Page 5 of 14

Posted: Sun Feb 10, 2008 1:42 pm
by CoolC
The map itself is really nice but you should definitely improve the title area (left part of header). I think it's mostly the glow effect of the top and bottom text that bothers me, the middle informational text is pretty ok. Maybe have the top and bottom text in different color, like yellowish?

Posted: Sun Feb 10, 2008 3:22 pm
by snapdoodle
Can you put a monster in the Lake?

That's not a real suggestion but I think it would be funny to have a monster eating some villagers by the lake.

Posted: Sun Feb 10, 2008 3:37 pm
by Sir. Ricco
I like it man. :D

Posted: Sun Feb 10, 2008 3:43 pm
by Mr_Adams
NOOOOO! I like the original map! maybe make it version 2.0, but leave the original in play!!!....


wait, nvm. thought you were changing the game play... sure, redecoration is cool

Posted: Sun Feb 10, 2008 9:19 pm
by InkL0sed
1)The borders are way too unclear. I can barely see them at all!

2) I don't like that river you added by Rebel Territory. I don't think giving Rebel Territory 7 one less border really affects gameplay. It also removes the connection between Lake Minstello 4 and 5, which I don't like either, as it forces the player with Barbarians to take Rebel 7 before going to Realm of Might.

3) I don't understand why you widened the river. The length of the bridge between Great Kingdom and Realm of Might just makes me nervous now...

Sorry if I'm repeating anybody, as I haven't read the entire thread.

Posted: Sun Feb 10, 2008 9:22 pm
by Kaplowitz
i dont like the left bridge and the bottom two walls.

Posted: Sun Feb 10, 2008 11:06 pm
by FreeMan10
fireedud wrote:I don't like the roads travelling through the kingdoms, they look awkward. I'm not sure how you can change it, maybe you can just get rid of it altogether?


Roads? What roads?

Posted: Sun Feb 10, 2008 11:10 pm
by Mr_Adams
make all the changes you want that don' effect game play...

Posted: Thu Feb 14, 2008 7:05 pm
by gimil
Kaplowitz wrote:i dont like the left bridge and the bottom two walls.


Klap, there is absolutly nothing I can do with a comment like this. I dont like peanut butter, but that doesnt mean someone should change it :)

As for all other concerns, I think ive addressed them all in the next update which will be here any minute

Posted: Thu Feb 14, 2008 7:47 pm
by Kaplowitz
gimil wrote:
Kaplowitz wrote:i dont like the left bridge and the bottom two walls.


Klap, there is absolutly nothing I can do with a comment like this. I dont like peanut butter, but that doesnt mean someone should change it :)

As for all other concerns, I think ive addressed them all in the next update which will be here any minute


I dont like them because (:P) they look more flat, pixely, and i guess fake than the other ones. Maybe its because they are missing a shadow or something, idk.

And i dont like peanut butter either. Lets start a cult.

Posted: Thu Feb 14, 2008 7:51 pm
by gimil
Image

Posted: Thu Feb 14, 2008 7:52 pm
by wcaclimbing
The text on the water about XML is impossible to read. It matches too closely to the water.

for those of you that can't find the text (this is the first time i've seen it, also. dont feel bad.) It is in the water directly above Lake Minstello 14 and 15.

edit: ah... i figured out what (part) of it says. I can see "XML_____Lanyards". Can't figure out what the middle word is, though....

edit2: much better borders in the update. I like them a lot more now.

Posted: Thu Feb 14, 2008 7:53 pm
by gimil
wcaclimbing wrote:The text on the water about XML is impossible to read. It matches too closely to the water.

for those of you that can't find the text (this is the first time i've seen it, also. dont feel bad.) It is in the water directly above Lake Minstello 14 and 15.

edit: ah... i figured out what (part) of it says. I can see "XML_____Lanyards". Can't figure out what the middle word is, though....


okey doeky :)

Posted: Thu Feb 14, 2008 7:56 pm
by wcaclimbing
The border between Imperial Dynasty 7 and Lake Minstello 12 looks kinda strange. It doesn't look connected to the grey walls. The left side looks connected, but the right side seems to just end, not connecting to the walls. Extending that border a bit farther to the right so it touches the grey would fix it.

Posted: Thu Feb 14, 2008 9:09 pm
by Unit_2
that looks better...but its kind dark :?

Posted: Thu Feb 14, 2008 9:27 pm
by Sir. Ricco
I like it darker. The castles are also looking cooler. :D

Posted: Fri Feb 15, 2008 5:40 am
by Psy Oct
Personally, I like fuedal as it is - this upgrade looks like a step backwards to me.

If you're going to change anything, change the font - it's horrible to read, I've misdeployed countless times because of it; it mars an otherwise excellent map.

Posted: Fri Feb 15, 2008 2:08 pm
by whitestazn88
honestly, i have not yet played on feudal wars. because the majority of my games are 1v1, i'm still scared about the pretty big bonuses that come from the +5 autodeploy.

still, i'd have to agree with Psy Oct, because the original map still looks good to me

Posted: Fri Feb 15, 2008 3:02 pm
by bryguy
Sir. Ricco wrote:I like it darker. The castles are also looking cooler. :D


yea but i can see the pixels on the castles, which i dont care for. And i agree that it looks better darker 8)

Posted: Fri Feb 15, 2008 3:20 pm
by gimil
bryguy wrote:
Sir. Ricco wrote:I like it darker. The castles are also looking cooler. :D


yea but i can see the pixels on the castles, which i dont care for. And i agree that it looks better darker 8)


Those pixels are castle battlements.

Posted: Fri Feb 15, 2008 4:27 pm
by Wisse
maybe make it a little bit lighter and make the country numbers better to see (they colours now look the same as the green)

Posted: Tue Feb 19, 2008 11:17 pm
by gimil
Image

NOTE: Except for the minor border changes ive made, I veto any other major gameplay games other than the changing of neutrals to balance the map out.

Heres all the changes I made:

-Increase rhu neutral from 3 to 5, this is to reduce the chance of an early village grab which ive witnessed many times.
-reworked hte layout for lake 1,2,3,4 and 5 + Rebel 7 to try and give better expansion options in that area.
-Tweeks lake 8,9,11 for graphic purposes.
-reduced the neutral by one on fol and surrounding terrs, this was to help with hte disadvantage on the middle castles
-Reworked realm of might to have a single terr that can defend both kingdom enterences.

Posted: Tue Feb 19, 2008 11:21 pm
by wicked
DUDE! DOn't change the gameplay!1 those changed suck! leave it as it is! you're ruining what was a decent map. boooo!!!!!

](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,) ](*,)

at least fix the castle walls.. they'll all different and all look crappy.

Posted: Tue Feb 19, 2008 11:22 pm
by Mr_Adams
I say again, do what you like to your map AS LONG AS IT DOESN'T CHANGE GAME PLAY!

Edit: :lol: ^^^ Wicked is the one who got me hooked on this map... An rt that I won.

Posted: Tue Feb 19, 2008 11:22 pm
by edbeard
I've said this before, but I don't think there was a response from you to it so I'll say it again.


On the previous version, the borders between Kingdoms were easily distinguishable from other borders. Now, they are essentially the same so figuring out where a kingdom ends and the other one starts is a bit difficult. It's not terribly bad, but before I could just look and know right away that the kingdom ended at that border. Now, I have to think about it and possibly look towards the mini-map and territory numbers for help.