Moderator: Cartographers

good point, tykoontz wrote:not a problem but you will probably get the suggestion to move the cannon. Swap the cannon with one of the targets next door. Why are the cannons starting neutral? They have no bonus with them so they can start normal.
Tykoontz wrote:When you do you glow, select your text, increase by one pixel and feather by 5. Or any variation thereof, then paintbrush in the colour you want. This will give a uniform look to the whole map.
koontz wrote:Todd canon, move away from the wall as both are nearly the same grey. Why does Santa Anna look like one pork roast away from a heart attack?



This is great news all round. Being busy is one thing but to try and rush the graphics is a bad thing. Glad to hear you are taking your time.generalhead wrote:I was studying for an algebra test yesterday and will be in class tonight. After class tonight or tomorrow I should have time to work on the glows and work on the officers more. I am trying to take my time with the officers like I did with the walls and the cannons. Thank you for your understanding. GH



Haha, I told you gameplay would probably change later on.DoomYoshi wrote:Hey! Welcome to the Big Boys Club. Here is where we get really picky.
First: The objective is pointless. For you to control all 8 officers, you would need to hold pretty much the entire map. All this means is that there are some tournaments which reward players for winning by objective. The other players will be held hostage.
Bowie is far too powerful. Here is how I am calculating power: Number of non-bombardable territories. Bowie gets 5. If Ceza bombed Cuthbert instead of Elder and Ortega bombed Ward instead of Winchester AND/OR Price instead of King, it would be better.
Now approaching this problem from the other way I think there are too many bombardable territories. I say this as an avid trench player. For example, I can't get from Cos to Davis without first being bombed by Davis. Also, as it stands now, Cos is the worst general.
I realize that Romero also has 4 non-bombardables and may be my new favourite. I am going to keep running scenarios through my mind and get back to you.

They can. As long as one does not become too powerful over the others, they can all have different abilities.DoomYoshi wrote:Why can't some cannons have one target and some cannons have 2?

DoomYoshi wrote:Why can't some cannons have one target and some cannons have 2?
Yes, they certainly can. I was just giving my opinion that it seemed weird to me. But it's not that big of a deal, I will still play the map either way.koontz1973 wrote:They can. As long as one does not become too powerful over the others, they can all have different abilities.DoomYoshi wrote:Why can't some cannons have one target and some cannons have 2?