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Posted: Sat Jan 19, 2008 11:24 am
by Night Strike
I think you should shrink your signature area so it doesn't drape down over the green of the Missile Launch region.
Posted: Sat Jan 19, 2008 11:48 am
by gimil
Please update your title WM
I have no further concerns excpet that the large may be a little bigger than it needs to.
Posted: Sat Jan 19, 2008 3:02 pm
by WidowMakers
Night Strike wrote:I think you should shrink your signature area so it doesn't drape down over the green of the Missile Launch region.
I will look into that and see where else i can put them.
gimil wrote:Please update your title WM

I have no further concerns excpet that the large may be a little bigger than it needs to.
I have updated the thread title and will shrink the large map.
750x750 sound good for the large (currently 800x800)?
WM
Posted: Sat Jan 19, 2008 3:05 pm
by Night Strike
WidowMakers wrote:Night Strike wrote:I think you should shrink your signature area so it doesn't drape down over the green of the Missile Launch region.
I will look into that and see where else i can put them.WM
I didn't mean to say that it was in a bad spot. I would just suggest shortening the box to not cover the launch area.
Posted: Sat Jan 19, 2008 3:05 pm
by gimil
WidowMakers wrote:Night Strike wrote:I think you should shrink your signature area so it doesn't drape down over the green of the Missile Launch region.
I will look into that and see where else i can put them.
gimil wrote:Please update your title WM

I have no further concerns excpet that the large may be a little bigger than it needs to.
I have updated the thread title and will shrink the large map.
750x750 sound good for the large (currently 800x800)?
WM
Im not to fussed about size, as long as it looks bigger than the small and isnt overly big

Posted: Tue Jan 29, 2008 10:04 pm
by WidowMakers
So FF or do we need to do more?
WM
Posted: Tue Jan 29, 2008 10:13 pm
by gimil
sorry it took so long.
Posted: Wed Jan 30, 2008 6:12 am
by DiM
could you increase the glow for the russian bunkers on the large map? especially bunker 2 is pretty hard to see.
just for the large. small has enough glow.
also i know you have your own sig image but it would look so much better if both names were in the same font as mibi. as i doubt that small printing thing can actually print graffiti

Posted: Wed Jan 30, 2008 11:41 am
by MrBenn
DiM wrote:could you increase the glow for the russian bunkers on the large map? especially bunker 2 is pretty hard to see.
just for the large. small has enough glow.
also i know you have your own sig image but it would look so much better if both names were in the same font as mibi. as i doubt that small printing thing can actually print graffiti

I agree with DiM that your signature looks a little bit out of place... Perhaps you could dot-matrix it or something???
My other thought is that the Spy/Silo icons aren't next to the descriptive text on the legend. I don't think it's an issue, but it's bound to confuse some people. I'm not sure what you'd do about it though, as there isn't really any space left...
Posted: Wed Jan 30, 2008 5:10 pm
by WidowMakers
I will be looking to move the sigs somewhere else. Then I can make the title better too. (i never liked it in its current form)
I understand the desire to have me change the WM (ambagram) style but it is something that I want to keep on all my maps.
After all it is my signature.
WM
Posted: Wed Jan 30, 2008 9:20 pm
by oaktown
Alright, I've called in a drive-by to see where this map is at.
Before I can fully wrap my brain around the gameplay, could you put the relevant info in one post? I've read the first post (which is where I hope and expect to find gameplay info) but it is clear that things have changed a but since that was written. The legend clears up most items, but I'd like to know the total number of territories and the location and value of starting neutrals.
One concern I have right off the bat: "target acquisition" is a bit confusing. My sense is that the territory is supposed to represent some technology that allows you to target the enemy and thus launch a nuclear attack, but the graphics suggest that it is, itself, the target rather than a targeting computer or satellite.
Hmm... what about making it the targeting satellite? You could hit the US Satellite from Denver (NORAD), which is who should be controlling such a thing anyway and make it a one-way strike. The Russian equivalent would be the Strategic Rocket Forces (RVSN), about which I couldn't tell you where the heck is was located.
Another alternative would be to cal them "Missle Tracking Stations" and use some kind of radar graphic. And I woud them up north, which is where missile tracking would've actually happened since Soviet missle attacks on the USA and vice-versa probably would've been via a polar route rather than across the Pacific. I would be surprised if the good people of Astoria, Oregon would have had much to do with the path of our cold war nuclear arsenal.

Posted: Thu Jan 31, 2008 6:04 am
by WidowMakers
oaktown wrote:Alright, I've called in a drive-by to see where this map is at.
1) Before I can fully wrap my brain around the gameplay, could you put the relevant info in one post? I've read the first post (which is where I hope and expect to find gameplay info) but it is clear that things have changed a but since that was written. The legend clears up most items, but I'd like to know the total number of territories and the location and value of starting neutrals.
2) One concern I have right off the bat: "target acquisition" is a bit confusing. My sense is that the territory is supposed to represent some technology that allows you to target the enemy and thus launch a nuclear attack, but the graphics suggest that it is, itself, the target rather than a targeting computer or satellite.
Hmm... what about making it the targeting satellite? You could hit the US Satellite from Denver (NORAD), which is who should be controlling such a thing anyway and make it a one-way strike. The Russian equivalent would be the Strategic Rocket Forces (RVSN), about which I couldn't tell you where the heck is was located.
Another alternative would be to cal them "Missle Tracking Stations" and use some kind of radar graphic. And I woud them up north, which is where missile tracking would've actually happened since Soviet missle attacks on the USA and vice-versa probably would've been via a polar route rather than across the Pacific. I would be surprised if the good people of Astoria, Oregon would have had much to do with the path of our cold war nuclear arsenal.

