Player Status" and have check boxes "Alive" and "Not Alive". (Also to add the same line under the "And Player" line.) Where it would search the XML for the line that the player is eliminated.
This would have multiple uses: 1) babysitters would be better able to search for the games for the account being babysat while on their own account; 2) you would be able to search for games won by a player by combining the "Alive" check box with the "Finished" check box.
Sorry lance, completely missed this one!
Great idea.
This is possible without the XML in a roundabout way. The game finder request would continue as normal but games filter would filter
on a specified player being alive or dead depending on user selection (say a checkbox).
The XML can't be used because at present it only delivers finished games unfortunately.
Re: Conquer Club Games Filter GM Script
Posted: Mon Oct 20, 2008 5:55 pm
by lancehoch
If it is possible without too much work, then that is great. Don't worry about missing it, it was the weekend. Great work with all the scripts, as usual.
Re: Conquer Club Games Filter GM Script
Posted: Mon Oct 20, 2008 5:58 pm
by chipv
lancehoch wrote:If it is possible without too much work, then that is great. Don't worry about missing it, it was the weekend. Great work with all the scripts, as usual.
It's no problem at all, just need to figure out the user interface for it, that's the tricky bit.
It would be easier to put selections together with the existing ones for game filter rather than on the game finder.
Re: Conquer Club Games Filter GM Script
Posted: Tue Oct 21, 2008 10:58 am
by Optimus Prime
I love the new addition where I can filter out the games to see which ones I've rated. Extremely helpful to someone like me who has that old Battle Royale sitting on his page all the time.

Any further thought given to allowing people to delete the default tags? I know I would like it.

Re: Conquer Club Games Filter GM Script
Posted: Tue Oct 21, 2008 10:59 am
by yeti_c
Also - I think there is a bug in the Map Info screens.
C.
Re: Conquer Club Games Filter GM Script
Posted: Tue Oct 21, 2008 1:42 pm
by chipv
yeti_c wrote:Also - I think there is a bug in the Map Info screens.
C.
More detail please!
Re: Conquer Club Games Filter GM Script
Posted: Tue Oct 21, 2008 2:39 pm
by yeti_c
chipv wrote:yeti_c wrote:Also - I think there is a bug in the Map Info screens.
C.
More detail please!
Click on the map image - and the data at the bottom sometimes comes back as NAN & Undefined... - I think it's just BETA maps.
C.
Re: Conquer Club Games Filter GM Script
Posted: Tue Oct 21, 2008 3:36 pm
by chipv
yeti_c wrote:chipv wrote:yeti_c wrote:Also - I think there is a bug in the Map Info screens.
C.
More detail please!
Click on the map image - and the data at the bottom sometimes comes back as NAN & Undefined... - I think it's just BETA maps.
C.
It's only a problem with Europa and that's a bug in the xml which should be fixed anytime soon.
Re: Conquer Club Games Filter GM Script
Posted: Tue Oct 21, 2008 3:54 pm
by chipv
1.1.5 available, Europa is fine now.
Re: Conquer Club Games Filter GM Script
Posted: Wed Oct 22, 2008 9:18 pm
by n00blet
Awesome script!
One feature I would love to see would in future versions would be the ability to retrieve games from the next page. Because if I go to the first page, and filter for all games with one slot open, for example, only a very small amount of games show up. If the script could search through the next pages to pull any games on those pages that match the criteria to the first page, that would be awesome

