Moderator: Community Team

It depends: do you just wanna survive the night or go out - against all odds - BUT with a good plan and all united together to kill that thing?Loose Canon wrote:There's a warning in Sonics story that nobody should leave their homes at night.
Question is should any town apparent power roles not exercise any such powers at night, and maybe even should masons desist from masonic chat at night, and even leave the masonic chat channel before the night starts?
I think this needs to be considered with urgency even if you all discount it as crazy batshit and think it maybe comes from a crazy vampire who oozes crazy batshit.

Yeah, telling Town not to use any of their PRs is definitely suss, LC... I'll give you a FOS for that.Loose Canon wrote:There's a warning in Sonics story that nobody should leave their homes at night.
Question is should any town apparent power roles not exercise any such powers at night, and maybe even should masons desist from masonic chat at night, and even leave the masonic chat channel before the night starts?
I think this needs to be considered with urgency even if you all discount it as crazy batshit and think it maybe comes from a crazy vampire who oozes crazy batshit.

Sorry it says at the bottom here that the(then) masons warned nobody should leave their homes at night.SoN!c wrote:While we are waiting on the last confirmation to start the game with official votes (thank you Fusi!) we can already kick off with the D1 opening story to get the flavor!
So Our story starts a few hundred years ago in a very remote village somewhere deep in the woods.
On a certain day a black stagecoach arrived at the town. It had no windows and looked mysterious. The driver stopped and bought a farm on the edge of town with strange looking gold coins. Then he started to offload barrels in the basement. No other person from that stagecoach was ever seen. The village was very curious why somebody would do this but when some villagers confronted the stagecoach driver, he only replied “it's none of your business, this house is paid in full and in gold for my master”.
A few weeks passed and some people from town started to die in very strange circumstances. It was not long after before the village priest discovered that sometimes at night, a dark shadow would knock on the doors around the village and on whichever door that black creature knocked, someone from that house would die within the next few days. When their body was found later in the morning it looked dried up, and each dead body that was found was giving a grimace of pain looking utterly frightened.
The bodies were quickly buried and the village priest wrote a letter to his bishop about these strange unholy events. Not long after another stagecoach entered the town. Again one driver, but this time two persons got out the stagecoach and they introduced themselves to the town priest as two Lords of a secret Masonic society, with the driver being their bodyguard helper.
The Masons convinced the village priest that the dead bodies had to be dug up quickly for examination and when they finally dug up the coffins they found in each coffin a dead body further decayed..
On closer inspection each body had bitemarks in the neck but in one case, the last coffin they opened, they discovered a perfectly preserved corpse, looking even better then on the day of its burial, and with a smile on its face.
The second Mason quickly said some exorcism prayers, then took a silver object looking like a weapon that seemed a combination of an axe and saw and with it, he sawed the head off the corpse like he had done this many times before. As soon as the silver saw tore the skin, the vampire screamed, and blood started to flow from the cut. Once fully beheaded it was dead.
After this gruesome event the Masons explained that the village is haunted by a Striga Vampire and that the striga must be searching someone. That the vampire they just killed was just a freshly turned (converted) one. And that the Striga evil powers could grow even more once this unholy creature gets what it's searching for. Then the Masons asked the priest to find 5 brave villagers so together they could form a holy fellowship to hunt and kill this Striga and the evil it brings. Once the brave villagers stepped forward the Masons explained their plan and they rushed to the farm that was recently bought by the stranger but found nobody there. In the basement they only found the barrels holding strange sand next to an empty coffin..
Everybody was asked to return to their homes and warn the rest of town, so nobody should leave their homes at night while the Masons would come up with a new plan.

13 may be 11...SoN!c wrote:Try 1+6+0+4 and read it as 13 may be 11.
The "6" already mentioned a few times in here before (1 priest + 5 town), so is the "4".. I wonder who the "1" represents? And who is or what are symbolised by the "0"?
Today is 13 may 1604. The year of our Lord. And Full Supermoon is coming tonight.
Last clue im giving away D1 (as clearly most don't want to read another story D2):Votanic wrote:13 may be 11...SoN!c wrote:Try 1+6+0+4 and read it as 13 may be 11.
The "6" already mentioned a few times in here before (1 priest + 5 town), so is the "4".. I wonder who the "1" represents? And who is or what are symbolised by the "0"?
Today is 13 may 1604. The year of our Lord. And Full Supermoon is coming tonight.
At some point in the game, 13 will be whittled down to 11 ...and then further beyond that.
If we lynched today and scum killed tonight, we'd be at 11 on Day 2.
Storywise, it seems we are up to 12 of the 13 now.
1. Striga
2. Striga Driver
3. Mason 1
4. Mason 2
5. Mason Driver/Bodyguard
6. Priest
7. Villager 1
8. Villager 2
9. Villager 3
10. Villager 4
11. Villager 5
12. Hermit, formerly (or still?) a Mason
Some have suggested the Hermit could be the Striga, ...but what if the other missing Mason and Driver are now the Striga & Driver?
So what is #13?
Thirteen at Dinner?
Jesus? Judas? Mary Magdelene?


sWINES? Like dissolving a pearl in wine? An old legend about Cleopatra and her lavish wealth, ...probably nothing there.SoN!c wrote:Pearls for sWINES! Your all Swines!
Too much flavour for ya?Ragian wrote:Do we have any subs, @Son!c?
Dukasaur wrote:Your obsession with mrswdk is really sad.saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
I don't find this Day 1 any worse than most... Heck, the focus on storyline clues might even prevent bored day 1 Townies from mindlessly climbing onto Town-damaging bandwagons (either randwagons or scum-driven...).DirtyDishSoap wrote:I mean, it's D1 and it's more or less 7 pages of fluff with very little action. The amount of blue text alone is just staggering and it's like someone shoved a giant blue dildo into my face. No offense to the mod/Sonic, but I'm playing mafia dammit, not blues clues. I get that it's carefully planned out like a DnD game but good God, let the days play out.
Dukasaur wrote:Your obsession with mrswdk is really sad.saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
A noble gesture to be sure, ...but alas, I fear thou hast overestimated the limited powers of a mafia game mod.DirtyDishSoap wrote:Horrible timing on my end but had a family member pass away. Please sub/replace me.
The amount of flavour is absolutely fine, but my preference lies with mafia rather than escape rooms and to be honest, I fear I won't be able to play this game to the mod's liking. My issue is with me not the game.Votanic wrote:Too much flavour for ya?Ragian wrote:Do we have any subs, @Son!c?

