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Posted: Fri Dec 14, 2007 9:26 am
by salesman
how about county war in some states like west virgina

Posted: Fri Dec 14, 2007 11:41 pm
by Iliad
A map of settlesrs of catan. The territories are the cities and settlements. They are connected via roads. If you ahve a setttlement near a hex the hex is under your control. Each turn 2 dice would be rolled and if the hex which you control has that number you get a card. Perhaps it will be kinda like Age of Realms with everyone starting with two settlements. You get points ofr settlements. For each settlement there is another territory that if you conquer it becomes a city and you get 2 cards from the hex.

Posted: Sat Dec 15, 2007 5:28 pm
by Jesse710
A full Oceania map would be nice

Posted: Sat Dec 15, 2007 8:03 pm
by Theguyoverthere
A "Schoolhouse Conqueror" map, or something similar. I could draw up a screenshot and maybe post a new topic if there's enough interest. Basically, you'd have different subjects be continents (like math, literature, social studies, science) and have territories within the subjects (like math would have basic math, geometry, algebra, calculus, etc.). In addition to the 4 continents with territories (each continent worth a certain amount of course) there would be 4 "elective" territories which represent electives in schools. These 4 elective territories DO NOT connect, and must be accessed by going through other territories, making them hard to get and keep, but worth a lot of reinforcements of course.

So yeah... school map.

Posted: Tue Dec 18, 2007 3:49 am
by rebelman
either a map based around an 18 hole real golf course (inspired by feudal wars) or one based on a crazy golf course i believe both ideas have potential - if somone wants to flesh them out i would happily help

Posted: Wed Dec 19, 2007 1:15 am
by mrkaris
rebelman wrote:either a map based around an 18 hole real golf course (inspired by feudal wars) or one based on a crazy golf course i believe both ideas have potential - if somone wants to flesh them out i would happily help


funny because i was just thinking a golf theme would be a great idea for a map! 9 holes 9 continents? i also thought of a crazy idea where you could try to roll dice vs a specific neutral area and if its X (X being a specific number on a dice) u get a bonus army or something = hole in 1 concept. just thoughts floating in my head.

Posted: Wed Dec 19, 2007 8:22 am
by bryguy
mrkaris wrote:
rebelman wrote:either a map based around an 18 hole real golf course (inspired by feudal wars) or one based on a crazy golf course i believe both ideas have potential - if somone wants to flesh them out i would happily help


funny because i was just thinking a golf theme would be a great idea for a map! 9 holes 9 continents? i also thought of a crazy idea where you could try to roll dice vs a specific neutral area and if its X (X being a specific number on a dice) u get a bonus army or something = hole in 1 concept. just thoughts floating in my head.


or somebody could do MINI golf 8)


like have all the armies between where u start off and the hole and that can be considered a hole in one

Posted: Wed Dec 19, 2007 10:28 pm
by bryguy
how about a labyrinth? maybe the one that had the minotaur in it

Posted: Wed Dec 19, 2007 10:30 pm
by bryguy
something kinda like this, but bigger

Image

Posted: Thu Dec 20, 2007 8:06 pm
by WingsWord
Now when its possible to play with 8 players it would be awsome with the classic Risk II map.
Many of us veterans that played Risk online for up to 8-9 years can finally get the ultimate map :wink:
Im sure newbies ( = played less then 5 years ) soon will love it too :D

Of course i can help out if this idea turns to making map

Posted: Fri Dec 21, 2007 10:01 am
by bryguy
how about an Empire Builders map? no it is not from a book/game/anythingcopyrighted, i just came up with the idea last night, but for it u start off with 1 castle (kinda like AoR, i got some of my ideas for it from it) and you have to get basic things needed for expansion, like if u take any territory that is farther than 3 territories away from your castle, then unless u have a place where u can get food from (orchard, corn field, etc) then you lose 1 army per turn from lack of food, but if u have say an orchard then u dont. And there could be places for training warriors and such

Posted: Mon Dec 24, 2007 7:05 pm
by BeakerWMA
It being Christmas time and all, has anyone considered a Christmas Map?

Santa's Workshop and home, Elf quarters, Reihndeer quarters, etc... might not get alot of play during the summer but this time of year may prove very popular.

Posted: Mon Dec 24, 2007 7:23 pm
by Bad Speler
BeakerWMA wrote:It being Christmas time and all, has anyone considered a Christmas Map?

Santa's Workshop and home, Elf quarters, Reihndeer quarters, etc... might not get alot of play during the summer but this time of year may prove very popular.

I have an idea for a Christmas map, that I hope to get out by next Christmas. Won't tell you what it is to keep it a surprise :wink:

Posted: Mon Dec 24, 2007 7:28 pm
by Chirondom
bryguy wrote:something kinda like this, but bigger

Image
That gives a really cool optical illusions when you scroll the page up and down, it seems to vibrate.

Posted: Mon Dec 24, 2007 7:29 pm
by gimil
Chirondom wrote:
bryguy wrote:something kinda like this, but bigger

Image
That gives a really cool optical illusions when you scroll the page up and down, it seems to vibrate.


nothing better to do on hristmas :P

Posted: Wed Dec 26, 2007 1:32 am
by Unit_2
how about a map of the United States when they faced the indian nations for land? I.E Chokee, Comennshe(i think thats how you spell it) Etc.

Posted: Fri Dec 28, 2007 11:48 am
by Kaplowitz
The World Islands in Dubai

Image

http://realestate.theemiratesnetwork.co ... slands.php
Image

There also a ton of Youtube vids on it!

Superbowl XL

Posted: Fri Dec 28, 2007 1:54 pm
by buckeye1
Superbowl XL[/u]

Re: The New World [Early Development] (Update pg3)

Posted: Sun Dec 30, 2007 12:53 am
by Coleman
Coleman wrote:The New World

Initial Draft
Image


I'd just like to say that you should expect to see this starting back up soon. Gimil and I are going to duo this. It will have 9 start locations. 5 Europe and 4 natives and will feature a magnitude of small territories in the new world with 8 players in mind.

Posted: Sun Dec 30, 2007 9:00 am
by bryguy
yay!!! =D> =D> =D> =D> =D> \:D/ =D> =D> =D> \:D/ =D> =D> =D>

Posted: Mon Dec 31, 2007 2:26 pm
by Coleman
bryguy wrote:yay!!! =D> =D> =D> =D> =D> \:D/ =D> =D> =D> \:D/ =D> =D> =D>
Can't wait for you to see it, gimil is amazing.

Posted: Mon Dec 31, 2007 2:31 pm
by gimil
Coleman wrote:
bryguy wrote:yay!!! =D> =D> =D> =D> =D> \:D/ =D> =D> =D> \:D/ =D> =D> =D>
Can't wait for you to see it, gimil is amazing.


youll have to wait till next year :lol:

Posted: Mon Dec 31, 2007 3:23 pm
by tim02
you can't forget the dutch had New York!


but anyways thank you for taking this map!

Posted: Mon Dec 31, 2007 3:29 pm
by gimil
The history isnt going to play a big part in this map thou, it more a write your own history senario :)

Posted: Mon Dec 31, 2007 3:40 pm
by tim02
sweet so it's going to be just like medieval Europe!