1756286537
1756286537 Conquer Club • View topic - removing game deadlock.
Conquer Club

removing game deadlock.

Suggestions that have been archived.

Moderator: Community Team

removing game deadlock.

Postby khazalid on Tue Dec 04, 2007 5:32 am

on round 200, the player with the most armies wins the game. maybe half points instead of the full quota. any sets held are counted too. i guess this could be optional rather than mandatory to keep selin happy. that guy is proper crazy
had i been wise, i would have seen that her simplicity cost her a fortune
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland

Postby insomniacdude on Tue Dec 04, 2007 3:32 pm

And how do you know that a game has reached a deadlock at round 200? Maybe everyone is just really good and there has been constant battle for the past thirty rounds.
User avatar
Cadet insomniacdude
 
Posts: 634
Joined: Thu Nov 23, 2006 1:14 am

Postby khazalid on Tue Dec 04, 2007 3:35 pm

yeah maybe. it would alter strat in long games like that, but on the whole id say thats a worthy feature
had i been wise, i would have seen that her simplicity cost her a fortune
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland

Postby DiM on Tue Dec 04, 2007 3:44 pm

this idea is wrong.

i'm in a game in round 185 and there's a lot of battle going on. a clear indicator is that after so many rounds the 3 players remaining have just 5-600 troops

i wouldn't want it to end at 200.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby yeti_c on Tue Dec 04, 2007 3:57 pm

I concur - this game game

We got to round 58 - the battle was constant and intense for 57 of those...

I thought it would never end... but eventually I overcame!!!

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby ParadiceCity9 on Tue Dec 04, 2007 4:56 pm

Perhaps the player with the most strength wins, if this is accepted.

This game is kinda stuck...
Corporal 1st Class ParadiceCity9
 
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Postby Risktaker17 on Tue Dec 04, 2007 6:27 pm

What if you are playing on San Fran. Every person in the game has a bonus and 200 armies, building fast, but the 6th player has 500 men but he only has alcatraz. How is it fair that a guy with no chance of winning should win.
Highest place: 40 1/17/08
Highest point total: 2773 1/17/08
Top Poster Position: 97th
User avatar
Captain Risktaker17
 
Posts: 1495
Joined: Sun Apr 01, 2007 8:09 am

Postby ParadiceCity9 on Tue Dec 04, 2007 6:36 pm

that's only a specific case though...he's suggesting it implemented into all games.
Corporal 1st Class ParadiceCity9
 
Posts: 4239
Joined: Thu Feb 15, 2007 4:10 pm

Postby khazalid on Tue Dec 04, 2007 7:09 pm

perhaps an optional setting on no cards or flat rate games? i'd play them a lot more if something like this was in place - im pretty sure most of us have, or have had a few games like this going on that are incredibly tedious.
had i been wise, i would have seen that her simplicity cost her a fortune
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland

Postby Genghis Khan CA on Tue Dec 04, 2007 7:14 pm

khazalid wrote:perhaps an optional setting on no cards or flat rate games? i'd play them a lot more if something like this was in place - im pretty sure most of us have, or have had a few games like this going on that are incredibly tedious.


Perhaps a 100 round limit for escalating too - long games in escalating are even worse.
Highest score: 562
Highest place: 16590
Highest rank: Private
User avatar
Brigadier Genghis Khan CA
 
Posts: 727
Joined: Mon Nov 13, 2006 11:19 pm

Postby khazalid on Tue Dec 04, 2007 7:19 pm

as i well remember from that last bout of account sitting... [bored looking smiley]
had i been wise, i would have seen that her simplicity cost her a fortune
Lieutenant khazalid
 
Posts: 3413
Joined: Thu Oct 26, 2006 5:39 am
Location: scotland


Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users