Re: Conquer Club Games Filter GM Script
Posted: Fri Oct 24, 2008 9:10 am
by yeti_c
Your starting positions code is a bit wrong.
Take for example - CC City Mogul...
2/3 says that you are given 5 teritories.
This is wrong...
In 3 player - you are given 4 territories (2houses and 2 shops)
In 2 player - you are given 8 territories (4 houses and 4 shops)
Remember - <neutrals> affect the number of the "random drop".
<postions> are divided by the number of players and then assigned.
With the random drop - 2 player games are assigned out with a 3rd neutral player.
With the positions - 2 player games are divided as is (so 8 starts will be divided by 2 = 4)
I think to get 5 you must have added all the positions up (16) and divided by 3 = 5 (rem 1) which isn't correct for this map at all.
C.
Re: Conquer Club Games Filter GM Script
Posted: Sat Oct 25, 2008 3:59 pm
by n00blet
yeti_c wrote:Your starting positions code is a bit wrong.
Take for example - CC City Mogul...
2/3 says that you are given 5 teritories.
This is wrong...
In 3 player - you are given 4 territories (2houses and 2 shops)
In 2 player - you are given 8 territories (4 houses and 4 shops)
Remember - <neutrals> affect the number of the "random drop".
<postions> are divided by the number of players and then assigned.
With the random drop - 2 player games are assigned out with a 3rd neutral player.
With the positions - 2 player games are divided as is (so 8 starts will be divided by 2 = 4)
I think to get 5 you must have added all the positions up (16) and divided by 3 = 5 (rem 1) which isn't correct for this map at all.
C.
Does this script give in-game info?
Re: Conquer Club Games Filter GM Script
Posted: Sun Oct 26, 2008 12:35 pm
by yowzer14
n00blet wrote:
Does this script give in-game info?
It is a game filter for the game finder, it will give you the starting info for the maps (albeit the accuracy of that is in question).
Re: Conquer Club Games Filter GM Script
Posted: Fri Oct 31, 2008 6:19 am
by yeti_c
On another note - I'm a bit confused about the Beta tagging of maps - how come the maps don't auto organise themselves when they come out of BETA?
C.
Re: Conquer Club Games Filter GM Script
Posted: Fri Oct 31, 2008 5:31 pm
by chipv
yeti_c wrote:On another note - I'm a bit confused about the Beta tagging of maps - how come the maps don't auto organise themselves when they come out of BETA?
C.
They could do but the rest of it can't be automated so I change all properties at the same time instead of some of them(e.g. Chronological and Compexity can't be automated as of yet so automating BETAs would cause misalignment with ordering.)
Re: Conquer Club Games Filter GM Script
Posted: Sat Nov 01, 2008 2:57 am
by yeti_c
Seems like a lot of work everytime a new map changes it's status is all!?
C.
Re: Conquer Club Games Filter GM Script
Posted: Sat Nov 01, 2008 4:23 am
by yeti_c
I thought of something too - not sure if it's possible as I'm not sure if the mapmaker page can take URL params...
But you could possibly create a link to the Mapmakers "Inspect" page - from the Hover thing...
This will be able to then show a number of cool things that are useful info - such as Neutral positions, Starting positions, BOB's hover display (without the need for GM (of course - if you have this script you have GM already!))...
http://www.conquerclub.com/mapmaker/index.phpC.
Re: Conquer Club Games Filter GM Script
Posted: Sat Nov 01, 2008 7:04 am
by chipv
yeti_c wrote:Seems like a lot of work everytime a new map changes it's status is all!?
C.
viewtopic.php?f=127&t=38873&st=0&sk=t&sd=a&start=270#p1557594
Re: Conquer Club Games Filter GM Script
Posted: Tue Nov 11, 2008 12:28 pm
by Optimus Prime
Any news on being able to remove those default tags, chipv?
Re: Conquer Club Games Filter GM Script
Posted: Tue Nov 18, 2008 3:36 pm
by lancehoch
Is there an update in the works? Eleven maps have gone live and three have been added as beta since the last update.
Re: Conquer Club Games Filter GM Script
Posted: Wed Nov 19, 2008 5:08 pm
by chipv
Sorry been busy. Will do this weekend.
Re: Conquer Club Games Filter GM Script
Posted: Sun Nov 30, 2008 7:29 am
by chipv
1.1.6 uploaded - I've been somewhat rushed into this so it does not include the neutral territory fix or OP's request for removing default tags, sorry.
Re: Conquer Club Games Filter GM Script
Posted: Sun Nov 30, 2008 8:22 am
by lancehoch
I was looking at the code the other day and realized that you have to hard code each map individually. That seems to be a lot of work, thanks for getting the script updated.
Re: Conquer Club Games Filter GM Script
Posted: Sun Nov 30, 2008 8:32 am
by chipv
lancehoch wrote:I was looking at the code the other day and realized that you have to hard code each map individually. That seems to be a lot of work, thanks for getting the script updated.
Thanks.
Actually no automation was a decision made early on because it would significantly slow the game finder page because the script would have to scan for new maps at some point. I considered a button for scanning for new maps but this only solves the number of territories and which maps are BETA. Automating the whole script requires the Foundry History and the Map Complexity threads to be kept as up to date as the changes in new maps. In practice this is not happening so since I can't reliably automate the whole process, I am doing it manually.