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Posted: Thu Mar 01, 2007 8:51 pm
by Guiscard
AndyDufresne wrote:I'd assume they are on a white background...because those holes are...indeed that...holes. Hm, but I'm really not such a big fan of the plain blue. Maybe it's the tone or the shade, but see if you can make a it a little more realistic looking. I'd also suggest a different color, but I don't think anything would look good with the red font (have you considered using CC's font also for the title?)


--Andy


I think the colour looks pretty good as it is to be honest. It seems pretty true to the 'real' plasticy colour without being too bright. The font, also, seems true to the actual game as I remember it. Think the CC font would spoil it somewhat.

The 'two bonuses can only share a single space' is confusing though...

Other than that, looking hot Keyogi!

Posted: Thu Mar 01, 2007 8:57 pm
by for dummies
i haven't been following this thread so excuse me if this has been said before. i fear that this map is so complicated that it will end up like crossward. a novelty that people will play once and then never play again.

Posted: Thu Mar 01, 2007 9:04 pm
by Guiscard
The bonuses actually are a major issue for me (which I've just been pondering). They seem very very confusing at the moment (i.e. if you have the +20 do you also get the +14?)

Would it not be simpler (and more in keeping with the game) to just give a +1 or +2 for every complete row of four you hold in any direction, but spaces can't overlap as a bonus. For example if you held the +20 example you would get +8, if you held the +10 example you would get +6, any of the +4 examples would get you +2 (as they can't overlap).

This would create a map where pure accumilation of territory is important, which seems slightly different to the cirrent ones we have on offer.

Posted: Thu Mar 01, 2007 10:37 pm
by KEYOGI
Update - CC Style Conquer 4

Image

Guiscard wrote:I think the colour looks pretty good as it is to be honest. It seems pretty true to the 'real' plasticy colour without being too bright.

That's what I was aiming for. Although I also like the new version.

Guiscard wrote:The 'two bonuses can only share a single space' is confusing though...if you have the +20 do you also get the +14?

I think it's pretty straightforward. If you have four in a row you get +2 for each combo. You would only get the +20.

Guiscard wrote:Would it not be simpler (and more in keeping with the game) to just give a +1 or +2 for every complete row of four you hold in any direction, but spaces can't overlap as a bonus. For example if you held the +20 example you would get +8, if you held the +10 example you would get +6, any of the +4 examples would get you +2 (as they can't overlap).

You're right, but lets see what everyone else has to say about it. :)

Posted: Thu Mar 01, 2007 11:15 pm
by Captain Crash
WOW!

Very military, utilitarian feel...I LIKE A LOT!!!

Army colors stand out really well also.

In regard to no 'overlap':
Having an overlap for bonuses allows for reduction of multiple bonuses in only 1 attack; i.e. these intersections become of great strategic and tactical importance. I say keep 'em as is.

8)

Posted: Thu Mar 01, 2007 11:17 pm
by Guiscard
Nah I preffered the previous version I'm afraid, although the new one is pretty smart.

Posted: Thu Mar 01, 2007 11:19 pm
by s.xkitten
i like it...its different...i do like the first version better, but i just love the color blue...

Posted: Thu Mar 01, 2007 11:27 pm
by KEYOGI
What do you say Andy, new poll?

I like both, but the more I look at the new version the more I like it.

Posted: Fri Mar 02, 2007 2:07 am
by yeti_c
KEYOGI wrote:I'll post another update shortly with different numbers. That is a poor quality pic.

I don't have any objections to changing the colour or font for the title and so on, I just went with the actual Connect 4 colours.


Apologies for the Blue picture - it was screenshotted into Paintshop and then JPG'd - it would defs lose some quality in that process...

Hmmm - The Grey looks pretty cool - altho the Blue is more like the real game?! tricky...

C.

Posted: Fri Mar 02, 2007 2:12 am
by Coleman
CC Style wins hands down for me. The blue where there are blue armies inside the circles is really painful for my eyes for some reason.

