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Posted: Sun Feb 03, 2008 2:21 pm
by fumandomuerte
I see the picture: A map with one way attacks from zone to zone from left to right (linking both horizontal edges) with 24 continents (one for each time zone).
It will be great.

Posted: Sun Feb 03, 2008 2:33 pm
by gimil
pepperonibread wrote:A mod will move this to the Map Ideas forum in a minute or two.


Done

an idea

Posted: Wed Feb 06, 2008 8:45 pm
by Haywood Jablomie
pool table...pockets are territories...hit the pocket you got the territorty.
Billiards man billiards!!!!



just an idea
peace
Haywood Jablomie
Idiopathic Iconoclast of he Untouchables

Posted: Thu Feb 07, 2008 4:02 am
by lunatic96
I got an idea for a map, but I don't think/know I have the capabilities to make it. How about a map based on the map E1M1 of the orginal Doom. Here's a link to a high resolution picture of the map: http://ian-albert.com/misc/gamemaps/doom/full/E1M1.jpg

Posted: Thu Feb 07, 2008 8:55 am
by bryguy
no wonder your a idiopathic, this should either be merged with the map ideas thread above, or locked down

Posted: Thu Feb 07, 2008 9:21 am
by gimil
bryguy wrote:no wonder your a idiopathic, this should either be merged with the map ideas thread above, or locked down


Bryguy this is not a flame board.

Merged with map idea.

Posted: Thu Feb 07, 2008 10:54 am
by bryguy
gimil wrote:
bryguy wrote:no wonder your a idiopathic, this should either be merged with the map ideas thread above, or locked down


Bryguy this is not a flame board.


yea sorry 'bout that

Posted: Thu Feb 07, 2008 8:24 pm
by wcaclimbing
ok.... i looked through a few pages of this thread and I couldn't find anything interesting enough, so ill ask here.

I am looking for a SMALL map to make.
A simple map, no gimmicks, preferably would only need a small image (i dont have a ton of free time to make a huge map). Preferably geography/real world based map.


Any ideas?

Posted: Thu Feb 07, 2008 11:09 pm
by bryguy
1. You have to have a large and small map
2. To few territs and everybody will reject it
3. Simple usually means horrid graphix
4. Horrid graphix = Rejected

note: hope this does not come across as flame, im trying to state facts

Posted: Thu Feb 07, 2008 11:12 pm
by wcaclimbing
bryguy wrote:1. You have to have a large and small map
2. To few territs and everybody will reject it
3. Simple usually means horrid graphix
4. Horrid graphix = Rejected

note: hope this does not come across as flame, im trying to state facts

1. by small, i mean not 600x600 for small and 800x800 for large. i was looking for something a bit under the size limit.

2. I never said very few territories. I just want one with maybe 40ish or less.

3. Simple=no gimmicks. if you can play the classic map you could play this one.

4. It would have great graphics, once im finished with it. :wink:

Posted: Fri Feb 08, 2008 8:21 am
by bryguy
wcaclimbing wrote:
bryguy wrote:1. You have to have a large and small map
2. To few territs and everybody will reject it
3. Simple usually means horrid graphix
4. Horrid graphix = Rejected

note: hope this does not come across as flame, im trying to state facts

1. by small, i mean not 600x600 for small and 800x800 for large. i was looking for something a bit under the size limit.

2. I never said very few territories. I just want one with maybe 40ish or less.

3. Simple=no gimmicks. if you can play the classic map you could play this one.

4. It would have great graphics, once im finished with it. :wink:



1. You do know that 800x800 and 600x600 (as far as i know) r over the size limit??

2. 40ish is usually the minimum now a days

3. eh....

4. Then whats it supposed to be of??

Posted: Fri Feb 08, 2008 10:25 pm
by Emperor_Metalman
Pacific War.
Pacific War will be a map encompassing approximately the same area where the Japanese fought during WWII. The map will contain land territories and sea territories, with the sea territories acting as "blockading" territories. For example

For example, if Korea and Japan were land territories, the Korean Strait would be a blocking territory. It would be necessary to control the Korean Strait in order to attack from Korea to Japan

A couple of map suggestion

Posted: Mon Feb 11, 2008 7:38 am
by Sgt Detritus
Both China-based

1. Warring States Period

2. Warlord Era (post WWI)

Posted: Mon Feb 11, 2008 8:47 am
by bryguy
OK just for your notification, all map suggestions are to go in the map ideas thread. This will probably be moved there soon

Posted: Mon Feb 11, 2008 9:05 am
by gimil
Moved ;)

Posted: Tue Feb 12, 2008 12:29 pm
by bryguy
gimil wrote:Moved ;)


wow im good 8)

Posted: Wed Feb 13, 2008 6:42 pm
by edwinissweet
anyone interested in helping the 18 and under clan in the development of the kid map?

Posted: Wed Feb 13, 2008 7:04 pm
by unriggable
Worth a shit?

Image

EDIT that was a BAD typo. I meant worth a shot

Posted: Thu Feb 14, 2008 8:05 am
by bryguy
what... is it??

Just War

Posted: Thu Feb 14, 2008 6:10 pm
by Splash_x
I was thinking... maybe like a map... no bonuses... and just war? Just fight until you die?

Posted: Thu Feb 14, 2008 6:13 pm
by benny profane
it's called circus maximus.

this should have been put in the map ideas sticky btw...

Posted: Thu Feb 14, 2008 6:28 pm
by gimil
Such an idea would have to be carfully made to ensure that stalemates, luck drop and a bunch of other factors dont deteriate from a good gaming experience.

P.s. moved

Posted: Thu Feb 14, 2008 6:37 pm
by unriggable
Central America.

Posted: Fri Feb 15, 2008 10:29 am
by bryguy
what ever happened to castle conquer??? or was it conquer castle.... oh i forget what it was called, but i think it was just like 6 starting spots all against 1 castle that u had to take. It seemed cool

Posted: Fri Feb 15, 2008 10:32 am
by benny profane
bryguy wrote:what ever happened to castle conquer??? or was it conquer castle.... oh i forget what it was called, but i think it was just like 6 starting spots all against 1 castle that u had to take. It seemed cool


are you thinking of the citadel?

http://www.conquerclub.com/forum/viewtopic.php?t=43363