Page 7 of 15

Posted: Thu Oct 18, 2007 8:41 am
by Boilers2000
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.

Posted: Thu Oct 18, 2007 8:51 am
by yeti_c
sgstanton wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.


Hey now this man knows what he's on about... I didn't even know that checkbox existed!!

C.

Posted: Thu Oct 18, 2007 9:04 am
by rebelman
yeti_c wrote:
sgstanton wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.


Hey now this man knows what he's on about... I didn't even know that checkbox existed!!

C.


wish i read this before i manually had to adjust opacity in 20 differnt maps or else wish i only played classic life would be so much easier.

Posted: Thu Oct 18, 2007 9:15 am
by yeti_c
Bah - end users are never happy are they?!

C.

Posted: Thu Oct 18, 2007 9:43 am
by rebelman
yeti_c wrote:Bah - end users are never happy are they?!

C.


sorry yeti thanks for helping me out and you are doing a great job

but yeah we are never happy lol

Posted: Thu Oct 18, 2007 9:51 am
by yeti_c
rebelman wrote:
yeti_c wrote:Bah - end users are never happy are they?!

C.


sorry yeti thanks for helping me out and you are doing a great job

but yeah we are never happy lol


No worries...

C.

Posted: Thu Oct 18, 2007 9:52 am
by yeti_c
OK - I've just uploaded the latest version...

FIXED :

a) Fixed some continent stuff that I'd broken (it was incorrectly assigning some "normal" continents to the wrong people!)

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated

C.

Posted: Thu Oct 18, 2007 10:13 am
by yeti_c
OK - I've just uploaded the latest version...

FIXED :

a) Tweaked display on small/standard text map for multiple owners of same (required) continent.

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Clock Format doesn't work <- does anyone care about this one?

C.

Posted: Thu Oct 18, 2007 10:33 am
by Night Strike
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


How do you do that??? For a reference, I have Windows Vista.

Posted: Thu Oct 18, 2007 10:45 am
by homes32
yeti_c wrote:TODO :

Clock Format doesn't work <- does anyone care about this one?

C.


the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.

-homes32

Posted: Thu Oct 18, 2007 10:52 am
by yeti_c
OK - I've just uploaded the latest version...

FIXED :

Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Terminator Summary has now been moved to a new DIV so that I can update it when I need to.

Bear in mind this is a temporary fix as this has reverted back to old code - and therefore will be slow in long games

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Speed up Logging.
Clock Format doesn't work <- does anyone care about this one?

C.

Posted: Thu Oct 18, 2007 10:53 am
by yeti_c
homes32 wrote:
yeti_c wrote:TODO :

Clock Format doesn't work <- does anyone care about this one?

C.


the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.

-homes32


The clock does work - but the format isn't changed...

C.

Posted: Thu Oct 18, 2007 10:57 am
by rebelman
Night Strike wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


How do you do that??? For a reference, I have Windows Vista.


as do i night strike yeti explains it above just adjust in new bob opaqueness down to 10% on each map and then install old bob and turn off ajax

Posted: Thu Oct 18, 2007 11:05 am
by homes32
I was referring to the old behavior of having the time of the next round underneath the time left....

example

21hrs 30mins 34sec
tommorow @ 10:58 AM <-- This

does this work and I have a problem with my settings?

Posted: Thu Oct 18, 2007 11:06 am
by yeti_c
homes32 wrote:I was referring to the old behavior of having the time of the next round underneath the time left....

example

21hrs 30mins 34sec
tommorow @ 10:58 AM <-- This

does this work and I have a problem with my settings?


Nope that don't work yet...

C.

Posted: Thu Oct 18, 2007 11:12 am
by Sven Hassel
i install the new script, i works great, i log out of mozilla and when i log in again it doesn't show the map at all.

do you know why?

Posted: Thu Oct 18, 2007 12:06 pm
by adul
Sven Hassel wrote:i install the new script, i works great, i log out of mozilla and when i log in again it doesn't show the map at all.

do you know why?


play with the opacity settings. Well cycle through it seems to clear it up.

Posted: Thu Oct 18, 2007 12:16 pm
by Sven Hassel
thanks a lot :D

Posted: Thu Oct 18, 2007 12:47 pm
by CrabNebula
CrabNebula wrote:Great job yeti_c!

Also can you rename the script file to anything other than "Conquer Club - Bob"? Because when I install it, it replaces the BOb script that I already have and I don't know where I got the current one, so its difficult to get it back.

Thanks!


Please!

Also about Continents override, I assume continents will be overridden in maps like World 2.1 etc where for example, for North America you get extra 3 armies then the total bonus applied together. So why not, not count the whole bonus and just give the individual bonus plus the extra bonus?

Posted: Thu Oct 18, 2007 12:57 pm
by kenbeuken
Con someone please help me with this mapfade issue. I clicked the box on uninstall of old BOB and did everything I read about, but i cannot get a clear picture.

Check out this game
http://www.conquerclub.com/game.php?game=817664

The blue player is in europe and the green player is in NA, but I cannot see how many armies are on each country no matter what I do with the fade option.

Please help.

Posted: Thu Oct 18, 2007 1:08 pm
by Aerial Attack
Missed turns not working in newest version. It never increments (always on 0).

This is a speed game - Game #1047665

Posted: Thu Oct 18, 2007 9:38 pm
by Tisha
i was wondering if the slowness in older games is something that is going to be fixed?

Posted: Thu Oct 18, 2007 9:47 pm
by hecter
Tisha wrote:i was wondering if the slowness in older games is something that is going to be fixed?

Ya, that's a good one. The longer the game log, the slower it gets... Sometimes I'd have to wait 2 minutes before it would refresh after attacking...

Posted: Fri Oct 19, 2007 2:39 am
by yeti_c
Tisha wrote:i was wondering if the slowness in older games is something that is going to be fixed?


I had a partial fix for this - but it didn't calculate some stuff correctly!!

Don't fear I will recode this to work better though.

C.

Posted: Fri Oct 19, 2007 2:41 am
by yeti_c
Aerial Attack wrote:Missed turns not working in newest version. It never increments (always on 0).

This is a speed game - Game #1047665


Soz - the game is over - so I can't repro - it does work in my test game though - If anyone else can reproduce reliably please inform me ASAP.

C.