swimmerdude99 wrote:My game is most likely going to stale, what now?
Don't let it stalemate. All you have to do is get it down to 2 people.
Moderator: Tournament Directors
swimmerdude99 wrote:My game is most likely going to stale, what now?
You all can still work to move the game along and keep it from staying a stalemate. Remember, 2 people advance, not just the winner. Plus, the one other game remaining is still only in Round 21, so I'm not really concerned yet.swimmerdude99 wrote:Game 11287743
All remaining points are split evenly with the winner receiving any leftover.swimmerdude99 wrote:Just for clarification, if we reach the round limit will you go in and check who has the most troops and rank from there down as to who gets the points?
No.Swifte wrote:are group standings posted somewhere?
To me its not so much the cards as to how it is scored. and I'm NOT telling you how to run a tourney, it just may be more fun if on games that will go to round limits, maybe you should give incentive for getting kills, or if you have the most troops you get the most points, the second most, you get the second place points etc. Or you could do something like for every kill you get you get a certain percentage of the points at the end of the game maybe. Just a suggestionNight Strike wrote:I can consider modifying more cards to be escalating next year, but I think more of it is the caliber of players this time around (probably because of the bigger tournament). I picked 30 rounds as the limit because very few games of any card setting went past 30 rounds in previous iterations of the tournament. But, if people were that concerned about cards, they could have picked a map that was already escalating or use their one switch to do so.
Yeah, my scoring system for games that reached the round limit didn't really work as intended. I'll tweak it for next year.swimmerdude99 wrote:To me its not so much the cards as to how it is scored. and I'm NOT telling you how to run a tourney, it just may be more fun if on games that will go to round limits, maybe you should give incentive for getting kills, or if you have the most troops you get the most points, the second most, you get the second place points etc. Or you could do something like for every kill you get you get a certain percentage of the points at the end of the game maybe. Just a suggestionNight Strike wrote:I can consider modifying more cards to be escalating next year, but I think more of it is the caliber of players this time around (probably because of the bigger tournament). I picked 30 rounds as the limit because very few games of any card setting went past 30 rounds in previous iterations of the tournament. But, if people were that concerned about cards, they could have picked a map that was already escalating or use their one switch to do so.