[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null
Conquer Club • [Abandoned] Guatemala - Page 6
Page 6 of 9

Re: guatemala(v8)

Posted: Fri Aug 27, 2010 10:26 pm
by jleonnn
ok... I'm really out of time with school and everything... I'll try to get it done by monday. so I'll redraw the border with the path tool and split the territ into two, got it.

Re: guatemala(v8)

Posted: Fri Aug 27, 2010 10:31 pm
by RedBaron0
ah.... ya know I could probably help you out graphically since I've got Photoshop, and I'm generally ok with it. Drop me a line if you'd like the graphical help. It's your map though, whatever you wanna do. And just so you know either way, you can save in GIMP as a .psd file so you can transfer your work from GIMP to Photoshop seamlessly.

Re: guatemala(v8)

Posted: Fri Aug 27, 2010 10:41 pm
by jleonnn
oic. Can I email you the file?

Re: guatemala(v8)

Posted: Fri Aug 27, 2010 10:48 pm
by RedBaron0
sure, the email in my profile is the one I use most.

Re: guatemala(v8)

Posted: Sun Aug 29, 2010 4:53 am
by jleonnn
ok, thnx!

Re: guatemala(v8)

Posted: Wed Sep 01, 2010 9:37 pm
by RjBeals
you can try sumopaint

http://www.sumopaint.com/app/

it's free online - more for artistic painting but may work for maps?.

Re: guatemala(v8)

Posted: Thu Sep 02, 2010 1:13 am
by natty dread
I wouldn't use an online graphics editor...

The problem with online apps is always the bottleneck of your internet connection.

Re: guatemala(v8)

Posted: Thu Sep 02, 2010 9:57 am
by haoala
one of the things I think needs a quick fixing is the italicised times new roman-like font

will be looking forward to this map comng out!

Re: guatemala(v8)

Posted: Thu Sep 02, 2010 6:51 pm
by RjBeals
personally I think this map has a long long way to go, graphically. I'm not bashing jleonnn in any sense. We all have to learn software, and he's stuck with it this far. But it's the same song and dance we've fought with for years. jleonnn - I would recommend digging up some graphic tutorials, working on the pixilated borders, color pallet (yellow and orange side by side are basically the same color), font, negative space.... you get the drift. In fact - if you want to learn, just start over and use this map as a reference only.

but the good news, I'm not a member who has any say on whether you move into the forge or not. just my 2 cents. sorry.


[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/map2-2.png[/bigimg]

Re: guatemala(v8)

Posted: Fri Sep 03, 2010 4:44 am
by jleonnn
k, thnx... OK Sep hols are here, 1 week no school. I should get the time for some cartography.

Re: guatemala(v8)

Posted: Fri Sep 03, 2010 7:52 am
by thenobodies80
RjBeals wrote:but the good news, I'm not a member who has any say on whether you move into the forge or not. just my 2 cents. sorry.


But you rarely speak nonsense ;)

Re: guatemala(v8)

Posted: Sat Sep 04, 2010 5:52 am
by jleonnn
On the contrary, your knowledge of the art of cartography is infinite. BTW I hafta go off for 1 month next week. So I will get the new version done in 2 days.

Re: guatemala(v9)

Posted: Tue Sep 07, 2010 9:40 am
by jleonnn
DONE

OK, I did the whole map over using the path tool. In my opinion I think it's way less pixelated.

Version 9


[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/MapEPIC.png[/bigimg]

Re: guatemala(v9)

Posted: Tue Sep 07, 2010 10:12 am
by natty dread
Sorry, but it is still pixelated... it looks better at some places, but at others you can clearly see the pixelation...

Are you making the borders on a separate layer from the land area?

Re: guatemala(v9)

Posted: Tue Sep 07, 2010 11:11 am
by Industrial Helix
Wow... bright. Might want to desaturate those colors a tad.

The borders look better but there's some pixelation in areas.

And as cool as the Aztec calendar is, it seems out of place.

Re: guatemala(v9)

Posted: Tue Sep 07, 2010 2:55 pm
by Victor Sullivan
Industrial Helix wrote:Wow... bright. Might want to desaturate those colors a tad.

The borders look better but there's some pixelation in areas.

And as cool as the Aztec calendar is, it seems out of place.

I agree. I think the font should be changed, too, as it is a tad difficult to read. Also, the abbreviations seem rather excessive. You think you could shrink that number from 9 to like 3 or 4? And another thing (sorry!), are there better ways you could rearrange/rename the "continents" (though that may be more of a gameplay thing)? Cuz right now you just have "North" and "West" and other ones named solely on their position on a map. Are there various terrain regions or political regions you could name the bonus areas after?

-Sully

Re: guatemala(v9)

Posted: Tue Sep 07, 2010 5:12 pm
by Industrial Helix
You know... i think that pixelation on the borders might be another layer from the previous borders.

Re: guatemala(v9)

Posted: Tue Sep 07, 2010 8:21 pm
by RjBeals
better - but you used the pen tool - meaning vector paths? What the hell are these pixel's hanging out in the borders for?

Image

Re: guatemala(v9)

Posted: Tue Sep 07, 2010 11:39 pm
by jleonnn
Yes I used a separate border from the land one... I'll try again

Re: guatemala(v9)

Posted: Tue Sep 07, 2010 11:42 pm
by jleonnn
RjBeals wrote:better - but you used the pen tool - meaning vector paths? What the hell are these pixel's hanging out in the borders for?

Image


Wat are you talking about?

Re: guatemala(v9)

Posted: Wed Sep 08, 2010 1:44 pm
by RjBeals
Make sure when you stroke the path, it's on it's own layer. And the color territory layer is beneath it. Make sure the colors bleed underneath the borders.

Re: guatemala(v9)

Posted: Wed Sep 08, 2010 8:44 pm
by jleonnn
k... cuz I everytime I bucket fill, some white spots apear near the border.

Re: guatemala(v10)

Posted: Thu Sep 09, 2010 9:59 pm
by jleonnn
VERION 10

[bigimg]http://i831.photobucket.com/albums/zz232/Madmanmomomama/MapEPIC-1.png[/bigimg]


IndustrialHelix wrote:Wow... bright. Might want to desaturate those colors a tad.


I added a black layer and lowered the opacity, should be slightly darker now.

natty_dread wrote:Sorry, but it is still pixelated... it looks better at some places, but at others you can clearly see the pixelation...

Are you making the borders on a separate layer from the land area?


I merged the layers and redrew some of the most pixelated areas, tell me exactly which part you think is pixelated plz.

Victor Sullivan wrote:I agree. I think the font should be changed, too, as it is a tad difficult to read. Also, the abbreviations seem rather excessive. You think you could shrink that number from 9 to like 3 or 4? And another thing (sorry!), are there better ways you could rearrange/rename the "continents" (though that may be more of a gameplay thing)? Cuz right now you just have "North" and "West" and other ones named solely on their position on a map. Are there various terrain regions or political regions you could name the bonus areas after?

-Sully

I changed the font and size, but I don't think there are any political names.

Re: guatemala(v10)

Posted: Thu Sep 09, 2010 10:01 pm
by the.killing.44
What graphics program are you using?

Re: guatemala(v10)

Posted: Thu Sep 09, 2010 10:01 pm
by jleonnn
Im using GIMP