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Posted: Mon Jan 21, 2008 9:49 pm
by gimil
rebelman wrote:i voted yes but a poll on the main map ideas thread is daft
The poll was part of a merged thread
Ill remove it just now.
Posted: Tue Jan 22, 2008 3:50 am
by P4Ssoa
what about that map from the lord of the rings?
here are a few nice ones:
http://www.danielreeve.co.nz/LOTR/Maps/
Posted: Tue Jan 22, 2008 8:04 am
by bryguy
already is one

Posted: Wed Jan 23, 2008 11:18 am
by InkL0sed
USSR
Posted: Wed Jan 23, 2008 1:02 pm
by R0k0v
USSR Map at the height of its power (from eastern europe to Bering strait and south to Pakistan).
A Backgammon Board Map
Posted: Thu Jan 24, 2008 5:23 pm
by luns101
Got no idea if this has been thought of since I rarely visit this forum, but since a Chinese Checkers map was created perhaps one that looks like a backgammon board.
Posted: Thu Jan 24, 2008 5:27 pm
by Hotdoggie
symetrical maps dont work for the most part...I've godda say a checkerboard map will be one of those.
Re: A Backgammon Board Map
Posted: Thu Jan 24, 2008 7:00 pm
by gimil
luns101 wrote:Got no idea if this has been thought of since I rarely visit this forum, but since a Chinese Checkers map was created perhaps one that looks like a backgammon board.
Since your not carrying the project out yourself i have to merge this with the map ideas thread.
Posted: Thu Jan 24, 2008 7:06 pm
by Grooveman2007
What about a map of the Roman Empire?
Posted: Thu Jan 24, 2008 7:07 pm
by Grooveman2007
Never mind, I just saw one.
Re: A Backgammon Board Map
Posted: Fri Jan 25, 2008 1:49 am
by luns101
gimil wrote:luns101 wrote:Got no idea if this has been thought of since I rarely visit this forum, but since a Chinese Checkers map was created perhaps one that looks like a backgammon board.
Since your not carrying the project out yourself i have to merge this with the map ideas thread.
No problem...I almost never post here. Thanks.
Posted: Fri Jan 25, 2008 3:44 pm
by InkL0sed
I like symmetrical maps... they're nice for escalating games.
Posted: Sat Jan 26, 2008 2:58 pm
by PLAYER57832
I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?
The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.
The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.
That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.
OR it could be a more "normal" random full deployment.
Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).
Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.
That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.
Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?
Posted: Mon Jan 28, 2008 12:16 pm
by InkL0sed
PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?
The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.
The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.
That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.
OR it could be a more "normal" random full deployment.
Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).
Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.
That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.
Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?
Maybe, if the fire was represented by negative deployments, it could work...
Posted: Tue Jan 29, 2008 1:23 pm
by benny profane
InkL0sed wrote:PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?
The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.
The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.
That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.
OR it could be a more "normal" random full deployment.
Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).
Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.
That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.
Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?
Maybe, if the fire was represented by negative deployments, it could work...
what about those zombie neutrals?
Posted: Tue Jan 29, 2008 2:26 pm
by InkL0sed
benny profane wrote:InkL0sed wrote:PLAYER57832 wrote:I have an idea, but am not sure how it will fly. Also, I have NO map experience ... so any takers?
The basic idea is to start not only with the regular competitors, but to have a wildfire begin. ALL sides would have to coordinate to take down the fire before they could battle each other.
The idea is that if they don't take down the fire, it will overcome everyone. If the "fire" wins, everyone loses points.
That is the basic idea. I can envision several different ways this could play out. For example, it could start with more or less "even", but limited deployments (aka Fuedal, etc.). Each castle or town would have forest and plains seperating. them, with fire starting up in each dividing section.
OR it could be a more "normal" random full deployment.
Terrain would have mountains, forests, plains, rivers, etc. It could be fairly complicated, with fire acting differently in each section -- fast but little power in plains, slower, but able to jump rivers,etc in forest. Fires would move very quickly up mountains and be difficult to fight, but stop at rock. ... etc.
The forest and plain could regrow after a certain number of turns, allowing a fire to re-start. Perhaps the forest would need to be "patrolled" after each fire to ensure no pop-ups. (as is true for real fires).
