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Re: New map & Posts

Posted: Tue Oct 14, 2008 3:25 pm
by codeblue1018
Terrible!

Dice Intesity?

Posted: Tue Oct 14, 2008 3:25 pm
by Diamonds14
So the computer randomly assigns your guys an 'intensity level' so one battle your guys will fight like crap and another battle they can do amazingly well? There are no longer completely random dice? What are the levels based on.. if anything? If they have to be in placed (which i dont see why it has to be since dice are a common tool in games to get random numbers from 1-6) but if it has to be in placed why not base it on the amount of troops. If player X has 100 troops and Player Y has 5 the 100 should win fairly easy, instead of this randomness.. but i want it to be completely random.. fair chance for everyone. I really want to see these questions addressed.. this may determine if i continue my premium and/or if i even continuing playing CC.

Lower text is a quotation from the 'Instructions Page: Making a turn"
"You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.

Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:

1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic

The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.

The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.

If you destroy all of the troops in your opponent's region, you will then have to occupy it right away by advancing some of your troops (but not all and at least 1) from your assaulting region to the conquered region. If you conquer a player's last region, (thus eliminating him/her from the game) the former opponent's spoils become yours!

During this part of your turn, you may assault any adjacent regions, as many times as possible, until you decide to stop. For example, you may assault one or more times from one region, switch to another region and then back to the original."

Re: WTF? Why will this post only last 10 minutes???

Posted: Tue Oct 14, 2008 3:25 pm
by Gold Knight
Bones2484 wrote:
cpurcell wrote: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: Go suck a dick a**wipe! I'm just as much a member here as you, so what right do you have to tell me what to do f*c*er????!!!!!


Enjoy your vacation. I hope complaining about something as trivial as this was worth it.

/wave


The f*c*er has spoken... :lol:

Re: Dice Intesity?

Posted: Tue Oct 14, 2008 3:25 pm
by Bones2484
I am 100% sure that everything is the same. The only thing that has changed are the image files for the dice. Instead of showing 6 dots, for example, it shows the number 6. Not a big deal.

Re: Crazy Maps And Dice?

Posted: Tue Oct 14, 2008 3:25 pm
by Natewolfman
I have to wonder about the dice... can you really copywright what dice look like?

but that aside people should stop complaining! Its only 2 maps, (and personally, not 2 of my favs :lol: ) give it time im sure the foundry will come up with a great solution to this!

Re: So the dice can be fixed against you?

Posted: Tue Oct 14, 2008 3:26 pm
by Colossus
Diamonds14 wrote:So the computer randomly assigns your guys an 'intensity level' so one battle your guys will fight like crap and another battle they can do amazingly well? There are no longer completely random dice? What are the levels based on.. if anything? If they have to be in placed (which i dont see why it has to be since dice are a common tool in games to get random numbers from 1-6) but if it has to be in placed why not base it on the amount of troops. If player X has 100 troops and Player Y has 5 the 100 should win fairly easy, instead of this randomness.. but i want it to be completely random.. fair chance for everyone. I really want to see these questions addressed.. this may determine if i continue my premium and/or if i even continuing playing CC.

Lower text is a quotation from the 'Instructions Page: Making a turn"
"You may now assault any opponent's region from one of yours, as long as both regions are adjacent and your assaulting region has a minimum of two troops. This part is optional in that you may choose not to assault anyone.

Each time combat is initiated, the game engine will generate a random intensity level for each troop involved. The outcome is determined by the intensity of the assaulting troops versus the intensity of the repelling troops. There are 6 possible intensity levels that may be assigned, listed here from weakest to strongest:

1. Pathetic
2. Sad
3. Decent
4. Strong
5. Awesome
6. Heroic

The more troops involved on either side, the better the chances that side has of winning. But not all troops in the regions are necessarily involved. To be more specific, the game engine will assigned a random intensity level for each assaulting troop, less 1 troop that stays behind, up to a maximum of 3 troops. Likewise, the game engine will assign a random intensity level for each repelling troop, up to a maximum of 2 troops.

The outcome of combat is determined by comparing the strongest intensity levels of either side. If the assault was stronger, then the repelling region loses a troop. If the repel was stronger or equal, than the assaulting region loses a troop. This process is repeated once more if other troops remain involved on both sides.

If you destroy all of the troops in your opponent's region, you will then have to occupy it right away by advancing some of your troops (but not all and at least 1) from your assaulting region to the conquered region. If you conquer a player's last region, (thus eliminating him/her from the game) the former opponent's spoils become yours!

During this part of your turn, you may assault any adjacent regions, as many times as possible, until you decide to stop. For example, you may assault one or more times from one region, switch to another region and then back to the original."


Dude, this is just a Canadian explanation of 'dice'.

Re: New map & Posts

Posted: Tue Oct 14, 2008 3:26 pm
by Kotaro
What the hell? Is this a prank or something?

Re: Classic & Centerscape? WTF is this?

Posted: Tue Oct 14, 2008 3:26 pm
by RjBeals
Turn in a set of "spoils"...

I dunno man. This is a bad day.

Re: Crazy Maps And Dice?

Posted: Tue Oct 14, 2008 3:27 pm
by apey
Thank you twill that is all I needed to know
it is temporary the rest i can get used to
still a lil freaked out tho

Re: New map & Posts

Posted: Tue Oct 14, 2008 3:27 pm
by THE ARMY
My topic was deleated too, nooooooooooo, what has CC come to, not allowing any revolutionary ideas anymore, we must REVOLT

Re: Crazy Maps And Dice?

