Page 5 of 16
Posted: Mon Jan 07, 2008 10:04 pm
by Kaplowitz
Some random updates:
Here is the map with neutral values:
Actual map image:
Possible Small Map:
XML:
page 6
Updates:
wall should be good now
color bonuses changed: (red->gold)(gold->bullseye)
gold rings brightened
Posted: Wed Jan 09, 2008 6:51 pm
by Kaplowitz
Posted: Wed Jan 09, 2008 6:55 pm
by wcaclimbing
Interesting idea.
This will be fun to play.
Posted: Wed Jan 09, 2008 7:47 pm
by Herakilla
your wall on the very right corner is still a pixel or 2 off
Posted: Wed Jan 09, 2008 7:51 pm
by fireedud
Herakilla wrote:fireedud wrote:I'm not sure if this has been mentioned before, but all the targets are oriented at different angles; I'm pretty sure they should all be facing straight towards the archers.
they actually are oriented toward the archers, its just some are on the right side of the map, some on the left, some are closer, and some are farther away!
everything but the 10 yard one looks too anglled.
Posted: Thu Jan 10, 2008 7:27 pm
by Kaplowitz
Herakilla wrote:your wall on the very right corner is still a pixel or 2 off
Im not sure what you mean
Posted: Thu Jan 10, 2008 7:27 pm
by Kaplowitz
fireedud wrote:Herakilla wrote:fireedud wrote:I'm not sure if this has been mentioned before, but all the targets are oriented at different angles; I'm pretty sure they should all be facing straight towards the archers.
they actually are oriented toward the archers, its just some are on the right side of the map, some on the left, some are closer, and some are farther away!
everything but the 10 yard one looks too anglled.
...does it really matter
that much?
Posted: Thu Jan 10, 2008 9:33 pm
by fireedud
Kaplowitz wrote:fireedud wrote:Herakilla wrote:fireedud wrote:I'm not sure if this has been mentioned before, but all the targets are oriented at different angles; I'm pretty sure they should all be facing straight towards the archers.
they actually are oriented toward the archers, its just some are on the right side of the map, some on the left, some are closer, and some are farther away!
everything but the 10 yard one looks too anglled.
...does it really matter
that much?
not really, but things like that are the difference between great graphics and uber awesome super omega King Kamahaha graphics.
Posted: Thu Jan 10, 2008 9:36 pm
by Kaplowitz
The thing is that they are just flat images that i created...so that would mean restarting them...and im extremely lazy, and have no time.
Posted: Sat Jan 12, 2008 8:25 pm
by Kaplowitz
any other comments regarding gameplay or gfx?
Im working on xml atm
Posted: Sat Jan 19, 2008 6:05 pm
by Kaplowitz
I want to add the decay to each of the targets but the only way i know how to do it is:
<bonus>-1</bonus>
and that doesnt autodeploy...or does it?
also can a territory have more than one bonus (one bonus, one auto-deploy) because all of the terits with decays already have a bonus tag.
Should i just take the decays out all together?
Posted: Sat Jan 19, 2008 6:36 pm
by gimil
Kaplowitz wrote:I want to add the decay to each of the targets but the only way i know how to do it is:
<bonus>-1</bonus>
and that doesnt autodeploy...or does it?
also can a territory have more than one bonus (one bonus, one auto-deploy) because all of the terits with decays already have a bonus tag.
Should i just take the decays out all together?
decay is just auto deploy, all you do is add a "-" in front of the number.
Posted: Sun Jan 20, 2008 3:21 pm
by Kaplowitz
gimil wrote:Kaplowitz wrote:I want to add the decay to each of the targets but the only way i know how to do it is:
<bonus>-1</bonus>
and that doesnt autodeploy...or does it?
also can a territory have more than one bonus (one bonus, one auto-deploy) because all of the terits with decays already have a bonus tag.
Should i just take the decays out all together?
decay is just auto deploy, all you do is add a "-" in front of the number.
<name>white at 40 yards</name>
<borders>
</borders>
<coordinates>
<smallx>386</smallx>
<smally>157</smally>
<largex>485</largex>
<largey>224</largey>
</coordinates>
<neutral>13</neutral>
<bonus>1</bonus> not auto deploy- do i make this its own continent?
<bonus>-1</bonus>auto deploy
</territory>
Posted: Mon Jan 21, 2008 4:42 pm
by Kaplowitz
do i have to add all those extra continents? im so confused

Posted: Mon Jan 21, 2008 4:59 pm
by fireedud
Kaplowitz wrote:do i have to add all those extra continents? im so confused

I'm not an XML guru, but I think so, otherwise, the 1 and -1 would cancel each other.
