Page 6 of 17

Posted: Mon Dec 31, 2007 12:01 am
by Coleman
Night Strike wrote:If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.
I agree and disagree, I am pretty sure what we call targeting computers and their function is targeting acquisition.

However, it may be less confusing to rename it.

Posted: Mon Dec 31, 2007 12:03 am
by mibi
WidowMakers wrote:Here is version 6.

I added the text explaining the attack/fortify direction up the missile.
Plus I switched the Spies back to their own country. It makes more sense that way. They are stationed in their home country but can do bombard the opponents to stop the missile launch.

Plus I cleaned up the glows and some of the other text.

Image


Nice work. I was going to ask you to move the spies back because it was confusing, its better this way. If you named the scientists you might as well named the bunkers since they are real bunkers, one is in cheyene mountain and the other one is in Virginia but its not really top secret anymore. Also the uranium places are based on fact also, I think there was Yucca mountain and some other uranium mines or something.

As for the USSR, i kinda made those up :?

Also I think the silos need some kind of graphic, maybe just a missle next to it, like in the bunkers. They seem kind of left out.

Posted: Mon Dec 31, 2007 12:06 am
by mibi
Night Strike wrote:The map is unclear as to which target acquisition you need to hold. Since that territory is a target, does it mean you would need the US president, US warhead, and Russian target to get the bonus?? If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.


I dont think this will be too much of an issue, since by the time someone actually has a shot at launching a nuke, the sides will be separated meaning there is no way to occupy a foreign target acquisition.

Posted: Mon Dec 31, 2007 12:06 am
by Night Strike
Coleman wrote:
Night Strike wrote:If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.
I agree and disagree, I am pretty sure what we call targeting computers and their function is targeting acquisition.

However, it may be less confusing to rename it.


Personally, I know that he means to keep it in the same country, but I could definitely rationalize it being the primary target for the first strike. A sequence like: The president controls the warhead and has now locked on to the desired target in the opposing country.

Posted: Mon Dec 31, 2007 12:15 am
by tim02
I actually think it would be funner with more countries thought

Posted: Mon Dec 31, 2007 12:56 am
by mibi
Night Strike wrote:
Coleman wrote:
Night Strike wrote:If you want to keep it within the same country, perhaps rename it to Targeting Computer or something like it.
I agree and disagree, I am pretty sure what we call targeting computers and their function is targeting acquisition.

However, it may be less confusing to rename it.


Personally, I know that he means to keep it in the same country, but I could definitely rationalize it being the primary target for the first strike. A sequence like: The president controls the warhead and has now locked on to the desired target in the opposing country.


even though it says the nuke can attack any foreign territory?

Posted: Mon Dec 31, 2007 1:05 am
by Night Strike
Yeah, partially, because the first one is the primary target and then the rest is open war.

Posted: Sat Jan 05, 2008 7:20 pm
by Coleman
*coughs* So anything to say on this in 2008?

Posted: Sat Jan 05, 2008 7:29 pm
by edbeard
Coleman wrote:*coughs* So anything to say on this in 2008?


This map and Drug War are going to change CC forever


oh

you mean about the map


honestly I think this map needs someone to home play test it. I can't really fault anything at this point

Posted: Sat Jan 05, 2008 9:30 pm
by Herakilla
Herakilla wrote:what about making a spy and an anti-spy agency on each side

you would put the spies on their own country since they need to travel to the other country, hit something and immediatly retreat to prevent being discovered, this explains bombardment. and the anti-spy agencies can bombard the other countries spy.

ive got the flu so i aint thinking straight but i think the US has the CIA and the USSR had the KGB (am i right for anti-spy agencies?)

and i still think that bond should be a spy since he got famous in america :P!


any thoughts about this? its not like either country just let the other's spies in

Posted: Sat Jan 05, 2008 11:49 pm
by WidowMakers
Herakilla wrote:
Herakilla wrote:what about making a spy and an anti-spy agency on each side

you would put the spies on their own country since they need to travel to the other country, hit something and immediatly retreat to prevent being discovered, this explains bombardment. and the anti-spy agencies can bombard the other countries spy.

ive got the flu so i aint thinking straight but i think the US has the CIA and the USSR had the KGB (am i right for anti-spy agencies?)

and i still think that bond should be a spy since he got famous in america :P!


any thoughts about this? its not like either country just let the other's spies in
That is why they are spies. No one knows who they are except the country they are from.

