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Re: CC is risking losing its paying customers!!!

Posted: Wed Mar 24, 2010 3:05 pm
by silvanricky
nippersean wrote:I got arrested for mooning once. Locked up and a fine. The moon does have a lot to answer for.


Was it the dark side of the moon that got you in trouble?

Re: CC is risking losing its paying customers!!!

Posted: Wed Mar 24, 2010 9:47 pm
by PLAYER57832
donkeymile wrote:You aren't even making sense ... what am I missing?

Is there some inside joke I'm not privy to?

First, good luck with the impending birth!
OK, here is the thing, talking both statistics and 1 vs 1 (my favorite type of game!)

First, when you talk about odds, you have to remember just how many "rolls" there are every day here in CC. There are several thousand players here every day. If each rolls only twice a day (HIGHLY unlikely! .. talking rolls, not games, remember), then you reach a million rolls in just a few days. In truth, there are probably over a million rolls a day here. Anyway, that means that a 1,000,000 to one happens pretty much every day, on average. A Billion to one every few weeks....etc. SO, well, you would have to have some EXTREMELY unusual rolls for it to be "improbable". Enough statistians have looked at the "dice" to assure us that they are statistically random. It is just a fact.

So, then, if the dice are not rigged, what IS happening with you?
Bad luck, yes. HOWEVER, as several other people have mentioned, its also strategy. This game is really not all about luck, even in 1 vs 1.

Some basic guidelines -- bigger maps will give more benefit to the first player in 1 vs 1, because you have a huge bonus to start and have a pretty decent chance of taking away significant bonus armies from your opponent (a possible exception is Hive, but I have not played it enough to really be sure). Because it only takes a few armies to take over a small map, they change very quickly and can vary heavily with dice and spoils. In general, the "conquest" maps (AOR, Treasure Island, Fuedal, etc.) are more "even" for 1 vs 1, but they do depend on dice luck. With no spoils, its all about the dice. With spoils, you have 2 "luck" avenues and sometimes they balance each other (but sometimes they don't...bad luck in spoils and dice mean really bad luck).

Other than that, don't attack when you are losing. You might not get that spoil or that bonus, but you also won't lose so many armies. Often times, people who seem to have "winning streaks" have really "stacked" their armies up. It might not seem to matter that someone has 10 instead of 6 armies, but it really does! If you attack with 3, you always have a 1 die advantage. If you attack with 1 or 2 die, though, you lose that advantage. So, its best not to attack with fewer than 3 unless you absolutely have to.

Anyway, this is long enough and I am tired. If you have questions about doing specific maps on 1 vs 1, I might (?) be able to help you (I have played most of them, but I am rusty).

Re: CC is risking losing its paying customers!!!

Posted: Thu Mar 25, 2010 10:05 am
by Seulessliathan
donkeymile wrote: .... take your childish, boorish nonsense elsewhere ....


what you say. listen to yourself ;-)

Re: CC is risking losing its paying customers!!!

Posted: Thu Mar 25, 2010 1:36 pm
by fumandomuerte
Is this thread pretending to be a complainers list? lol.
The rank is a roller coaster, don't get stressed about it. Play high ranked players if you want to win big points and lose few, that's the way the cookie crumbles.

Re: CC is risking losing its paying customers!!!

Posted: Thu Mar 25, 2010 8:51 pm
by donkeymile
I understand all that .. its just insane how almost everyone I play agrees that they are tired of all the lopsided bullshit games .... tonight I played 2 games .... both games my oppponent (same player) had nearly perfect dice EVERY turn while I had average to bad dice. He says to me (as he is kicking my ass twice) how he is so sick of the lopsided bullshit too ... because the games just aren't fun to play when its like that. When this happens ALL THE TIME, Iwould say there is something wrong.

I'm not complaining here - I've had good streaks too ... and NO I don't forget about them as some people have implied ... the bad streaks are just much worse.

Anyway .... just stating the facts ... my dice analyzer has shown me without a shadow of a doubt that the dice have been bad for me ... but okay so I've had bad luck ... no biggie ... just hoping to get a good game in once in a while - just seems really hard to do the past 6-8 months on this site

Re: CC is risking losing its paying customers!!!

Posted: Thu Mar 25, 2010 11:37 pm
by Woodruff
donkeymile wrote:I understand all that .. its just insane how almost everyone I play agrees that they are tired of all the lopsided bullshit games .... tonight I played 2 games .... both games my oppponent (same player) had nearly perfect dice EVERY turn while I had average to bad dice. He says to me (as he is kicking my ass twice) how he is so sick of the lopsided bullshit too ... because the games just aren't fun to play when its like that. When this happens ALL THE TIME, Iwould say there is something wrong.
I'm not complaining here


You clearly don't understand the definition of the word "complain".

Re: CC is risking losing its paying customers!!!

Posted: Thu Mar 25, 2010 11:47 pm
by Army of GOD
I'm interested, donkeymile, on what you think: http://www.conquerclub.com/forum/viewtopic.php?f=6&t=110852

Re: CC is risking losing its paying customers!!!

