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Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Thu Oct 31, 2013 9:53 pm
by mtamburini
Will look at the mathematics and stats and post. Then with that information you guys can decide whether or not you think is right. Maybe we can find scum that way.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Thu Oct 31, 2013 11:04 pm
by mtamburini
Done, was quicker than expected. Anyone want to know any certain stat just say so as my worksheet is too long to post

Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Fri Nov 01, 2013 12:29 am
by The Weird One
mtamburini wrote:Will look at the mathematics and stats and post. Then with that information you guys can decide whether or not you think is right. Maybe we can find scum that way.
Which mathematics and stats?

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Fri Nov 01, 2013 6:17 am
by virus90
give a link to your worksheet ;)
i wonder what mathematical genius we have among us :)

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Fri Nov 01, 2013 2:48 pm
by virus90
mtamburini, with your mathematics, for which im curious by the way. You still in the no lynch camp?

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Fri Nov 01, 2013 4:44 pm
by mtamburini
Unvote

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Fri Nov 01, 2013 6:11 pm
by epic pie
So...still no link to your completed (I assume from your previous post) math chart?

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Fri Nov 01, 2013 11:01 pm
by mtamburini
1. Not sure how to do so
2. Gauging the amount of experienced mafia players we have here, I don not want my stats to be twisted by the non townie people.
3. Im aware this looks a bit scummy
4. I am in agreement we need to lynch, but it should not be a RL. Hard to find anyone scummy but eventually someone may slip or remain silent for too long.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 8:17 am
by colton24
An updated vote count will be out later today.

In other news, a deadline has been set for Wednesday, November 6, at 17:00:00 CST.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 12:21 pm
by mtamburini
ROLEBLOCKER IF YOU CAN HEAR ME OUT YOURSELF!

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 12:26 pm
by JamesKer1
mtamburini wrote:ROLEBLOCKER IF YOU CAN HEAR ME OUT YOURSELF!
Who would claim it if they were...? And how do you know one exists?

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 12:42 pm
by mtamburini
Would be best for town if outed.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 12:52 pm
by JamesKer1
mtamburini wrote:Would be best for town if outed.
Exactly. So why would they claim? They are a mafia roleblocker, they want whats best for mafia, and want to mess up town...

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 1:16 pm
by mtamburini
rolebloker is part of village.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 1:27 pm
by mtamburini
I beg the roleblocker to claim we got 4 days left.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 2:25 pm
by The Weird One
JamesKer1 wrote:
mtamburini wrote:Would be best for town if outed.
Exactly. So why would they claim? They are a mafia roleblocker, they want whats best for mafia, and want to mess up town...
:? Do you know something we don't? If I didn't know that this was C9 from the opening post, I'd vote you for that comment, alone...As it stands, that just helps to show you're town, in my eyes.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 2:30 pm
by mtamburini
The roleblocker is a townie correct?

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 2:32 pm
by JamesKer1
Look on first page
1 Cop, 1 Doc, 1 Goon, 1 Roleblocker, 3 VTs
1 Roleblocker, 1 Goon, 5 VTs
1 Cop, 2 Goons, 4VTs
1 Doc, 2 Goons, 4VTs
2 Goons, 5 VTs
Anarkistsdream wrote:What good is a roleblocker with a goon and 5 VTs? There is no one to block... on that note...
colton24 wrote:Main reason is to keep the mafia guessing. If the only setup with a roleblocker had a cop and a doc, they would know the setup just by having the roleblocker
ROLEBLOCKER IS MAFIA

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 2:44 pm
by The Weird One
JamesKer1 wrote:Look on first page
1 Cop, 1 Doc, 1 Goon, 1 Roleblocker, 3 VTs
1 Roleblocker, 1 Goon, 5 VTs
1 Cop, 2 Goons, 4VTs
1 Doc, 2 Goons, 4VTs
2 Goons, 5 VTs
Anarkistsdream wrote:What good is a roleblocker with a goon and 5 VTs? There is no one to block... on that note...
colton24 wrote:Main reason is to keep the mafia guessing. If the only setup with a roleblocker had a cop and a doc, they would know the setup just by having the roleblocker
ROLEBLOCKER IS MAFIA
Ah...I'm dumb...

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sat Nov 02, 2013 7:23 pm
by gregwolf121
JamesKer1 wrote:Look on first page
1 Cop, 1 Doc, 1 Goon, 1 Roleblocker, 3 VTs
1 Roleblocker, 1 Goon, 5 VTs
1 Cop, 2 Goons, 4VTs
1 Doc, 2 Goons, 4VTs
2 Goons, 5 VTs
Anarkistsdream wrote:What good is a roleblocker with a goon and 5 VTs? There is no one to block... on that note...
colton24 wrote:Main reason is to keep the mafia guessing. If the only setup with a roleblocker had a cop and a doc, they would know the setup just by having the roleblocker
ROLEBLOCKER IS MAFIA
that makes a lot of sense, i was thinking that the roleblocker was town,

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sun Nov 03, 2013 5:56 am
by virus90
gregwolf121 wrote: that makes a lot of sense, i was thinking that the roleblocker was town,
me 2...

well then there are always 2 mafia.. better lynch them sooner then later... we have got 3 days left.. but with the new intel (mafia roleblocker damn noob i am.. DOH :oops: ) im more confused then ever.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sun Nov 03, 2013 7:24 am
by JamesKer1
FOS all of you for skimming...glad we got that cleared up before it was too late.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sun Nov 03, 2013 4:39 pm
by epic pie
Virus, why in the world is it better to lynch sooner then later? We can continue to get more information the more people talk, and possibly obtain scum-tells from dialogue.

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sun Nov 03, 2013 6:11 pm
by virus90
better lynch the maffia sooner then later :P quite obvious why that would be better right :P.
And it is not a public secret that i am in favor of lynching.
Thing is we have 3 days left and not everyone is really active so think that something has to start happening. Before we get a majority for any case. so should i just vote someone to start things going? stick my head out see what happens?
By the way as i asked before but still dont know what the answer is: the rules state "the majority of the votes is half + 1" ... which in this case is 3,5 + 1 = 4.5 so, is it 4 or 5 votes.? just to know what we have to achieve. sorry for the n00b question

Re: Re: Neighborhood Mafia (7/7) Day 1: Not So Crime Free

Posted: Sun Nov 03, 2013 6:16 pm
by gregwolf121
always round up, so 8 would be five and 7 would be four, if i remember right,
but now that were pretty sure that in all of the scenarios there are two mafia i am even more convinced that it is extremely unwise to rush into a lynch today, we can't afford it, so i'll try rereading to see if anything pops out that i missed before, but somehow i doubt it, that being said if we don't get a solid lead today my vote will stay with no lynch, as i feel it would be best to wait for more intel, rather than risk lynching a townie.