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12 player games
Posted: Fri Sep 11, 2009 9:59 am
by khazalid
Specifics:
i'd really like to see 12p games coded soon. with stuff like conquerhex and all the other big maps in the foundry atm it would be great to play 3 quad teams or 4 trips teams on some of those.
This will improve the following aspects of the site:
it just seems a natural progression as map size seems to be going mainly in one direction
Re: 12 player games
Posted: Fri Sep 11, 2009 11:01 am
by Kotaro
Find 12 different colors that don't look anything alike, and lack'll do it.
Re: 12 player games
Posted: Fri Sep 11, 2009 11:12 am
by pmchugh
Kotaro wrote:Find 12 different colors that don't look anything alike, and lack'll do it.
Black, Brown, Purple, Mustard?
Pretty hard actually but it would be a good edition if possible, 6v6 would be intresting.
Re: 12 player games
Posted: Fri Sep 11, 2009 11:28 am
by Kotaro
Puple would look too much like Pink, gold too much like yellow... Theres been a lot of this discussion.
Re: 12 player games
Posted: Fri Sep 11, 2009 3:26 pm
by ubersky
The only colors I can think of that haven't been used are White, Light Green, and maybe Light Urple.
Assuming we have to keep Black for Neuts.
Only other option would be to start talking about non-color based territ ownership tracking
Re: 12 player games
Posted: Fri Sep 11, 2009 5:48 pm
by wolfpack0530
There is an option called 'add color codes' which helps differentiate the colors on the maps. We would just need 12 colors that dont start with the same letter.
So many people have different variations of colorblindness, that it will be impossible to have 12 colors where a couple of them dont look too similar.
For me, I actually have a real hard time telling apart red & green, and cyan & pink. I could not play this game without the colorcodes.
Also, i fully 100% support the idea of 12 player games.
Re: 12 player games
Posted: Fri Sep 11, 2009 8:23 pm
by sailorc
I also like this idea. Large games like this would be fun. BTW,
ubersky wrote:Assuming we have to keep Black for Neuts.
Neutrals are white.
Re: 12 player games
Posted: Fri Sep 11, 2009 9:58 pm
by soundman
I like the suggestion, but the only other color I can think of that can be used is Black...
Re: 12 player games
Posted: Sat Sep 12, 2009 5:54 am
by Thezzaruz
Kotaro wrote:Find 12 different colors that don't look anything alike, and lack'll do it.
The current 8 colours don't do that so why should it be an issue?
Re: 12 player games
Posted: Sat Sep 12, 2009 7:42 am
by Tupence
Thezzaruz wrote:Kotaro wrote:Find 12 different colors that don't look anything alike, and lack'll do it.
The current 8 colours don't do that so why should it be an issue?
True, the orange and yellow are really similar
Re: 12 player games
Posted: Sat Sep 12, 2009 8:53 am
by 40kguy
ubersky wrote:The only colors I can think of that haven't been used are White, Light Green, and maybe Light Urple.
Assuming we have to keep Black for Neuts.
Only other option would be to start talking about non-color based territ ownership tracking
white wouldent work that is the coulor of neutrals
Re: 12 player games
Posted: Sat Sep 12, 2009 11:45 am
by Rustovitch
I currently struggle to tell the dark green and grey apart.
Re: 12 player games
Posted: Sat Sep 12, 2009 2:40 pm
by squishyg
pmchugh wrote:Kotaro wrote:Find 12 different colors that don't look anything alike, and lack'll do it.
Black, Brown, Purple, Mustard?
Pretty hard actually but it would be a good edition if possible, 6v6 would be intresting.
Mustard is a highly controversial color. Let's say someone plays as Mustard and they lose. A small, yet committed group of players might be compelled to spend hours analyzing the game and why Mustard lost. There could potentially be polls, petitions, and a slew of PMs reaching as far as Texas and China regarding this travesty. Management would be dismayed by all the hubbub and their nervous amusement would quickly turn to consternation. Soon, allies would become enemies and lines would be drawn not in sand, but in cement. Really thick, high-quality cement.
So you can see that there's no point in talking about it any longer.
Re: 12 player games
Posted: Sat Sep 12, 2009 4:11 pm
by khazalid
so in order for it to work, colourblind codes would have to be auto-attached to to anything with 10+ players or so?
Re: 12 player games
Posted: Sat Sep 12, 2009 8:32 pm
by sully800
Thezzaruz wrote:Kotaro wrote:Find 12 different colors that don't look anything alike, and lack'll do it.
The current 8 colours don't do that so why should it be an issue?
They do for a lot of people. I don't think I've ever had to turn on color codes, but with 12 player games it would be a virtual requirement. You need 13 different colors, which means we are using up half of the alphabet just for the color codes!
