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Re: Pirates v Ninjas v Martians v Zombies (Version .666 p1+8)
Posted: Sat Aug 30, 2008 6:22 pm
by InkL0sed
[bigimg]http://img84.imageshack.us/img84/3281/piratesninjasnewlayoutdx7.png[/bigimg]
Well, here's a layout just for some visualization of what I'm aiming at. I'm working on the graphics.
Re: Pirates v Ninjas (new layout "sketch" on page 11)
Posted: Sat Aug 30, 2008 7:27 pm
by Neoteny
Interesting... Interesting...
Re: Pirates v Ninjas (new layout "sketch" on page 11)
Posted: Thu Sep 04, 2008 6:17 pm
by InkL0sed
A few things:
First, another semi-update. I won't even bother numbering this one. At any rate, it's less than 1.
[bigimg]http://img144.imageshack.us/img144/3702/picture1gw9.png[/bigimg]
I know the cliffs don't look too good. I'll redo them later.
Secondly, while I get a full version up, I'd like to discuss some names. I don't think Pirates v Ninjas quite works. The title should convey some sort of forced unity between the rivals before the onslaught of the zombies approaches, if you get what I mean. Humor in the title is also a plus.
Re: Pirates v Ninjas (semi-update on page 11)
Posted: Fri Sep 05, 2008 9:11 am
by benny profane
Ink...are you seriously going to do this?
I surely hope so.
The latest version seems sufficient enough to start really getting into gameplay (except for ships).
I am 100% behind option 4.
But the ships should probably have an equal amount of territories as the mountain.
As it is now, I'm not sure how this would work out for 1v1...
Getting rid of the UFOs was a good idea.
Re: Pirates v Ninjas (semi-update on page 11)
Posted: Fri Sep 05, 2008 8:30 pm
by InkL0sed
benny profane wrote:Ink...are you seriously going to do this?
I surely hope so.
The latest version seems sufficient enough to start really getting into gameplay (except for ships).
I am 100% behind option 4.
But the ships should probably have an equal amount of territories as the mountain.
As it is now, I'm not sure how this would work out for 1v1...
Getting rid of the UFOs was a good idea.
Yes, I am seriously doing this (except not). I'm happy you like Option 4 so much, cause that's what I'm doing

Glad to see you back in the Foundry, benny
Re: Pirates v Ninjas (semi-update on page 11)
Posted: Sat Sep 06, 2008 12:15 pm
by Gonzai764
erm, what happened to the aliens????
aliens are the BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

tht gut and

tht guy and

tht guy and

tht guy put together sort of make an alien, i think
Re: Pirates v Ninjas (semi-update on page 11)
Posted: Sat Sep 06, 2008 12:33 pm
by InkL0sed
Maybe I'll have a little alien somewhere on the beach...
Re: Pirates v Ninjas (semi-update on page 11)
Posted: Sun Sep 07, 2008 3:24 pm
by Gonzai764
lol yh u do tht, he could be a zombie alien, the zombie emporer, or u could just change the zombies into alien zombies.
Re: Pirates v Ninjas (semi-update on page 11)
Posted: Mon Sep 08, 2008 1:17 pm
by rsacheli
possible name ideas:
Attack/Assault on Zombie Beach
EEEEEK!! Zombies!! ... and ninja's and pirates?
WTF?! ZOMBIES?!?!
Sorry, The beach is CLOSED!
Turtle Island
Pirates, and Zombies, and Ninjas... OH MY!
Re: Pirates v Ninjas (semi-update on page 11)
Posted: Mon Sep 08, 2008 4:02 pm
by InkL0sed
Haha, I like "Beach Is Closed" and "Pirates and Ninjas and Zombies... Oh My!"

Re: Pirates v Ninjas (semi-update on page 11)
Posted: Mon Sep 08, 2008 8:11 pm
by Getdownonyaknees
Ninjas? On the beach? Does that mean they're Ninja Turtles?
...sorry, I'll get my coat.
Definitely like the idea... anything with ninjas, pirates AND zombies has got to be a winner
might be good to have negative bonus on some of the zombie area
Re: Pirates v Ninjas (semi-update on page 11)
Posted: Mon Sep 08, 2008 8:13 pm
by Getdownonyaknees
InkL0sed wrote:Haha, I like "Beach Is Closed" and "Pirates and Ninjas and Zombies... Oh My!"

Yeah, don't fancy a holiday there! Wouldn't know which way to run...

Re: Pirates v Ninjas (semi-update on page 11)
Posted: Mon Sep 08, 2008 8:14 pm
by fireedud
YOu name the map sperm donation room.