OK I have divided your questions up into pieces and placed numbers in your post I am quoting.
1) OK
# of territories = 60Starting Player Territories-Each country has 9 cities (green and orange glow army circles) (9*2)=18
Territories Starting with 2 neutral armies -Each missile has 5 stages, the warhead and the missile launch (7*2)=14 for both missiles
-4 spies
-2 target acquisitions
-4 bunkers
-2 presidents
-6 uranium
-4 silos
-6 scientists
18+14+4+2+4+2+6+4+6=60
2) You are correct...
represent some technology that allows you to target the enemy and thus launch a nuclear attack
How about if we call the territory, launch codes? That way everyone understands that the territory represents the critical information that allows the president to activate the missile?
So....
Target Acquisition changes to
Launch Codes
Let me know if you need any more info.
WM
Posted: Thu Jan 31, 2008 6:13 am
by MrBenn
I like "Launch Codes"... makes a lot of sense...
MrBenn wrote:My other thought is that the Spy/Silo icons aren't next to the descriptive text on the legend. I don't think it's an issue, but it's bound to confuse some people. I'm not sure what you'd do about it though, as there isn't really any space left...
Posted: Thu Jan 31, 2008 7:33 am
by yeti_c
MrBenn wrote:I like "Launch Codes"... makes a lot of sense...
MrBenn wrote:My other thought is that the Spy/Silo icons aren't next to the descriptive text on the legend. I don't think it's an issue, but it's bound to confuse some people. I'm not sure what you'd do about it though, as there isn't really any space left...
Concur...
C.
Posted: Tue Feb 05, 2008 6:31 am
by WidowMakers
OK sorry for the delay. I have been REALLY busy.
To do:
-Move signature
-Fix Title Graphic
-Change Target Acquisition to Launch Codes
-Try to get Spy and Silo icons into legend
Posted: Wed Feb 06, 2008 11:25 pm
by AndyDufresne
My mistake! Almost Final Forged this. I see it is close, but looks like Oaktown is still looking over the Game Play.
--Andy
Posted: Thu Feb 07, 2008 2:37 am
by edbeard
It was so close he wrote Arms Race into his Final Forge post for the New World
Posted: Thu Feb 07, 2008 10:19 am
by DiM
WidowMakers wrote:OK sorry for the delay. I have been REALLY busy.
To do:
-Move signature
-Fix Title Graphic
-Change Target Acquisition to Launch Codes
-Try to get Spy and Silo icons into legend
please add this to the list:
DiM wrote:could you increase the glow for the russian bunkers on the large map? especially bunker 2 is pretty hard to see.
just for the large. small has enough glow.
Posted: Sat Feb 09, 2008 8:07 pm
by gimil
Just letting you know WM that your not being ignored

Oaktown is away for a few days so im sure he'll get back to you

Posted: Sat Feb 09, 2008 8:25 pm
by WidowMakers
gimil wrote:Just letting you know WM that your not being ignored

Oaktown is away for a few days so im sure he'll get back to you

NP. I will try to have a new map up with the fixes by tonight. But if that does not happen it might not be till Monday here because I have a very busy weekend.
Thanks
WM
Posted: Sun Feb 10, 2008 3:08 pm
by WidowMakers
OK here is version 9.
Fixed:
-Move signature
-Fix Title Graphic
-Change Target Acquisition to Launch Codes
-Try to get Spy and Silo icons into legend
-Increase the glow for the russian bunkers on the large map?
BLANK MAPS
88's Map
88's players and 2's for neutral starting positions

Posted: Sun Feb 10, 2008 3:18 pm
by snapdoodle
Misspelling of "Missle" in Legend. Looking fantastic tho.
Posted: Sun Feb 10, 2008 3:25 pm
by WidowMakers
snapdoodle wrote:Misspelling of "Missle" in Legend. Looking fantastic tho.
Yep Mi
issile will be fixed.
Since warhead is a territory, I also see that the +25 bonus might be hard to understand as well.
Currently it says
Launch Code + President + Warhead = 25.
But it really should say
Launch Code + President + Entire Missile = 25
I will fix these two issues next cleanup after the gameplay is looked over by oaktown.
WM
Posted: Sun Feb 10, 2008 3:35 pm
by Sir. Ricco
Put this baby in the Final Forge. It looks great.

Posted: Mon Feb 11, 2008 12:43 am
by oaktown
WidowMakers wrote: I will fix these two issues next cleanup after the gameplay is looked over by oaktown.
With those fixes I think you're good to go.
