MNDuke wrote:LOL. I know exactly what I am talking about.
LOL. It doesn't seem like you do.
MNDuke wrote:You seem confused and can't stay consistent. This is also proves that all you are trying to do is stir the pot and trying to discredit any discussion about the dice being whack.
If you think that is so, then you should have no problems disproving what I say, right? I'm still waiting for you to do that.
MNDuke wrote:Pretty sure I understand the concept. The point being is that by jumping into random locations you are increasing the chance that the string of 5 numbers that are chosen could end in the same result as each other. That is the point I am trying to make and you are failing to understand.
Pretty sure you don't. If you do, why have you still not addressed the main points of what I've been trying to tell you?
Or how about defending your own points.
mnduke wrote:each dice is not independent of each other. What you say would be true if this were the case, but it is not. Each location is chosen at random and a string of 5 numbers is then presented representing the off/def numbers.
Ok, how does this make sense? Why does the fact that the numbers are chosen in 5 number strings result in more streaks? This is something that you still haven't explained.
Your debating tactics seem to go like this: you present an ambiguous assertion, I try to ask for arguments that support your assertion, and then you try to focus the debate on some other minor non-issue or resort to personal attacks. This isn't good for your credibility, nor is the fact that you can't present yourself in a calm and comprehensive manner.
Let me reiterate what I've already said:
There's 50000 possible locations to choose the dice. There's only 7776 possible results. Therefore, each of these 7776 results most likely exists multiple times in that string of 50000 numbers.
Sure, the neighboring strings of 5 numbers overlap each other, but this is irrelevant, since even if we - for arguments sake - eliminate the overlap, that still leaves us with 10000 strings of 5, which is still more than the 7776 possible combinations. So certain dice results are bound to appear more than once, and when we count the overlap, it's very likely that
all combinations appear more than once.
Now do you understand why your argument doesn't hold water?
JaneM wrote:It may be equally bad for all players. In that sense, it's fair, but I wouldn't say it enhances gameplay.
Why would the fact that more assaults are being made per minute result in better/worse dice for any of the players? Please, stop dodging the question and provide an answer. If you can't, just say so.
JaneM wrote:The dice don't seem particularly probable to me, and I'd tie it to capturing a string of numbers, but that's just my impression. I was particularly impressed by another player (who posted on one of these threads, somewhere) that he had tracked all of his rolls over two or three years on a spreadsheet. He calculated a general probability of winning an attack of about 50/50 when, for example, three dice against two should run a rough probability of 60/40, maybe 65/35 on a good day. (It is chance afterall.)
They don't "seem" probable? Check out the dice analyzer script and the thread where people post dice analyzer results. You'll notice that any results with anywhere near significal sample size have the dice numbers and winning ratios close to the expected results.
Who was this player you speak of, and has anyone seen these spreadsheets? The dice analyzer thread at least has screenshots.
And a probability of winning an attack of 50/50? Wtf does that even mean? The probability varies according to how many dice you are rolling, ie. do you assault 3v2, 2v2 or 1v2 or so on... IIRC none of them is exactly "50/50".