Posted: Sat Jan 26, 2008 3:27 pm
by Kaplowitz
Posted: Sat Jan 26, 2008 3:30 pm
by yeti_c
I like this map - well I like the premis...
However - I really dislike your faux 3d on the targets...
C.
Posted: Sat Jan 26, 2008 3:33 pm
by Kaplowitz
should i just take out the 3d all together and just have circles?
Can i get a poll on this? or is that not needed?
Posted: Sat Jan 26, 2008 3:35 pm
by yeti_c
Also - am I right in saying...
You get a bonus for just holding 1 territory?
And then you get the target bonus on top?
If so - those bonuses are gonna be huge - quickly...
If I were you - I'd just drop the "Target bonuses".
C.
Posted: Sat Jan 26, 2008 3:38 pm
by Kaplowitz
Yep, huge bonuses- i think it would be fun.
Thats why there is a 150 neutral on the wall-- some people are going to grab all the bullseyes, some will go for targets-- some will sit on their archers and try to take the wall while no one's looking.
If i take the target bonus out, no one will go for the smaller bonus, only the bullseye. Also no one will go for the farther targets b/c there would be no point.
Posted: Sat Jan 26, 2008 3:40 pm
by yeti_c
Kaplowitz wrote:Yep, huge bonuses- i think it would be fun.
Thats why there is a 150 neutral on the wall-- some people are going to grab all the bullseyes, some will go for targets-- some will sit on their archers and try to take the wall while no one's looking.
If i take the target bonus out, no one will go for the smaller bonus, only the bullseye. Also no one will go for the farther targets b/c there would be no point.
Well there would be point - because everyone else will be going for the lesser targets and bickering over them!?
Maybe not though...
But please fix the faux 3D!!
C.
Posted: Sat Jan 26, 2008 4:06 pm
by DiM
the map is full of weird graphic bugs:
- stars aren't centered
- borders inside the targets are pixelated
- colours inside the targets blend into one another very poorly because of the excessive use of the blur tool
- above the gold word there's a weird blue line
- same bellow "each archer: 17" or bellow word "bonuses" in top right
- the notes in bottom left change from gray to bright white
- the wall has a skewed line to the right of the image. please make it straight.
- word "wall" is not centered
- smilies aren't perfectly centered and aligned
- A1-A8 aren't aligned
btw where's the background from? cause i know you didn't create it. does it have copyright?
Posted: Sat Jan 26, 2008 5:20 pm
by oaktown
Hi Kap... for starters, I'm going to try to give gameplay feedback based solely on the map and the background information in the first post. If there is any gameplay information that I need to be aware of that is scattered throughout this thread, please include it in the first post.
My first question is why on earth would anybody want to attack the 10 yard target? Since it can't hit the archers it doesn't help you win, and with the negs for holding each target the +5 for holding the entire thing is a wash. If there's no benefit to capturing it,nobody will attack it and it's a waste of map space.
Wait... there are also color bonuses per target? So, there's a bonus per target, a bonus per color, and a neg. per target? Maybe that could be simplified.
I'll be able to get a better picture of how a game will play out once you have an idea of how many armies each space will start with, but my immediate thought is that every game will end up being a boring build-up game as players wait for somebody else to hit the 125 army wall. And it's only one wall, right? Once it comes down it's a free-for-all!
Posted: Sat Jan 26, 2008 5:26 pm
by yeti_c
The wall could use the new Killer technique... (if you made it less!)
C.
Posted: Sun Jan 27, 2008 9:40 pm
by Kaplowitz
DiM wrote:the map is full of weird graphic bugs:
- stars aren't centered
- borders inside the targets are pixelated
- colours inside the targets blend into one another very poorly because of the excessive use of the blur tool
- above the gold word there's a weird blue line
- same bellow "each archer: 17" or bellow word "bonuses" in top right
- the notes in bottom left change from gray to bright white
- the wall has a skewed line to the right of the image. please make it straight.
- word "wall" is not centered
- smilies aren't perfectly centered and aligned
- A1-A8 aren't aligned
btw where's the background from? cause i know you didn't create it. does it have copyright?
I will fix all of the things you said.
And i made the bg myself....kinda. Paint Shop Pro has these picture tube thingys, and one of them is called "lawn". that's what i used (but it was made entirely with PSP, so there is no copyright)