I have a feeling that adding this is not a priority since just getting to 8 players was somewhat difficult. But if we go in with the mindset that everyone is going to have to use codes anyway then maybe it wouldn't be so bad. If it ever does happen I really hope they don't adjust anything to the first 8 colors, because that adjustment is a pain.
Re: 12 player games
Posted: Sun Sep 13, 2009 5:02 am
by Thezzaruz
sully800 wrote:Thezzaruz wrote:Kotaro wrote:Find 12 different colors that don't look anything alike, and lack'll do it.
The current 8 colours don't do that so why should it be an issue?
They do for a lot of people.
No they don't. The current colours works fine for me as well as for most other but trying to argue that they
"don't look anything alike" just isn't true.
sully800 wrote:I don't think I've ever had to turn on color codes, but with 12 player games it would be a virtual requirement.
I haven't used the codes since I found BoB and yes I agree, with 12 colours it would be hard without them.
sully800 wrote:I have a feeling that adding this is not a priority since just getting to 8 players was somewhat difficult.
Agree with this too. Could possibly see increasing it to 9 to make room for 3 triple teams.
sully800 wrote:But if we go in with the mindset that everyone is going to have to use codes anyway then maybe it wouldn't be so bad. If it ever does happen I really hope they don't adjust anything to the first 8 colors, because that adjustment is a pain.
That sounds a bit dumb tbh, if we increase to 12 players then making a system (colour based or not) that works well for all players has to be a better way of doing it even if that means an adjustment for for all game sizes.
Re: 12 player games
Posted: Sun Sep 13, 2009 6:16 am
by SultanOfSurreal
Red (R)
Blue (B)
Yellow (Y)
Green (G)
Cyan (C)
Pink (P)
Orange (O)
Silver (S)
Mustard (M)
Lime Green (L)
Violet (V)
Earth (E)
Re: 12 player games
Posted: Sun Sep 13, 2009 6:41 am
by squishyg
SultanOfSurreal wrote:Red (R)
Blue (B)
Yellow (Y)
Green (G)
Cyan (C)
Pink (P)
Orange (O)
Silver (S)
Mustard (M)
Lime Green (L)
Violet (V)
Earth (E)
The suggestions are helpful, but I know I would never be able to tell the difference between green and lime green.
Re: 12 player games
Posted: Sun Sep 13, 2009 6:49 am
by Tupence
squishyg wrote:SultanOfSurreal wrote:Red (R)
Blue (B)
Yellow (Y)
Green (G)
Cyan (C)
Pink (P)
Orange (O)
Silver (S)
Mustard (M)
Lime Green (L)
Violet (V)
Earth (E)
The suggestions are helpful, but I know I would never be able to tell the difference between green and lime green.
The current Green is a good bit darker than the one that Sultan used as an example, so that would be less of a problem. I imagine it would be difficult to tell the difference between Green and Earth though
Re: 12 player games
Posted: Sun Sep 13, 2009 8:07 am
by pmchugh
Replace black in for one of lime green or earth and I think it works. Letter would have to be N as in noir.
Re: 12 player games
Posted: Sun Sep 13, 2009 8:38 am
by Qwert
Hmm, some maps are limited(conquer maps-New world,Feudal war,Peloponesian War),this maps is create for 6 and 8 players. Also i dont understand how will work in Doodle earth,i mean this will be most risky to play(similar to battle royals games), but i dont mind to play 12 player games,just need to find appropriate colours to see diference betwen players, and to see diference betwen Army shadows and new number colours..
Re: 12 player games
Posted: Sun Sep 13, 2009 10:51 am
by wolfpack0530
Didnt this site run a couple of mega games already? With like 45 players on Arctic, with everyone starting with just one tert? How did the colors work for that game? And where do we sign up or be alerted for the next mega game?
Re: 12 player games
Posted: Sun Sep 13, 2009 10:53 am
by wolfpack0530
SultanOfSurreal wrote:Red (R)
Blue (B)
Yellow (Y)
Green (G)
Cyan (C)
Pink (P)
Orange (O)
Silver (S)
Mustard (M)
Lime Green (L)
Violet (V)
Earth (E)
Darken green and call it Forest
Re: 12 player games
Posted: Sun Sep 13, 2009 11:01 am
by SultanOfSurreal
pmchugh wrote:Replace black in for one of lime green or earth and I think it works. Letter would have to be N as in noir.
As far as I understand, black was removed from consideration the first time this site increased the possible number of players, because some maps make black letters impossible to see. Black would be preferrable to lime green (or earth depending on how the majority of people would rank visibility). As it stands, something like the 12 I posted would probably be the best, but I didn't spend too long examining the hex chart to space each color out to the maximum (I'm curious as to what that might look like).
Re: 12 player games
Posted: Sun Sep 13, 2009 11:38 am
by Evil Semp
For the colors would it be possible to have half the circle one color and half another color, or with an X with two colors with opposite sides of the X being the same color kind of like the radiation circles on the USApocalypse map.