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1756303903 Conquer Club • View topic - Possible Deadbeat solution
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Possible Deadbeat solution

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Do you think auto allocation should occur at the end of a missed turn.

YES - It would solve the deadbeater issue fairly
6
43%
NO - Deadbeater should simply be eliminated
4
29%
NO - It should stay the way it is now
4
29%
 
Total votes : 14

Possible Deadbeat solution

Postby Dai_atan on Sun Dec 02, 2007 6:40 pm

It seems to me that the main objection to deadbeating is the advantage gained from double/triple army deployment when the deadbeater resumes the game.

My apologies if this has been suggested before.

When a player "Misses a turn" simply allocate 3 (and only 3) armies, regardless of bonus entitlement, to that players territories in a random fashion (ie NOT all on the one Territory unless thats all the player has).


A penalty is thereby imposed on someone who is simply using the missed turn as a tactic - AND the person who missed due to a death in the family OR my internet connection broke OR I had to work late OR My significant other made me do chores instead OR My big Sister wouldn't let me use the computer etc etc etc etc etc ad nauseum - will still get some value added to their neglected game.

Plus all the active players are able to adjust offence/defence without trying to second guess where a returning deadbeater might deploy a potentially overwhelming force.
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Postby Anarkistsdream on Sun Dec 02, 2007 6:57 pm

Already been suggested...
virus90 wrote: I think Anarkist is a valuable asset to any game.
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