WidowMakers wrote:WHAT! You can see there is plenty of space between each 88. DO I really need to?
WM
I like the way you work, WM.
 
--Andy
m=0
Moderator: Cartographers
WidowMakers wrote:WHAT! You can see there is plenty of space between each 88. DO I really need to?
WM
 

 AndyDufresne
				AndyDufresne
			











 
			
 Coleman
				Coleman
			












 
		I will also be adjusting some of the text in the legend. I will have an update by tomorrow morning.Coleman wrote:New xml: http://members.cox.net/gyrigo/CC/cman_xml_07.xml
Made a change WidowMakers wanted for the continent names for the Territory Adjustment.

 WidowMakers
				WidowMakers
			


















 
		 
 

 WidowMakers
				WidowMakers
			


















 
		Like this?Telvannia wrote:i know its a bit late to pop by suggest big graphic changes, i just think it would be mint to have the conquer * man animated so its mouth opened and shut, same for the aliens they should be animated to...
 
 

 WidowMakers
				WidowMakers
			


















 
		benjikat wrote:Gilligan wrote:That's so awesome!
Let's hope Lack allows it.

 rebelman
				rebelman
			



 
			
 WidowMakers
				WidowMakers
			


















 
		WidowMakers wrote:I don't see why he wouldn't. The large map is only 35kb. Lacks concern was the size of the XML. But we shall see how that works when this goes live.
WM

 rebelman
				rebelman
			



 
			yeti_c wrote:RjBeals wrote:I didn't think GIF's were formats allowed? I thought just PNG's or JPEGS?
RJ might have a point here...
C.
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		The Monkey wrote:Step 2). Image Creation——Create a visual layout of the map in your grahpics program of choice (excluding MS Paint).
* Include a working legend with speculative bonuses, tentative border divisions, names, barriers, colors and textures, aesthetic images (I.E. compasses, picture designs, etc), and background image (I.E. ocean or something to discriminate the playing field).
* A map should be ‘inherently unique either in gameplay, location, or style’ . Maps that aren't just the same tried and true formula from the Classic Map disguised will be more successful.
* A map must provide balanced game play. It should be reasonably clear that the player that draws the first turn does not have a significant advantage, nor should it be likely that any player will be eliminated in the first round of a game.
* Every effort should be made to acquire express written consent for a map based on Copyrighted works. In the event that no response is given by the Copyright holders, the map can still be made, but must consist of completely original artwork.
* Host the image using Photobucket.com or something similar. The type of image file must be PNG, GIF, or JPEG. You must design two versions of the map: a small (up to 600 px wide), and a large (up to 800 px wide). Height must not be any greater than 600px on small maps and 800px on large maps, but it is recommended that you do not exceed 350 px on small maps and 600 px on large maps so that users will not need to scroll down to attack.
* A large map must be noticably larger than their small map, if you must have specifics 9% larger is required but 33.3% (1/3rd) is recommended.

 rebelman
				rebelman
			



 
			
 Night Strike
				Night Strike
			



















 
		WidowMakers wrote:Like this?Telvannia wrote:i know its a bit late to pop by suggest big graphic changes, i just think it would be mint to have the conquer * man animated so its mouth opened and shut, same for the aliens they should be animated to...

 Telvannia
				Telvannia
			






 
		Users browsing this forum: No registered users