Re: Pirates v Ninjas (semi-update on page 11)
Posted: Sun Sep 14, 2008 11:59 am
by InkL0sed
A real version... kind of:
[bigimg]http://img300.imageshack.us/img300/5854/piratesninjasnewoy9.png[/bigimg]
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sun Sep 14, 2008 5:24 pm
by InkL0sed
Well? Do I get any love?
PS. MrBenn, FYI: there's been a lot of off-scene discussion about this map on Live Chat and various Instant Messagers, and I can tell you that I know plenty of people that don't post in the Foundry but really want this map to go forward. I wish people would post in the thread though

Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sun Sep 14, 2008 5:26 pm
by Lazy_Pilgrim
and pinjas shall inherit the earth!!!!!!!!!!!!!!!!
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sun Sep 14, 2008 5:28 pm
by MrBenn
InkL0sed wrote:Well? Do I get any love?
The graphics are improving, although the gameplay is still a bit uncertain.
As far as your need of love goes, there's a whole other forum for that

Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sun Sep 14, 2008 5:39 pm
by Neoteny
This is me posting in the thread. You know I'm following the zombies closely, but my creative skills are generally fairly lacking. If I see anything that I consider "bad," I will say so. Keep up the good work.
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sun Sep 14, 2008 5:42 pm
by InkL0sed
Great, I feel mucho loved.
The game play will gradually become something or other... A lot will depend on getting all the territories down. As it is, I'm having trouble with the pirate ship and I'm definitely redrawing the beach territories and moving houses around.
So basically, between the cliffs (which I'm completely redoing graphics-wise), the beach (which need game play work), and the pirate ship (which needs to actually exist more than it does graphics-wise) - I kinda have my work cut out for me.
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sun Sep 14, 2008 5:53 pm
by Androidz
instead of messing the map with insights. and such and have great boats graphics as you have now. Make a sea battle between the marines!!!
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sun Sep 14, 2008 5:53 pm
by Neoteny
InkL0sed wrote:Great, I feel mucho loved.
The game play will gradually become something or other... A lot will depend on getting all the territories down. As it is, I'm having trouble with the pirate ship and I'm definitely redrawing the beach territories and moving houses around.
So basically, between the cliffs (which I'm completely redoing graphics-wise), the beach (which need game play work), and the pirate ship (which needs to actually exist more than it does graphics-wise) - I kinda have my work cut out for me.
I'll look over it later, and see if I can offer any suggestions.
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sun Sep 14, 2008 5:58 pm
by InkL0sed
Neoteny wrote:InkL0sed wrote:Great, I feel mucho loved.
The game play will gradually become something or other... A lot will depend on getting all the territories down. As it is, I'm having trouble with the pirate ship and I'm definitely redrawing the beach territories and moving houses around.
So basically, between the cliffs (which I'm completely redoing graphics-wise), the beach (which need game play work), and the pirate ship (which needs to actually exist more than it does graphics-wise) - I kinda have my work cut out for me.
I'll look over it later, and see if I can offer any suggestions.
And I'll make you stay in the Foundry!
*high-pitched cackle*
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sat Sep 20, 2008 8:36 am
by Juan_Bottom
Ok Ink, you win. I sat here for like...................11 minute while the pic loaded. That said, dosn't this map have a butt-load of dead space? Needs more bonuses doesn't it?
If you don't want to make territory bonuses maybe you could make rally points or something? Like maybe treasure would give a bonus, and a secret rope down the cliff gives a bonus.... you know, rally points.... thats differen't, right?
Shouldn't there be a nice gate at the bottom ot the path to the Ninja Monistary?
The Pirate ship looks like it's flooting over the water too... and I don't want to see Peter Pan here!
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Sat Sep 20, 2008 8:41 am
by InkL0sed
Juan_Bottom wrote:Ok Ink, you win. I sat here for like...................11 minute while the pic loaded. That said, dosn't this map have a butt-load of dead space? Needs more bonuses doesn't it?
I'm working on that.
If you don't want to make territory bonuses maybe you could make rally points or something? Like maybe treasure would give a bonus, and a secret rope down the cliff gives a bonus.... you know, rally points.... thats differen't, right?
Well, the treasure is definitely going to be a bonus. I don't know if I'd call them rally points, but OK.
And by the way, there are going to be more turtles. So the Zombie Mansion + turtle bonus thing will kind of work like castles + villages in Age of Realms.
Shouldn't there be a nice gate at the bottom ot the path to the Ninja Monistary?
The Pirate ship looks like it's flooting over the water too... and I don't want to see Peter Pan here!
No Peter Pan... maybe a gate, but I have a lot to do graphics-wise.
Re: Pirates v Ninjas - Real Version Up on pg 11! Kinda Sorta!
Posted: Fri Sep 26, 2008 5:14 pm
by william18
One question, did you draw that ship?