grifftron wrote:just 2 down or 2 in general..? How will i write this in the key.... "All HCMT territories have 2 attack range"? i dunno...?
What might work would be to say, "Ho Chi Minh Trail regions can attack each other at a range of 2."
FarangDemon wrote:Are you suggesting a standard bonus structure, like hold all of Cambodia for +7? I'm concerned that the continents are so big that no one will ever be able to hold them, like Asia in Classic.
We'll wait for your suggestion here.
OK, looked this over in some detail. First, while I love the clean graphics and all, what I love even more is... an informative First Post. It helps us mods digest the map info quickly, but more importantly it helps community newcomers to the thread, especially on more complex gameplay.
So, as soon as you guys get a chance, could you update the first post with all of the relevant gameplay information? I like the historical overview, it gives a decent backdrop for the theme. What I would like to see is:
# of total regions
-- # of regions that are 'open deployment' (deployed randomly at the drop)
-- # of regions that are starting positions
-- # of regions that are neutral
(by my count, there's 60 for open deployment, plus 8 starting positions plus 6 neutral bombing missions)
Names of any neutral regions and their starting values
Gameplay framework and current ideas... this is basically this post:
FarangDemon wrote:Regional Bonuses
As the continents are otherwise too big and too hard to defend given a standard bonus structure, I think we could use something like Berlin or England. It would also help every starting location have a near equal chance of growing at the same rate.
This is my initial idea:
Cambodia, Laos, North Vietnam, South Vietnam
hold any 4: +1
hold any 6: +3
hold any 9: +6
Thailand
hold any 5: +1
hold any 7: +3
hold any 10: +6
I think this adjustment for Thailand evens out the advantage of not being able to be bombarded and having neighbors who might not go for Thailand. Though the US Army likely will go for U Tapao, they may have no pressing need to venture deeper into Thailand.
I've purposely assigned the value of just +1 army for the lowest level of bonus in order to minimize the advantage one would get by dropping it, which would happen a lot in 4-player and even 6-player trips. So it's like Poker Club, you can drop a pair but you only get 1 more army than a High Card would.
Starting Positions
We've shifted our starting positions to the leaders - each player gets one leader. Each leader would start with, say 6 troops and assaults its corresponding region. To protect them from being attacked before a player's turn, the territories they assault could start neutral.
In addition to adding to the historic feel of the map, this new arrangement protects the starting positions of Kaysone Phomvihane and Pol Pot from bombardment. Now we don't need to worry about creating a small territory within a territory in Houaphan to represent the Pathet Lao caves which sheltered the Pathet Lao HQ from bombardment, as Kaysone is quite safe from bombardment under the new arrangement.
Bombing
The numbers in the legend refer to the neutral armies you need to go through before you can execute the bombardment. Territories with planes one-way assault the color-coded bombing missions (each color has two missions it could assault).
I chose the neutral starting values for the bombing missions to match the actual chronology of the war(s). Initially it is easy to bomb Laos and South Vietnam and North Vietnam below Hanoi. It should take a bit of time before violating Cambodian neutrality (Operation Menu) and the more comprehensive bombing of North Vietnam including Saigon and Hai Phong (Operation Linebacker). For the same reason we want Tet Offensive to have a high neutral starting value....
Tet Offensive
For an added gameplay twist (which should please the history-minded) I want to allow Ho Chi Minh to conduct the Tet Offensive. He could one-way attack a large neutral "Tet Offensive" which can one-way attack any South Vietnamese region except Mobile Riverine Force and 1st Cavalry Division. Based on the below map and from what I've read, it seems that every region we have except for those two was attacked during the offensive.
Ho Chi Minh Trail
Attacks range 2 down the Ho Chi Minh Trail (from North to South). So one could attack directly from Khammouane to Quang Tri or from Quang Binh to Xepon to North Central Highlands.
And, even though you might not use traditional continent bonuses, it will help me if you include a breakdown of each bonus continent like so:
N. Vietnam10 regions, 4 borders, all bombardable
Laos14 regions, 7 borders, 6 bombardable
Thailand10 regions, 3 (4?) borders, none bombardable
Cambodia10 regions, 5 borders, 5 bombardable
S. Vietnam16 regions, 5 borders, 4 bombardable
If you can keep the First Post tidy and regularly updated, this map should have a smooth ride through gameplay.

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OK, that said, while I agree that the continents are too big to realistically hold for the most part, especially with the bombardment, the problem with build-a-bonus structures is that they are a headache for dropping bonuses. Given that we're talking 60 regions here, dropping more than a +1 is highly unlikely under your scheme until we get to low player counts. In 1v1 this scheme will be chaotic I think. Could you run the numbers for me so I can see the probabilities of dropping each kind of bonus for 1v1s/3 player, 4-, 5-, 6-, 7- & 8-player games?
Berlin is a bit bad in Doubles games for instance about dropping a bonus for this reason. Don't get me wrong, I've nothing against build-a-bonus gameplay, but it's hard to pull off properly, so be prepared for a lot of hard thinking.
If the numbers are not good for dropping bonuses, then the alternative I think would be to perhaps arbitrarily split each country into smaller bonus areas. You could do a 'core bonus' which upgrades to a superbonus type of structure, rather than an open 'hold any x' scheme.
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A final thing that I'm still mulling over but I want to throw out there is further exaggerating the thematic differences between the US/Viet Cong & Viet Minh (did I spell those right?) operations. For instance, maybe making the overall US Army bonus larger, but get rid of the small bonus for holding 3. So the US operates only when it's got all of its ducks in a row, with overwhelming force (supposedly). Maybe just +6 for holding all 4 Army points, and make one of them neutral 2 or 3? It seems achievable yet not too easy. Maybe also a bonus for holding certain faction leaders and certain areas, like the Ho Chi Minh trail...
Anyway, my fear is over-complicating the gameplay, which I certainly don't want. But I'm wondering if there are a few simple ideas that could give players more of a feel of which regions/factions are 'US' and which are "Communist Vietnamese".
-- Marshal Ney