Page 6 of 9

Re: Conquer Club Games Filter GM Script

Posted: Sat Sep 06, 2008 7:51 am
by Androidz
chipv wrote:
Androidz wrote:Hmm Heres some suggestions.

8 Toughts ----> Why on complex? Its not nearly any complex at all more in the middle.

Battle of the irak? ---> Is it even listed? I think thats quite complext tough.


You're right - there a a few typos with the little words (they have to be case sensitive) so maps with 'of', 'the', 'and'
might be missing from the complexity tags.


Ok. Another thing you think you can add this to join a game? So it only appear those with the tags?

Re: Conquer Club Games Filter GM Script

Posted: Sun Sep 07, 2008 12:53 am
by BENJIKAT IS DEAD
Really loving this script, but something is amiss!


I have created a custom tag (for the cross maps I still need) - but when I select that and then create a game, then often the game gets made on the wrong map - although it is always adjacent to the one I DO want.

Re: Conquer Club Games Filter GM Script

Posted: Sun Sep 07, 2008 1:09 am
by lancehoch
Benji, it could be that new maps were added, you might need to rerun the script from the left menu, don't forget to toggle the points check-box.

Re: Conquer Club Games Filter GM Script

Posted: Sun Sep 07, 2008 2:19 am
by brandoncfi
Is there a way that you could make the tags be seen under the map name. For example

Canada
Tag: Map 1

This would be very useful for me as a Tourney Organizer...Either way I love this script thanks

Re: Conquer Club Games Filter GM Script

Posted: Sun Sep 07, 2008 2:24 am
by BENJIKAT IS DEAD
lancehoch wrote:Benji, it could be that new maps were added, you might need to rerun the script from the left menu, don't forget to toggle the points check-box.


wrong script! - I'm talikng about selecting the map when making a game - my unique defeat numbers are correct.

for example - I tried to make a Portugal game - the first time it came out as Prohibition Chicago, the 2nd as Phillipines, 3rd it was correct. Each time the page was reloaded and the script applied from fresh.

Now I take the filter off before making a game

Re: Conquer Club Games Filter GM Script

Posted: Sun Sep 07, 2008 2:53 am
by lancehoch
Sorry, chip has too many scripts, it gets confusing some of the time. But I think the underlying issue is the same, new maps throw off the count as far as the ordering. Not sure how to fix it though.

Re: Conquer Club Games Filter GM Script

Posted: Sun Sep 07, 2008 6:24 am
by chipv
BENJIKAT IS DEAD wrote:
lancehoch wrote:Benji, it could be that new maps were added, you might need to rerun the script from the left menu, don't forget to toggle the points check-box.


wrong script! - I'm talikng about selecting the map when making a game - my unique defeat numbers are correct.

for example - I tried to make a Portugal game - the first time it came out as Prohibition Chicago, the 2nd as Phillipines, 3rd it was correct. Each time the page was reloaded and the script applied from fresh.

Now I take the filter off before making a game



What are the maps in your tag? (I think I know what this is , in which case a fix is already ready)

Re: Conquer Club Games Filter GM Script

Posted: Sun Sep 07, 2008 6:42 am
by BENJIKAT IS DEAD
chipv wrote:
BENJIKAT IS DEAD wrote:
lancehoch wrote:Benji, it could be that new maps were added, you might need to rerun the script from the left menu, don't forget to toggle the points check-box.


wrong script! - I'm talikng about selecting the map when making a game - my unique defeat numbers are correct.

for example - I tried to make a Portugal game - the first time it came out as Prohibition Chicago, the 2nd as Phillipines, 3rd it was correct. Each time the page was reloaded and the script applied from fresh.

Now I take the filter off before making a game



What are the maps in your tag? (I think I know what this is , in which case a fix is already ready)


CCU, Circus Maximus, Conquer Man, Draknor - Level 1, Egypt: Valley of the Kings, Feudal War, Space, Portugal, Treasures of Galapogos, USApocalypse, WWII Ardennes

Re: Conquer Club Games Filter GM Script

Posted: Mon Sep 08, 2008 11:55 pm
by Night Strike
On the sort by Name or Territories, could you add a default or blank to return the list to the site's normal view (Classic first, 8 Thoughts last).

Re: Conquer Club Games Filter GM Script

Posted: Tue Sep 09, 2008 8:43 am
by chipv
Night Strike wrote:On the sort by Name or Territories, could you add a default or blank to return the list to the site's normal view (Classic first, 8 Thoughts last).


Sure!

