Moderator: Cartographers





So what are going to be your starting regions on the map?Aleena wrote:Well if this is going to be a 12 player map instead of 8 - most spots will start out as neutrals... Each player will most likely only start with one space... debating about giving them 2 scattered spaces at start ... (But I think one initial spot will win) Also reworking the mechanics now that London is no longer a Neutral - instead it's PLAYER #1 - so until I fully worked out all the balancing - I'm still playing with the actual QTY of neutrals.... But ALL BOATS, AND MOST SPACES WILL BE NEUTRAL TO START...
I have no problem with you colouring the symbols over the gound and that is not the confusing part of the map. In Douglas which has no town, it has a green name and a green port. This to me suggests that it is part of the green bonus. But if you go down to Penzance, the name and port are in purple. Not a bad idea as it is part of the purple region. My question was and which you did not answer is this, the port symbol which has nothing to do with bonuses or towns needs to become a standard symbol so when a player looks at the board, he can quickly identify the symbol and plan his attack accordingly. This will become vital for anyone who is playing a 1 minute speed game on this map.Aleena wrote:The colored regions are down by coloring the TOWNS - instead of blanket coloring of the grounds ... I think this gives the map more of a feel of an adventure game instead of just a paper map that everyone else seems focused on... Ports are towns too - and Ports are part of each region - So it makes no since to me to clutter the map with TWO icons to display a PORT - one as the TOWN which it is and one to show it's a port... I think that would be more confusing then just having a uniform port symbol as I all ready have a uniform town symbol - and as all the towns are colored for their regions - also should be their ports - I find it strange that you have an issue for such a logical and commonly used labeling practice... Not sure why the coloring back is confusing -
Sarcasm will get you no where.Aleena wrote:gosh for you the classic map must really confuse you with all the colored backing on the different regions it has.... (It's pretty much the same - and is also done with my towns - are they confusing to you too?)
So it is not all the same size.Aleena wrote:The terrain text are all the same size (outside of Lincoln
Why not just say it is being cleaned up.Aleena wrote:it's an optical illusion because of the outlined colors around them and how some colors are more pronounced then others... But I'm all ready working on cleaning up the text - hope you'll like the new text better....
I know the War of the Roses. But like the ports, you have two symbols. It might be the same ship, but they face different directions. As they are part of the game play, have them all face left or right so confusion is limited.Aleena wrote:All the Ships are facing towards the center of the map -- - How would you place them? Since the focus of the war is mostly towards the center of the map - so the ships should appear facing in that direction... War of the roses is a family fighting itself - basically a huge civil war - so all ships are both apart of the same fleet as well as all ships are against each other - it really depends on which player owns which ship and what the player wishes to do with it....
All of my feedback is constructive, it is my job as a cartographer to help you make the best map possible. How you take it is up to you.Aleena wrote:Thank you for your support and your feed back - but was not sure if it was suppose to be constructive feedback - or just trying to poke my side... In any case - I hope these answers clearly explain your questions....

I know that and I am not asking for this to be changed. What I said is the anchors and the towns do not need to be coloured in like the regions they are in. They are already in the regions so their is no need for it. You have given too much information here and this will only lead to confusion among players. You have no need to colour code these two items. Players will know where they are by looking at the map itself.Aleena wrote:Symbols Towns are color castle icons
Symbols Ports are color coded Ancures
Lords/Ladies and their Affiliation are Shield Symbols
They are not labelled identically, they have different colours for the bonus regions they are in. But that is not the point. The point was the other symbols.Aleena wrote:Douglas and Penzance are color coded and labeled identically
Only different is Douglas also has a Lord Affiliation (a shield)
This I can see but it is hard to see/find them on the map. Try increasing the font size or something else on the starting regions to make them easier to find.Aleena wrote:The Initial Lords/Ladies starting places are listed on the Legend at the side of the map...
Does Actually say which Lord starts where - since all Lords have multiple affiliations through out the map..
No it would not, and in war, some people run away.Aleena wrote:If all the ships are facing the same direction - then it would appear that 1/2 the ships are fleeing from the battle field - Since this map is to look more like a adventure game, then a plain piece of paper - I think it makes more since that the ships face the action and not just generically stamped all in the same direction -
As the ships are out of place on the map as it is, having them face the same direction for ease of use and game play needs to be done. As for saying that the ships need to face inwards to because you want to make it look like a computer game other than a piece of paper, I am afraid that is not a good enough reason to say no to the idea.During the WARS OF THE ROSES, England had no standing fleet, and naval needs were met by indenting (contracting) with merchants and nobles to supply ships and crews to perform a specified service for a specified time. Not meant for voyaging in the open sea, civil war naval forces operated mainly in the Narrow Seas (i.e., the English Channel), where they undertook to intercept invaders, ward off coastal raiders, transport English armies, protect English traders, and maintain communication and supply lines with CALAIS
http://weaponsandwarfare.com/?p=303

Yeah, the ships all face in towards the main battlefield. It makes sense, that naval attack menaces towards the land.ztodd wrote:I completely agree with Aleena on the direction the ships face. I think it's pretty funny that you make a big deal about that koontz.

Here, here, koontz, this is not a big enough deal to hold up on.Bruceswar wrote:leave the ships as they are... move on to the next issue.
