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Posted: Wed Dec 19, 2007 1:37 pm
by Bad Speler
Changed names of the red territories, and added in the other squares, but otherwise, almost the same as Gilligans version now.
edit: also, the colours are different from the real monopoly just to further avoid copyright problems
Posted: Wed Dec 19, 2007 1:41 pm
by bryguy
looks great

Posted: Wed Dec 19, 2007 1:57 pm
by Fircoal
you should add the Ik, and the forum games onto the board.

Posted: Wed Dec 19, 2007 2:01 pm
by Coleman
Finally a version I can move. Sorry you had to be in Map Ideas for so long.
Posted: Wed Dec 19, 2007 2:39 pm
by Keredrex
Looks great But I think You should flip the top Names right side up in the same position they are now.... I know you did it in keeping with the way the board game is but the board game is designed for people to sit all around it....in Conquer club we all see the board the same way.... otherwise it is awesome
Posted: Wed Dec 19, 2007 2:40 pm
by Coleman
Keredrex wrote:Looks great But I think You should flip the top Names right side up in the same position they are now.... I know you did it in keeping with the way the board game is but the board game is designed for people to sit all around it....in Conquer club we all see the board the same way.... otherwise it is awesome
2nded. Playability over realism.
We'll probably get complaints either way though.
Posted: Wed Dec 19, 2007 2:48 pm
by oaktown
"cards" and "dice" should both be singular in the parens on the cards.
Posted: Wed Dec 19, 2007 2:53 pm
by Gilligan
I'll be able to work on this here and there, but not all of the time.
Bad Speler, how about changing the name to 'Conqueropoly'? Sounds a little better than 'CC-opoly'.
Also, I believe I can do the XML.
Posted: Wed Dec 19, 2007 2:54 pm
by Bad Speler
names flipped, and text on the decks were changed to "all cards" and "all dice."

Posted: Wed Dec 19, 2007 2:55 pm
by Bad Speler
Gilligan wrote:I'll be able to work on this here and there, but not all of the time.
Bad Speler, how about changing the name to 'Conqueropoly'? Sounds a little better than 'CC-opoly'.
Also, I believe I can do the XML.
Conqueropoly takes too much room on the board, I think. And sure, you can do the XML
Posted: Wed Dec 19, 2007 2:57 pm
by Gilligan
Bad Speler wrote:Gilligan wrote:I'll be able to work on this here and there, but not all of the time.
Bad Speler, how about changing the name to 'Conqueropoly'? Sounds a little better than 'CC-opoly'.
Also, I believe I can do the XML.
Conqueropoly takes too much room on the board, I think. And sure, you can do the XML
What if you did it sort of on an angle? Diagonally, maybe? Not to sound stubborn or anything. It's just that CC-opoly sounds really weird to me.
Posted: Wed Dec 19, 2007 3:09 pm
by Bad Speler
Heres what it would look like with conqueropoly. Personally I prefered the other version.

Posted: Wed Dec 19, 2007 3:26 pm
by Keredrex
Definitely Better diagnolly....
Also (for artistic reasons) try adding rank symbols as tokens on the board
and maybe a set of dice in the middle and maybe a few houses or hotels
Not sure if this would help but what if you colored the DICE territories the same as the DECK so it is more little more unified
Posted: Wed Dec 19, 2007 3:29 pm
by Gilligan
There's only one thing Bad... Can't do the coordinates in the XML. I can do everything else, just tell me when you want me to start on it.
Yeah, I definitely think it's better diagonally...Are you going to flip the Red battleship and 'Free Army' and 'Attack Multis'?
Posted: Wed Dec 19, 2007 3:32 pm
by Bad Speler
Keredrex wrote:Definitely Better diagnolly....
Also (for artistic reasons) try adding rank symbols as tokens on the board
and maybe a set of dice in the middle and maybe a few houses or hotels
Not sure if this would help but what if you colored the DICE territories the same as the DECK so it is more little more unified
Not sure if i'll be able to do the rank symbols, houses and hotels might border on copyright, but i can put the dice in. The dice territories arnt coloured the same as the deck because right now I have them as part of more than one continent.
Posted: Wed Dec 19, 2007 3:33 pm
by Bad Speler
Gilligan wrote:There's only one thing Bad... Can't do the coordinates in the XML. I can do everything else, just tell me when you want me to start on it.
Yeah, I definitely think it's better diagonally...Are you going to flip the Red battleship and 'Free Army' and 'Attack Multis'?
Theres no rush to start on the xml yet. I'm not sure if I'll flip the battleships and free army or not. I won't flip the attack multis though, because the sword points directly to the multis square.
Posted: Wed Dec 19, 2007 3:38 pm
by Keredrex
Bad Speler wrote:
Not sure if i'll be able to do the rank symbols, houses and hotels might border on copyright, but i can put the dice in. The dice territories arnt coloured the same as the deck because right now I have them as part of more than one continent.
Yeah true... but the rank symbols from conquer club should be easy enough.
You could probably get them from the instructions page
Posted: Wed Dec 19, 2007 3:45 pm
by Gilligan
I need you to change the Admin/Mod bonus color so it works for the XML. Maybe to Teal?
Posted: Wed Dec 19, 2007 3:45 pm
by bryguy
Gilligan wrote:There's only one thing Bad... Can't do the coordinates in the XML. I can do everything else, just tell me when you want me to start on it.
i can do that part of xml if u want, but i would want my title up there

Posted: Wed Dec 19, 2007 3:46 pm
by Gilligan
bryguy wrote:Gilligan wrote:There's only one thing Bad... Can't do the coordinates in the XML. I can do everything else, just tell me when you want me to start on it.
i can do that part of xml if u want, but i would want my title up there

Should be, you came up with the idea.
Posted: Wed Dec 19, 2007 3:47 pm
by bryguy
Gilligan wrote:bryguy wrote:Gilligan wrote:There's only one thing Bad... Can't do the coordinates in the XML. I can do everything else, just tell me when you want me to start on it.
i can do that part of xml if u want, but i would want my title up there

Should be, you came up with the idea.
cool, so u do most of the xml, and ill do the coordinates (btw, you will have to tell me where the will go

)
Posted: Wed Dec 19, 2007 3:52 pm
by Gilligan
I don't know how to get coordinates, so if you tell me what they are I'll put them in.
Just finished part of the XML; the bonuses.
Posted: Wed Dec 19, 2007 3:55 pm
by oaktown
good change on the cards text...
"Dice" should be changed to "Die" on the spaces however - you can't have one dice, just as you can't have one geese or one mice.
Posted: Wed Dec 19, 2007 3:59 pm
by Bad Speler
Gilligan wrote:I need you to change the Admin/Mod bonus color so it works for the XML. Maybe to Teal?
Why do you need the colour changed for the xml?
Posted: Wed Dec 19, 2007 4:09 pm
by Gilligan
Bad Speler wrote:Gilligan wrote:I need you to change the Admin/Mod bonus color so it works for the XML. Maybe to Teal?
Why do you need the colour changed for the xml?
I'm naming the bonus by color. Any other suggestions?
I also agree with Oaktown... Changing 'Cards' to 'Card' and 'Dice' to 'Die'.