Posted: Thu Mar 25, 2010 11:56 pm
by Lord Apophis
What i have seen is that When you roll the dice... and its loading the roll, the longer the wait... the better the chances of the roll being Against you... i dont know if this is something... but id watch it and see if you see what i see...

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 12:09 am
by Commander62890
Lord Apophis wrote:What i have seen is that When you roll the dice... and its loading the roll, the longer the wait... the better the chances of the roll being Against you... i dont know if this is something... but id watch it and see if you see what i see...


Honestly, I hate the "dice suck" threads... but I have seen this, too. When the roll lags... seriously 95% of the time it seems like it goes against me. It is probably more like 85%, but still...

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 12:24 am
by JCKing
Alright for the first post. It's completely possible to drop with bonuses in the real board game. No need to remove it, or it would move some of the reality. The dice seem to suck, I feel they do as well, but just find ways to battle the luck. Play bigger maps where you get more attacking men. Rather than the luck maps, such as classic and such.

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 12:28 am
by Lord Apophis
I just sent AndyDufresne a message saying I'd like to do some research on the dice. I have a few mathematician friends and one Theoretical mathematician that deals with computer math. I'll be taping into that resource but i still need any info i can get to help people that play CC understand the dice.

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 9:41 am
by hondacbr
Lord Apophis wrote:What i have seen is that When you roll the dice... and its loading the roll, the longer the wait... the better the chances of the roll being Against you... i dont know if this is something... but id watch it and see if you see what i see...


You are absolutely right! That's exactly what I have noticed too.

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 4:58 pm
by natty dread
Well, I have noticed that when the dice rolls lag, I often get great dice. Go figure.

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 7:58 pm
by Commander62890
Really? I wish it was that way for me. I am always extremely surprised when I get good dice after a lag. I have been conditioned to expect a loss. In fact, when a roll lags, I am not even interested in seeing the results; I am looking on the board to see what move I should make next (after my dice fail).

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 10:12 pm
by War Eagle
I came back to this site, and have to say that it hasn't improved for 2 years... the dice are still fucky, the interface sucks balls ~ and there are noobs and cheaters galore. I honestly don't understand why people still play this crap... I mean LANDGRAB isn't perfect, but it's 10x better than this!

This morning I got several rolls where all the numbers were the same: 1.1.1 - 1.1, 2.2.2 - 2.2, etc...
I mean, come on! The randomizer they use here is bullshit! The chances of that happening are practically 1:7000. Now Landgrab dice are shitty alot of times too, but alot less quirky than here. I can't believe when I hear people say how much more strategy is involved in CC... I just played that mall map where you get 20s on the bonuses --- won it easily. Still playing a retarded train map - which is incredibly ugly and confusing. Gheez, who designs these maps??!

Hahahaha, well.... have fun with your girly little ratings and renamed cards "spoils" :lol:

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 10:23 pm
by colton24
Amen to that. I lost a 45vs10.

P.S. Roll Tide

Re: CC is risking losing its paying customers!!!

Posted: Fri Mar 26, 2010 11:14 pm
by Woodruff
War Eagle wrote:I came back to this site, and have to say that it hasn't improved for 2 years... the dice are still fucky, the interface sucks balls ~ and there are noobs and cheaters galore. I honestly don't understand why people still play this crap... I mean LANDGRAB isn't perfect, but it's 10x better than this!


You have the gall to whine about the interface here and then bring up Landgrab? Landgrab is light-years behind this site as far as interface, structure and game capabilities go.

War Eagle wrote:I mean, come on! The randomizer they use here is bullshit! The chances of that happening are practically 1:7000.


You don't actually understand statistics, do you? Or perhaps, you don't understand exactly how many dice rolls happen on this site each and every day?

War Eagle wrote:Hahahaha, well.... have fun with your girly little ratings and renamed cards "spoils" :lol:


Hahaha, well...have fun with your useless site where the person who starts a game always goes first.

Re: CC is risking losing its paying customers!!!

Posted: Sat Mar 27, 2010 3:57 am
by War Eagle
You have the gall to whine about the interface here and then bring up Landgrab? Landgrab is light-years behind this site as far as interface, structure and game capabilities go.


HAHAHAHAHAHA!!! Landgrab has tons of options and a very beautiful new layout ~ CC is acutally quite limited!

You don't actually understand statistics, do you? Or perhaps, you don't understand exactly how many dice rolls happen on this site each and every day?


No moron, I was talking about the streakyness involved. Sure they even out after 1000 rolls, but that doesn't matter in the first crucial turns.

Hahaha, well...have fun with your useless site where the person who starts a game always goes first.


Is that right? well don't bother coming over either... we don't need any more high-minded Spocktards "clogging up bandwidth". :lol:

LANDGRAB
1. games with well over 8 players
2. leaders/fortresses/capitals
3. excellent statistics that records all aspect of player skills
4. playback history (all the recorded rolls + you actually know who attacked you!)
5. clean looking maps with roving space. I am actually quite fond of the skull map, I'm playing on it right now - it's a masterpiece! ;)

CONQUERCLUB
1. Win 3.1 era buttons and interface
2. half of all games are a team full of high ranked big-wigs waiting for the other team to fill up with noobs - after all, points are all that matters here!
3. ugly, confusing, grainy, random-themed maps - that are designed like a narrow tunneled ant-hill.
4. same dull colours based on when so-and-so joined the game + streaky dice
5. interesting rating system, that reminds one of old judgemental gossiping crones, talking behind each-others backs --- or of tattling little high-school girls, messing with peoples' minds.

