captainwalrus wrote:Falkomagno wrote:well, lets see...
unvote But yo did so wrong...
Now, who we gonna lynch?? damn...
We don't need to lynch anyone. I messed up a lot, but I still stick no my no lynch vote.
We still need to hear from everyone before I offically clear you, but only 2 or 3 peole haven't, so you look legit. people who do not post now look more like scum then anyone. Especially people who are not posting and still have their vote on CW.
6 people need to vote no lynch to get one, and I do not think, nor do I want, that to happen. In a 10 player game, it is basically 3 scum and 7 town to start.
No lynch:
1) If you vote no lynch, our protection guesses right, and our investigator misses, it s still 7 v 3, and it is like day 1 all over again. This would really suck.
2)If you vote no lynch, our protection guesses right, and our investigator hits, it 7 v 3, and With lots of information.Best scenerio.
3) If you vote no lynch, our protection guesses wrong, and our investigator misses, it s 6 v 3, and it is like day 1 all over again. This would really suck more and the most probable outcome.
4)If you vote no lynch, our protection guesses wrong, and our investigator hits, it s still 6v 3, and we have information, but we are down a player.
With an incorrect lynch:
1) If you vote lynch incorrectly, our protection guesses right, and our investigator misses, it s 6 v 3, and we have information to work with.
2) If you vote lynch incorrectly, our protection guesses right, and our investigator hits, it s 6 v 3, With lots of informaiton
3) If you vote lynch incorrectly, our protection guesses wrong , and our investigator misses, it s 5v 3, and we have information to work with.
4) If you vote lynch incorrectly, our protection guesses wrong, and our investigator hits , it s 5v 3, and we have information to work with.
With a correct lynch:
1) If you vote lynch correctly, our protection guesses right, and our investigator misses, it s 7 v 2, and we have information to work with.
2) If you vote lynch correctly, our protection guesses right, and our investigator hits, it s 7 v 2, With lots of informaiton **** Best of All***
3) If you vote lynch correctly, our protection guesses wrong , and our investigator misses, it s 6v 2, and we have information to work with.
4) If you vote lynch correctly, our protection guesses wrong, and our investigator hits , it s 6v 2, and we have information to work with.
The best average outcome occurs with any type of lynch. Voting no lynch can get the game ended really fast in a bad way.
Assumming there is a dr., and he does not get messed with (like bus driver, roleblocker, ect.) he has a 1 out of 9 chance of protecting the right person, but he will prolly protect CW.
CW has a 3 out of 9 chance of guessing the right person to investigate.
The probability without information from the game of either of these two things happening is slim, and both happening is almost 0.
The information in the game from players and the way they act will help some but can also be misleading. The role of cop is really only usefull after day 1 because there is a lot more information and your ability to guess as to who to investigate greatly increases your chance of getting a mafia member.
in conclusion, we need a lynch.