Posted: Tue Oct 14, 2008 3:27 pm
by Stroop
thekidstrumpet wrote:I admit the dice stuff is quirky... i don't know what to think of it. Can somebody elaborate on the "assaulting your enemies rules" somewhere?


Nothing about the game mechanics has been changed. You're still rolling dice like you used to, but they changed the lingo to avoid copyright issues.

Of course, I wonder what the problem is with copying the thousands of other games that use dice...

[10-Oct] Server outtage

Posted: Tue Oct 14, 2008 3:27 pm
by firstholliday
wtf is happening with the maps????

Re: Crazy Maps And Dice?

Posted: Tue Oct 14, 2008 3:28 pm
by Bones2484
Natewolfman wrote:I have to wonder about the dice... can you really copywright what dice look like?

but that aside people should stop complaining! Its only 2 maps, (and personally, not 2 of my favs :lol: ) give it time im sure the foundry will come up with a great solution to this!


I agree about the dice, but if you think about it... it makes sense. Rolling "dice" to "attack" countries may have been the copyright. So if, instead, you are randomizing the numbers 1-6 you can get away with pretending they aren't dice by merely switching the images without changing the background coding.

Rather than everyone complain about the map change...

Posted: Tue Oct 14, 2008 3:28 pm
by Darkended Blade
Hold a competition to design the new classic map.

Okay, we are ALL aware of the recent changes to the CC map, dice, and how it is played. We are also all aware that THIS IS OUT OF CC STAFF'S HANDS, so rather than bitch about it all the time, especially about our long lost classic map, I propose that ConquerClub takes this recent event as an opportunity to hold a competition to REDESIGN THE CLASSIC MAP.

While even I am aware there will still be some very stubborn people that will never be happy with anything but the original map, but we all know that we are never getting the map back, so lets not all bitch and whine at the staff about it, and try instead to do something to help rather than hinder the staff - already stressed no doubt from having to move everyones posts about the event (including mine- sorry! :P)

Specifics:
  • Advertise a competition to design the map - be it a drawing or artwork
  • Have the winning map design created as a map by the map creaters, with our thanks :)

This will improve the following aspects of the site:
  • Stopping everyone complaining. I think that's all that needs to be said.

Opinions?


D.b.

Re: New Classic Map

Posted: Tue Oct 14, 2008 3:28 pm
by skater2000
so... your telling me that just changing the color scheme of the map would not do the trick?

Re: New map & Posts

Posted: Tue Oct 14, 2008 3:28 pm
by DaGip
Kotaro wrote:What the hell? Is this a prank or something?


TRICK OR FUCKING TREAT?

Come on! There has to be a way of making the Classic ConquerClub map unique to CC other than a bunch of purple diamonds and shit!

KLASCICK MAPP SUX!!!! (previously deleated by forum)

Posted: Tue Oct 14, 2008 3:29 pm
by THE ARMY
I'm not saying what you know im going to say about you know what to keep this post alive.

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :o :o :o :o :o :o :o :o :o :o

Re: New Classic Map

Posted: Tue Oct 14, 2008 3:29 pm
by TheTrueNorth
skater2000 wrote:Or would it not have been possible to change the background color so it does not look like other companies maps?


or do a quick modification with the world 2.1 map
(anythings better than that instant headache :!: )

Re: Crazy Maps And Dice?

Posted: Tue Oct 14, 2008 3:29 pm
by Gold Knight
Check the home page, doesnt have that same "homey" feeling to it anymore, feels like im in school and am trying figure out a damn puzzle... :lol:

Re: New Classic Map

Posted: Tue Oct 14, 2008 3:29 pm
by Mommy2Jesse
Well,I sure hope we get something else up and running besides what is in place of the Classic Map now. It sucks. :(

Re: Classic & Centerscape? WTF is this?

Posted: Tue Oct 14, 2008 3:29 pm
by foregone
RjBeals wrote:Turn in a set of "spoils"...

I dunno man. This is a bad day.


I think this is what bugs me most. Not the maps (the replacements just being strange), or the dice (which I actually quite like), but the term "spoils". It seems wrong.

Re: Crazy Maps And Dice?

Posted: Tue Oct 14, 2008 3:30 pm
by Bruceswar
Save us!

Re: New map & Posts

Posted: Tue Oct 14, 2008 3:30 pm
by Bones2484
DaGip wrote:Come on! There has to be a way of making the Classic ConquerClub map unique to CC other than a bunch of purple diamonds and shit!


For the love of non-existent god... WAIT. This was done at the last second. Twill has said it will be changed. Give it some time and stop complaining.

Re: Crazy Maps And Dice?

Posted: Tue Oct 14, 2008 3:31 pm
by Natali
Ok, I understand that maps had to be changed in order to avoid legal issues, but dice and words?

This is a definition of the word attack:

Main Entry: 1at·tack
Function: transitive verb
: to begin to affect or to act on injuriously

How can somebody have a copyright protection on a word?

And what about dice? They are a universal tool for all games that use them?

This is stupid to say the least.

Will somebody sue me for this post? #-o

Re: Crazy Maps And Dice?

Posted: Tue Oct 14, 2008 3:31 pm
by xMBKx
I piss on this shit