Well, I'm off --- to my Land of Grab... have fun listening to this guy complain aboot the dice over and over --- maybe by the time he reaches 100 posts he'll come over to where the big boys play..! 8-)

Re: CC is risking losing its paying customers!!!

Posted: Sat Mar 27, 2010 11:01 am
by persianempire
DIGITAL DICE ARE THE DEVIL. if i were to play a real game in real life with real dice i wouldnt get dicefukked as much as i do here , which is like 90% of the time, you all can say whatever you want about it even out but this is what REALLY happens long run dice, play a game , if the dice fuk you all losses first roll , its over, dont bother , its a digital dice predestined ur-getting -fucked over now sequence. you see the digital dice pick a few people to f*ck over and a few to bless , and if your blessed roll with your eyes closed , hell press auto assault ull win every friken anyways. if youve been designated to get fucked over by the digital dice, do not i repeat do not ever hit auto assault or ull be raped instantly. your only chance is to build up so many troops and hope players make mistakes , this way ur stacks are so heavy you outwit the dice in that its attrition now , u hav2 win a couple rolls out of many if youve got a massive stack,or else it would look moreUNFAIR then usual

Re: CC is risking losing its paying customers!!!

Posted: Sat Mar 27, 2010 11:14 am
by persianempire
when i first started this site my dice were desent , ill say 60% , and i won 20 games in a row. if i was in real life and i rolled the dice i get here , i would still be pissed but i would accept it becuz it came from my hand and im the 1 who fked it up. but these digital dice are evil and need to be outsmarted if i have any chance of winning. however ther clever little bastards who upin hearing these mesages i have posted will stop raping me long enough 2 keep my mouth shut and divert attention away from ther satanic acts. but i suspect theyd just like 2 finish me off no mercy style. never play vlts an never trust these dice . also the dice f*ck minoritys over more than others. ive tried land grab , the dice there sre not racist like cc dice. evry1s friend, persian

Re: CC is risking losing its paying customers!!!

Posted: Sat Mar 27, 2010 12:41 pm
by iamkoolerthanu
I joined landgrab a few min ago so I could compare. So far it sucks. Lets wait to see the gameplay.

Re: CC is risking losing its paying customers!!!

Posted: Sat Mar 27, 2010 12:53 pm
by iamkoolerthanu
CC>Landgrab.
No contest.
Landgrab just sucks, it doesnt even make sense, its trying to be too simplistic while being complicated at the same time... it will never even be close to CC

Re: CC is risking losing its paying customers!!!

Posted: Sat Mar 27, 2010 12:59 pm
by donkeymile
I signed up to try a game but it looks like its more trouble than its worth.
I love this site - except for a couple of things .... probably better on bigger maps and more players, but Ijust haven't the time to invest in that right now ....

1v1 should be improved because right now it just downright sucks.

Re: CC is risking losing its paying customers!!!

Posted: Sat Mar 27, 2010 1:24 pm
by persianempire
about landgrab and cc. landgrab is a good site with good dice, way more gameplay options than cc. they also have bob auto in ther so u dont hav2 install any crap. also 1 big thing, you DONT HAFTO PAY FOR SPEED . thats rite , and you can choose turn time from 2 minutes to 24hrs an all inbetween. if u dnt pay for membership u get 4 games at a time but still u get speed free. cc has a forum and chat and personal pages and all that personal crap every1 loves , and the reason i play here , the best maps. landgrab is superior in gameplay hands down, but i can onlh stand 2 or 3 of their maps

Re: CC is risking losing its paying customers!!!

Posted: Sat Mar 27, 2010 1:38 pm
by Woodruff
War Eagle wrote:LANDGRAB
1. games with well over 8 players
2. leaders/fortresses/capitals
3. excellent statistics that records all aspect of player skills
4. playback history (all the recorded rolls + you actually know who attacked you!)
5. clean looking maps with roving space. I am actually quite fond of the skull map, I'm playing on it right now - it's a masterpiece! ;)

CONQUERCLUB
1. Win 3.1 era buttons and interface
2. half of all games are a team full of high ranked big-wigs waiting for the other team to fill up with noobs - after all, points are all that matters here!
3. ugly, confusing, grainy, random-themed maps - that are designed like a narrow tunneled ant-hill.
4. same dull colours based on when so-and-so joined the game + streaky dice
5. interesting rating system, that reminds one of old judgemental gossiping crones, talking behind each-others backs --- or of tattling little high-school girls, messing with peoples' minds.

Well, I'm off --- to my Land of Grab... have fun listening to this guy complain aboot the dice over and over --- maybe by the time he reaches 100 posts he'll come over to where the big boys play..! 8-)


ConquerClub is in no danger of losing very many customers to Landgrab any time soon, that much is certain. But keep trying to convince yourself...maybe it will help the pain of reality.