Other complications could be that players might get bonuses for fighting fires if they have certain territories -- lakes, etc. Or there could be rock quarries that would allow villages to build fire-resistant houses, etc.
That is, perhaps it is possible for a player/team to eliminate or reduce the fire threat on themselves.
Anyway, this is just a very rough idea. I would need a LOT of help, so the question is whether any one else is interested or not?
Maybe, if the fire was represented by negative deployments, it could work...
what about those zombie neutrals?
Another intriguing possibility.
Posted: Wed Jan 30, 2008 8:33 am
by bryguy
no this idea cannot work yet, not with the xml
sure it would be great for the fire to be able to spread, but the thing is that would mean we would need a coding that could delay the neutrals from taking a territory
Fires map
Posted: Wed Jan 30, 2008 10:39 am
by PLAYER57832
I don't think the programming would be an issue, just based on waht I have seen, but let me clarify a bit.
Thinking on this more, here is the idea:
a more or less "normal" map, with features such as mountains, rivers, etc.
Also towns, forests, farms, etc.
Every so often, random fires would start .. or perhaps random events including floods, et al. They would start slow, be easy to defeat. Maybe first, just one territory would be affecting. It is possible the first hit would not actually take over a territory, but would take out a certain number of armies -- maybe 1 each. If not doused, it would spread outward, just like a real fire, with heavy escalation. and take more territories. The next turn, it would take out 2 in each direction. The turn after 4.
Complications & fixes: If a whole territory is affected, then that might mean one person would lose, say 10 armies, while the other would lost only a territory with 1 army. To get around this, there might be a limit to the number of armies that can be placed in certain kinds of territories. This would be a little more "realistic" than most maps. AFter all, there is only so much space for people. A forest might be limited to 2 armies each. Cropland maybe 1 army. etc.
Another option would be to have a different kind of attack for fire fighting? Another way to handle it might be to have a different kind of attack necessary to hit fires. A territory that had fire would be red, perhaps with a certain number of fire points listed. Defeating the fire would require armies to use a special fire attack. It would use regular armies and work something like the bombardment idea, except the attack would hit neighbors only (??? -- or perhaps not, maybe the armies would deploy over to fight the fire and then return to their regular positions). Except, instead of taking out armies, it would take out fire (or build levies against floods,e tc.).
Once the fire was out, the attack would cease. Unlike bombardment, only the fire would be nuetralized, not the territory. Then everyone would go back to fighting as usual.
The significance of towns, forest, etc. is probably what would make it complicated for XML, I am guessing. One way to include that element easier would be as decribed above, to limit the number of armies allowed in each type of territory.
Another complication might be fire-proofing. This would apply to villages only. There would be rock quarries that would allow villages to make stone, fire-proof houses.
Those last 2 might be too complicated, but I think just the basic idea described above might work?
If not, let me know and I will let this idea lay....
Posted: Sat Feb 02, 2008 6:30 pm
by Gen. Blackworth
I would like an Alagaesia map from Eragon
Posted: Sun Feb 03, 2008 9:10 am
by bryguy
Gen. Blackworth wrote:I would like an Alagaesia map from Eragon
you and half the people on cc who have suggested it
Posted: Sun Feb 03, 2008 12:54 pm
by Tieryn
Well, I'd like to work on this idea I've just had, along the lines of Conquer Man, I think we should have a Donkey Konquer!
As a base image, or something similar (probably take those elements and customise them into something that would work).
Anyway, it's an idea, and rather than start a new thread for it, I'll post it here until I've got time to develop it further. If anyone does take this on, I request that I am included in the process, either at the graphics or xml stage, and get some recognition for it.

TIMEZONE MAP
Posted: Sun Feb 03, 2008 1:03 pm
by doogman
I would like to see a map of the world divided into timezones
Posted: Sun Feb 03, 2008 1:12 pm
by pepperonibread
A mod will move this to the Map Ideas forum in a minute or two.
Also, I think most people will need to see a rough image before they can give any comments.
Posted: Sun Feb 03, 2008 1:39 pm
by tenio
ya, i mean u didn't give enough of a discription or even a very rough outline for us to pass judgmeant
Posted: Sun Feb 03, 2008 2:17 pm
by Grooveman2007
Here, this might help.