Re: Conquer Club Games Filter GM Script

Posted: Tue Sep 09, 2008 3:06 pm
by RedRover23B
This might not be possible or it might just be for a completely different script but is it possible to have default settings? As in if I always play 2 player, sequential, no cards, adjacent, fog, casual (did I miss any?) games to set that as a default so that when I go to start a game again those settings will be there and just waiting on me to pick the map.

Also, to add on to that - to be able to have a Favorites 1, Favorites 2, Favorites 3 and so one like you have for your game finder script would be excellent.

Re: Conquer Club Games Filter GM Script

Posted: Tue Sep 09, 2008 3:43 pm
by chipv
RedRover23B wrote:This might not be possible or it might just be for a completely different script but is it possible to have default settings? As in if I always play 2 player, sequential, no cards, adjacent, fog, casual (did I miss any?) games to set that as a default so that when I go to start a game again those settings will be there and just waiting on me to pick the map.

Also, to add on to that - to be able to have a Favorites 1, Favorites 2, Favorites 3 and so one like you have for your game finder script would be excellent.


The Saved Searches script will do that for you on the game finder.

viewtopic.php?f=59&t=18815

Name your saved search as DEFAULT in caps and those settings will autoload for you.

Interesting point - it does not work on the start game page yet, that can be modified when rehosted.

Re: Conquer Club Games Filter GM Script

Posted: Fri Sep 12, 2008 3:42 pm
by chipv
New version available.

New tags and new sorting options.

Complexity tags are now Simple, Moderate, Complex, and Conquest.
New tags Beta Maps and New maps obvious.

Can now sort chronologically or by complexity also.

Source of data :

viewtopic.php?f=127&t=62255
viewtopic.php?f=127&t=62363

Re: Conquer Club Games Filter GM Script

Posted: Mon Sep 15, 2008 9:15 pm
by Night Strike
Your script appears to be putting Imperium Romanum at the top of the list instead of with the other Beta maps.

Re: Conquer Club Games Filter GM Script

Posted: Tue Sep 16, 2008 4:05 am
by chipv
Night Strike wrote:Your script appears to be putting Imperium Romanum at the top of the list instead of with the other Beta maps.


Script updated with new data for new map - thanks for the heads up, NS.

Re: Conquer Club Games Filter GM Script

Posted: Sat Sep 27, 2008 12:27 pm
by firth4eva
Can you make it so it removes games that already have your foes in them?

Re: Conquer Club Games Filter GM Script

Posted: Mon Sep 29, 2008 11:53 pm
by blakebowling
also, on the rated/not rated viewing, it needs to be, http://www.conquerclub.com/player.php?mode=mygames3 instead of ?mode=mygames2

Re: Conquer Club Games Filter GM Script

Posted: Fri Oct 03, 2008 12:19 pm
by Night Strike
Hey chipv, I know you're away for a bit, but I figured I'd post this here for your return.

It seems like your script doesn't auto-update when maps are added (in beta) or reclassified to normal (from beta). I don't know if it's possible without updating the script each time.

Re: Conquer Club Games Filter GM Script

Posted: Mon Oct 06, 2008 11:04 am
by xmaveric
MIssing the new beta maps: The Citadel, Archipelago, etc.

Re: Conquer Club Games Filter GM Script

Posted: Fri Oct 10, 2008 4:50 pm
by chipv
xmaveric wrote:MIssing the new beta maps: The Citadel, Archipelago, etc.


New version available includes the 2 new maps now, thanks.

Re: Conquer Club Games Filter GM Script

Posted: Tue Oct 14, 2008 3:50 pm
by chipv
RECENT SITE CHANGES REQUIRE CHANGES TO MOST SCRIPTS.

Thread is being locked until they're fixed.

Re: Conquer Club Games Filter GM Script

Posted: Wed Oct 15, 2008 4:02 pm
by chipv
1.1.2 available to cope with new map names . Das Schloss added in BETA.

Re: Conquer Club Games Filter GM Script

Posted: Fri Oct 17, 2008 2:22 am
by lancehoch
chip, is there any way for the beta maps to be automatically moved to their correct position when they are no longer beta (see High Seas map).

Re: Conquer Club Games Filter GM Script

Posted: Fri Oct 17, 2008 3:07 pm
by chipv
lancehoch wrote:chip, is there any way for the beta maps to be automatically moved to their correct position when they are no longer beta (see High Seas map).


Done. 1.1.3, good spot, lance.

Re: Conquer Club Games Filter GM Script

Posted: Fri Oct 17, 2008 5:04 pm
by lancehoch
Nice work chip.