Here is how it works.
-The USA and USSR both have 2 spies.
-They live in the home country, they can move around and attack inside their home county along their connection lines.
-When they go on a mission, attack in the other country or bombard, they kill the targets but to not replace them with their own people.

Is that explained well enough?

WM

Posted: Sun Jan 06, 2008 1:07 am
by AndyDufresne
The Mushroom cloud has always bothered me...it looks too realistic...:)


--Andy

Posted: Sun Jan 06, 2008 8:11 am
by yeti_c
Herakilla wrote:
Herakilla wrote:what about making a spy and an anti-spy agency on each side

you would put the spies on their own country since they need to travel to the other country, hit something and immediatly retreat to prevent being discovered, this explains bombardment. and the anti-spy agencies can bombard the other countries spy.

ive got the flu so i aint thinking straight but i think the US has the CIA and the USSR had the KGB (am i right for anti-spy agencies?)

and i still think that bond should be a spy since he got famous in america :P!


any thoughts about this? its not like either country just let the other's spies in


Bond is English - not American - jeez you yanks try to steal all our english stuff sometimes!!

C.

Posted: Sun Jan 06, 2008 10:40 am
by gimil
The text explaining the 1 way attack/fort up the missles is a little uncomfortable to look at.

a size increase plus a little transparency should make me happier, or instead of the transparency change maybe a slight yellow tint to calm the bright effect of the white

Posted: Wed Jan 09, 2008 8:10 pm
by fireedud
How does the missile launch reset to 1 neutral after every turn, doesn't decaay stop at 1?

And, if it's not, make the missile launch bombard the other countie's missile as well.

Posted: Wed Jan 09, 2008 8:47 pm
by pepperonibread
fireedud wrote:How does the missile launch reset to 1 neutral after every turn, doesn't decaay stop at 1?

And, if it's not, make the missile launch bombard the other countie's missile as well.


I think it just resets your armies on that territory to one every turn. No neutrals.

Posted: Wed Jan 09, 2008 9:17 pm
by fireedud
pepperonibread wrote:
fireedud wrote:How does the missile launch reset to 1 neutral after every turn, doesn't decaay stop at 1?

And, if it's not, make the missile launch bombard the other countie's missile as well.


I think it just resets your armies on that territory to one every turn. No neutrals.


oops :oops: I have no idea where that netral idea came from.

Posted: Fri Jan 11, 2008 8:37 pm
by oaktown
I'm trying to revive the Maps In Development thread in GD... if you'd like to be included please post a description of your map.

http://conquerclub.com/forum/viewtopic. ... sc&start=0

Posted: Sat Jan 12, 2008 3:14 pm
by WidowMakers
OK here is the latest.
gimil wrote:The text explaining the 1 way attack/fort up the missles is a little uncomfortable to look at.

a size increase plus a little transparency should make me happier, or instead of the transparency change maybe a slight yellow tint to calm the bright effect of the white
Fixed

Image

Really right now we just need some play testing. Any volunteers?

WM

Posted: Sat Jan 12, 2008 3:17 pm
by fireedud
I might be able to do it, depending on when and how.

Posted: Sat Jan 12, 2008 3:19 pm
by WidowMakers
fireedud wrote:I might be able to do it, depending on when and how.
When: Whenever you want
How: Print this picture off and use your risk pieces
Who: Your friends

Posted: Sat Jan 12, 2008 8:27 pm
by mibi
WidowMakers wrote:
fireedud wrote:I might be able to do it, depending on when and how.
When: Whenever you want
How: Print this picture off and use your risk pieces
Who: Your friends


dont we need the neutral info.

Posted: Sat Jan 12, 2008 10:16 pm
by WidowMakers
mibi wrote:
WidowMakers wrote:
fireedud wrote:I might be able to do it, depending on when and how.
When: Whenever you want
How: Print this picture off and use your risk pieces
Who: Your friends


dont we need the neutral info.
Oh Yes. All territories start off with 2 neutrals except the cities.
The 18 cities are divided up among the players.

WM

Posted: Thu Jan 17, 2008 8:01 am
by gimil
WM i jsut noticed that your bunker icon in the legends is too dark and rather hard to see :)

Also when can we expect a large version to surface?

Posted: Sat Jan 19, 2008 11:01 am
by WidowMakers
gimil wrote:WM i jsut noticed that your bunker icon in the legends is too dark and rather hard to see :)

Also when can we expect a large version to surface?


OK fixed the bunker and here are the large and small

Image
Image