Page 7 of 11
Posted: Thu Apr 12, 2007 7:36 pm
by freezie
Just make it apparent that the observatory has a border with those 3. Not too hard to make.
Posted: Thu Apr 12, 2007 7:37 pm
by CaptainPlanet
Are you making it so the Observatory can't attack East Ardougne?
Posted: Thu Apr 12, 2007 7:48 pm
by PimpCaneYoAss
freezie wrote:Just make it apparent that the observatory has a border with those 3. Not too hard to make.
Wht three...right now the borders are as followed
West Ardougne
-Tree Gnome Stronghold
-Hemenster
-East Ardougne
-Observatory
East Ardougne
-West Ardougne
-Khazard
Observatory
-West Ardougne
-Tree Gnome Village
-Khazard
-Castle Wars
Tree Gnome Village
-Observatory
-Khazard
-Castle Wars
-Yanille
Khazard
-Tree Gnome Village
-East Ardougne
-Yanille
-East Ardougne
All are excluding the port connections
Posted: Thu Apr 12, 2007 7:51 pm
by freezie
Then make it apparent the observatory can't attack east ardougne
See...I even got confused.
Posted: Thu Apr 12, 2007 7:56 pm
by PimpCaneYoAss
freezie wrote:Then make it apparent the observatory can't attack east ardougne

See...I even got confused.
Then west ardougne would be able to attack khazard and khazard would be able to attack west ardougne
Posted: Thu Apr 12, 2007 7:58 pm
by PimpCaneYoAss
Are you confused with the Ice Mountain-Draynor Manor-Falador-Draynor Village borders too?
Posted: Thu Apr 12, 2007 8:40 pm
by freezie
Maybe write a note that direct diagonals don't border each others?
Posted: Thu Apr 12, 2007 9:27 pm
by PimpCaneYoAss
I guess I can see where the confussion is coming from but if its only two people then i think its fine. a note maybe...a border change maybe...ill wait and see
Posted: Fri Apr 13, 2007 2:22 pm
by PimpCaneYoAss
I accidently deleted the latest version of my map from photobucket so i just uploaded my most recent one so its in my last post on page 10
Long story short
I changed the bonuses in the post on pg 10 at the bottom
Posted: Sat Apr 14, 2007 6:24 pm
by fireedud
I think you should make elite wilderness a port.
Posted: Sat Apr 14, 2007 8:57 pm
by PimpCaneYoAss
Ill see how playability goes cause i wanted to leave some continents without ports so people wouldnt have to worry about it but that might be a possibility
Posted: Sat Apr 14, 2007 9:58 pm
by wiggybowler
Alright I am ready to play.
Posted: Sat Apr 14, 2007 10:37 pm
by PimpCaneYoAss
me too lol me too
Posted: Sun Apr 15, 2007 4:05 pm
by CaptainPlanet
What are you working on now?
Posted: Mon Apr 16, 2007 9:48 am
by PimpCaneYoAss
Im working on some of the borders and bonuses. Im thinking attaching the tree gnome village to east and west ardougne and then have the observatory only attached to west ardougne and khazard only attack to east ardougne. Ill post a map soon. This would bring the bonus of Feldip Hills to about 3 and Kandarin to 5 so there will be a better variety of bonuses
Posted: Mon Apr 16, 2007 6:38 pm
by CaptainPlanet
So... when's that map coming?
Posted: Mon Apr 16, 2007 8:08 pm
by PimpCaneYoAss
Soon...any other problems to be addressed?
Posted: Tue Apr 17, 2007 2:01 pm
by PimpCaneYoAss
Somebody help me...lol but seriously i need feedback so i can advance with this map
Posted: Tue Apr 17, 2007 2:05 pm
by spinwizard
what texture is it?
Posted: Tue Apr 17, 2007 2:31 pm
by PimpCaneYoAss
Its not a texture its an image i uploaded into fireworks...and its at its only at 80% so its at like 20% transparency
Posted: Tue Apr 17, 2007 3:12 pm
by PimpCaneYoAss
NEW UPDATE 4/17/07
Changes
-Changed the border on Tree Gnome Village
-Changed the bonuses of Feldip Hills
Comments
This should clear up confussion on the 4 corner border situation that used to be there. It also adds a better variety of bonuses. Now i need to see what i can do about the 4 corner border situation conserning Draynor manor, Falador, Ice Mountain, and Edgeville. Please help me out by providing me with feedback so I can keep working on the map. Thanks to all of you who have helped me out so far.
Posted: Tue Apr 17, 2007 3:19 pm
by freezie
For the draynor manor border thing, I think you could expend edgeville a bit west so it connects to falador. In the game, edgeville has routes to draynor, fally, varrock, barb village, ice moutain..etc..
So those connections could be showed on the map too.
About Karamja and asgarnia bonuses...
Karamja has 3 borders, 7 territories. +5.
Kandarin has 4 borders, 9 territories. +5
I think you should lower karamja to 4.
Asgarnia has 4 borders, 6 territories. +6. Either add more borders, or more territories. Or change the bonus. That is a bit too high.
Posted: Tue Apr 17, 2007 3:43 pm
by PimpCaneYoAss
I use the common formula to determine the bonuses...
(Number of Territories x 1.5) + (Number of bordering territories within continent x 4) + (Number of neighboring territories outside of continent x 0.5) + (Number of neighboring continents x 1) / 6
Keep in mind that the ports have a large effect too since they add about 3 more neighboring territories.
Posted: Tue Apr 17, 2007 4:24 pm
by PimpCaneYoAss
NEW UPDATE 4/17/07
Changes
-Added Coordinates
Comments
Not too shabby
Posted: Tue Apr 17, 2007 4:31 pm
by Will_Liam
I think Asgarnia and Misthalin are worth too many bonuses and Wilderness are is worth too little. I suppose you could argue that both border 3 or 4 continents(being that there are ports), but so does Kandarin.
P.S. Correct me If I'm wrong please(and give a reason).
