Moderator: Community Team
Wild_Tiger wrote:Get rid of the new rule (however I missed it in the suggestions box before if it was) that players who deadbeat in team-games now not only give their territories to their partner, but also their cards. I think this encourages deadbeating.
jaydog wrote:I too disagree with this new rule, but i didn't even know it was changed, guess i should pay more attention :?
PLAYER57832 wrote:It seems unfair to NOT give the remaining player the countries -- after all, it is not that person's fault their partner deabeated. This happened to me. Effectively, it meant I was working alone against 4 other people.
casper wrote:yeah wtf is this....? if anything we should go back to the original rules where the teammate gets nothing. not reward deadbeaters even more!!
casper wrote:no it's not that person's fault but the deadbeat is on that person's team. it is a team game. if a teammate messes up and deadbeats, the remaining player should not be rewarded for it. that person should have been more selective about who he or she picks as a partner in the first place.
bottom line is it gives even more incentive for a team to deadbeat. i thought lack's goal was to minimize deadbeats, not encourage it.
jennifermarie wrote:casper wrote:no it's not that person's fault but the deadbeat is on that person's team. it is a team game. if a teammate messes up and deadbeats, the remaining player should not be rewarded for it. that person should have been more selective about who he or she picks as a partner in the first place.
bottom line is it gives even more incentive for a team to deadbeat. i thought lack's goal was to minimize deadbeats, not encourage it.
(added emphasis mine)...I don't agree with selectivity, because some tourneys are based around getting random partners for different games, so you really can't select something. And if something unexpected happens to your regular partner (i.e. death in the family, internet issues, etc), then how would that be a selection problem? I think it is fair that the other player gets all the countries and cards. Once people start to realize that this rule has been in effect for a while and understand it, they will try harder to take out the team mate of the deadbeater, therefore alleviating the problem of country transfer
jennifermarie wrote:casper wrote:no it's not that person's fault but the deadbeat is on that person's team. it is a team game. if a teammate messes up and deadbeats, the remaining player should not be rewarded for it. that person should have been more selective about who he or she picks as a partner in the first place.
bottom line is it gives even more incentive for a team to deadbeat. i thought lack's goal was to minimize deadbeats, not encourage it.
(added emphasis mine)...I don't agree with selectivity, because some tourneys are based around getting random partners for different games, so you really can't select something. And if something unexpected happens to your regular partner (i.e. death in the family, internet issues, etc), then how would that be a selection problem? I think it is fair that the other player gets all the countries and cards. Once people start to realize that this rule has been in effect for a while and understand it, they will try harder to take out the team mate of the deadbeater, therefore alleviating the problem of country transfer
jennifermarie wrote:...I don't agree with selectivity, because some tourneys are based around getting random partners for different games, so you really can't select something. And if something unexpected happens to your regular partner (i.e. death in the family, internet issues, etc), then how would that be a selection problem? I think it is fair that the other player gets all the countries and cards. Once people start to realize that this rule has been in effect for a while and understand it, they will try harder to take out the team mate of the deadbeater, therefore alleviating the problem of country transfer
Return to Archived Suggestions
Users browsing this forum: No registered users