Posted: Fri Mar 02, 2007 4:03 am
by yeti_c
Had a thought - Keyogi can you make the "holes" transparent?

That way the image would pull through the standard CC (off white/grey) background and the white would be less harsh on the eyes?

C.

Posted: Fri Mar 02, 2007 4:16 am
by KEYOGI
I'm already using that particular grey around the outside of the map, I can use it behind the holes as well. My only concern is if it would clash with the neutral (grey) numbers.

Posted: Fri Mar 02, 2007 4:54 am
by Qwert
Interesting? Mising 1% in vote pool, these second pool where these mising

Posted: Fri Mar 02, 2007 4:57 am
by Nikolai
I like it. It's sort of like Circus Maximus, but requires actual strategy. :-D

Please go with the gray... trying to distinguish the army colors in any of the blue versions hurts my eyes, and the grey just looks cooler.

Posted: Fri Mar 02, 2007 5:16 am
by yeti_c
qwert wrote:Interesting? Mising 1% in vote pool, these second pool where these mising


Yes
60% [ 54 ]
No
40% [ 36 ]

Eh?! In my book - 40 + 60 = 100?!

C.

Posted: Fri Mar 02, 2007 6:56 am
by Wisse
Yes

60% [ 55 ]
No

39% [ 36 ]

i am missing it too :P

Posted: Fri Mar 02, 2007 6:58 am
by Qwert
wisse you see what i mean :wink:

Posted: Fri Mar 02, 2007 7:04 am
by Wisse
i think that comes becouse the one is 59,5+ and the other 39,4-

Posted: Fri Mar 02, 2007 7:05 am
by MarVal
Keyogi,

I like the CC Style Update.

It looks amazing and the playability & Bonus Guide are great.

Only thing is that I missing the CC Star?

By the way, have you seen my new update and new poll?

Grtz
Marval

Posted: Fri Mar 02, 2007 7:06 am
by Wisse
MarVal wrote:Keyogi,

I like the CC Style Update.

It looks amazing and the playability & Bonus Guide are great.

Only thing is that I missing the CC Star?

Grtz
Marval

agreed XD

Posted: Fri Mar 02, 2007 7:09 am
by yeti_c
Wisse wrote:i think that comes becouse the one is 59,5+ and the other 39,4-


Wrong way round - it's 59.4 (which correctly rounds down)

and 39.5 (which incorrectly rounds down too)

However I suspect that this is a Forum bug (thus someone elses software - not Lacks)

C.

Posted: Fri Mar 02, 2007 7:15 am
by Wisse
yeti_c wrote:
Wisse wrote:i think that comes becouse the one is 59,5+ and the other 39,4-


Wrong way round - it's 59.4 (which correctly rounds down)

and 39.5 (which incorrectly rounds down too)

However I suspect that this is a Forum bug (thus someone elses software - not Lacks)

C.


if it was 59,4 than we did not have 60% and 39,5 rounds up...

Posted: Fri Mar 02, 2007 9:08 am
by yeti_c
Wisse wrote:
yeti_c wrote:
Wisse wrote:i think that comes becouse the one is 59,5+ and the other 39,4-


Wrong way round - it's 59.4 (which correctly rounds down)

and 39.5 (which incorrectly rounds down too)

However I suspect that this is a Forum bug (thus someone elses software - not Lacks)

C.


if it was 59,4 than we did not have 60% and 39,5 rounds up...


Sorry - I meant 60.4 and 39.5!!

C.

Posted: Fri Mar 02, 2007 12:07 pm
by KEYOGI
Update - March 3

Image

Put a light grey behind numbers.

Posted: Fri Mar 02, 2007 12:45 pm
by Sargentgeneral
i think on the map you need to specify how you can attack...such as: you can attack horizontal and vertical, but not diagonal (just an example).